It's been my dream to play through Divinity: Original Sin completely in coop, ever since I first read about the game. I started a game once, but my friend didn't really care for it so we never continued.
I doubt it's ever going to happen. My wife either loves something so much she can't wait for me to play or she can't be bothered at all and I think it would be the latter for D: OS. With other friends it would be hard to find a consistent time we could both play and then the chances of the other person losing interest is far too high.
My friend approached me about playing it, hes pretty into it. We've been doing 2-3 sessions per week of an hour or two for I think 3 weeks. I know the games pretty big, so lets see if we have the stamina long term
I ended up looking up how to feed animals today. I'm still not entirely sure, which probably means I can just leave the food somewhere they can reach and they'll figure it out for themselves.
I also looked up what the deal with my colonist walking into her own trap was. In my current game I have some premade traps built out of the way so I can set them up in the right spots when I get attacked, but a lot of the time I'm too late to drag them from their storage, so they end up being useless.
Turns out that your colonists will avoid pathing over traps automatically and only have a 0.4% chance of accidentally triggering one if they can't find an alternative path. My mistake was having the trap right in front of the only door, so it was just a matter of time before my colonist would set it off.
I've already been struggling with the encounters I've been getting, so now that I know I can just build traps as long as there is an alternative path for my colonists to pass them, it should be a bit easier to deal with those.
I've had half an eye on Rimworld for quite a while, and youre making it sound better all the time. I'll probably get it so its there to start a game next time a slot opens up.
It's not that I thought your advice necessarily contained too many spoilers of things that would be fun to figure out by yourself, but it assumed that the other person would want to built a large, successful empire. However, since CK3 has no victory condition, there is no reason to set that as your goal, which is what I wanted to clarify.
Fair enough, I got something of the wrong end of the stick. Some of my tips I think were pretty universal for a more efficient court which is helpful in any sort of game, but some do assume you'll be scaling that up as that's mostly what Ive done so far.