This must be different from the Naked Challenge I just watched on TikTok. Were you wearing clothes? If so, what does your Naked Challenge mean?
after some more searching there is something called the Naked Brutality Challenge that involves starting with nothing, including clothes.
Indeed, the Naked Brutality Challenge means you start with a single colonist and no resources, weapons or clothes whatsoever. The backstory you get at the start is that you go in for a short surgery and wake up naked in a crash pod being hurtled to the wilderness on some random planet.
So my one colonist was a 61 year old woman (nick)named Loser. She used to be a bartender and she had strong opinions against people augmenting their body with artificial parts. Despite her strong social skills, I can only assume she went on an anti-augment rant to the wrong person. Someone who would keep a grudge and had no problem kidnapping her and sending her to what would surely be her death.
Loser wasn't one to just lie down and die however. Whether by luck or because whoever sent her there didn't want her to die a quick death, she had been sent to an area with plenty of natural resources, no dangerous animals and a pleasant climate. She cut down some trees and made a shelter, surviving off of the many berries in the area.
While she had no affinity for animals herself, one of the turkeys near her shelter took a liking to her and she decided to build it a pen.
However, soon the first troubles started. Loser's first set of crops were ravaged by disease and she had to cut them all down and resow them. Luckily there were still plenty of berries to live off of around.
Then two wild, rabid cats wandered into the area, set to attack anything in their sights. Luckily Loser had saved up plenty of food and while she had crafted a wooden club and knew how to use it (she had to throw out plenty of people out of the bar), she decided the risk of injury wasn't worth it and just holed up inside until the cats moved on.
Next, it seemed her crash pod hadn't gone unnoticed and a raider showed up to see if he could salvage anything. Loser intended to hole up inside again, but when the raider went after her turkey, she charged outside and killed him. Not because she was all that attached to the turkey, but as a matter of principle she would not let someone just take her stuff like that.
She suffered a few nasty bruises on her legs and a minor crack to her tibia, but luckily the raider did carry some medkits, so she was able to patch herself up and after some bed rest she quickly fully healed. Too bad the raider was barely more clothed than her, wearing what amounted to basically a few scraps. She would rather stay naked than loot worn down clothing from a dead body.
Fearing more raiders would follow, she created a crude trap at her front door, basically just a bunch of wooden spikes that would clamp down on anyone that would trigger it.
A little while later, a group of slavers turned up, but luckily they had no interest in capturing her, they were just seeing if she was interested in any of their "wares". While it would've been nice if she had been able to buy and free one of the slaves to help around, she had nothing the slavers wanted and there was no way she was going to be able to free the slaves through violence. After a bit, the slavers moved on.
The next day, her farm was expanded when a group of clearly domesticated goats wandered into the area and decided to stick around.
Things were looking up for Loser. She could butcher the goats for meat and leather, perhaps finally getting some clothes. Her first batch of rice had grown and the harvest had gone very well. She had crafted a stove and no longer had to eat only raw berries.
While deep in thought about all of the projects she was working on while walking home from picking some more berries, Loser completely forgot about the trap she put down at her front door. Only when the wooden spikes pierced her body did she realize her mistake. She managed to drag herself to bed, but she was losing blood fast and soon had become too weak to walk to the medkit lying on the floor only a little distance from her bed. Not much later she lost consciousness and bled to death, only 12 days after her arrival on the planet.
Thus ended the story of Loser. And now I know that traps should always be put out of the way...
In the next game, I put a trap in the corner of the house, so it can be dragged to the door only when a threat shows up and then put back whenever the threat leaves. I haven't had a chance to see if this works, but so far it hasn't led to any accidental deaths, so it's an upgrade.
I've been playing the game without looking up anything so far. All my information comes from within the game, my previous experience with Dwarf Fortress (which was the inspiration for this game) and asking the occasional question to my friend and wife who are both playing. It's really nice not to worry much about playing optimally and just talking about the game with people.