Todd Howard says you'll never run out of fuel in Starfield because it's a 'fun killer' | PC Gamer
My most anticipated game in the past 10 years, I soak up any article about Starfield. It's an ambitious game with all its many features (and hopefully not overly ambitious), but I was disappointed that this feature was cut, at least initially.
To me, running out of fuel is part of survival (and poor planning on the players part), and I love the survival modes, mostly from mods, for Bethesda games like Fallout 4 & Skyrim. It adds a whole new complexity to gameplay, and I love complex details like that as it adds to my immersion in a game's world. Running out of fuel just leads to so many variables and other encounters or possibilities for divergent gameplay.
But I also understand that certain features had to be scaled back, with all those variable scenarios having to be calculated within the game, especially with Starfield already being delayed once already. I am encouraged by this statement from the article:
Howard does note that Bethesda may return to some of these ideas post-launch with some sort of more hardcore survival mode.
Whether Bethesda does this or not, I do think that the mod community will find a way to work this back into the game, but I hope that Bethesda address' this as well, because it's not a "fun killer" to me.
My most anticipated game in the past 10 years, I soak up any article about Starfield. It's an ambitious game with all its many features (and hopefully not overly ambitious), but I was disappointed that this feature was cut, at least initially.
To me, running out of fuel is part of survival (and poor planning on the players part), and I love the survival modes, mostly from mods, for Bethesda games like Fallout 4 & Skyrim. It adds a whole new complexity to gameplay, and I love complex details like that as it adds to my immersion in a game's world. Running out of fuel just leads to so many variables and other encounters or possibilities for divergent gameplay.
But I also understand that certain features had to be scaled back, with all those variable scenarios having to be calculated within the game, especially with Starfield already being delayed once already. I am encouraged by this statement from the article:
Howard does note that Bethesda may return to some of these ideas post-launch with some sort of more hardcore survival mode.
Whether Bethesda does this or not, I do think that the mod community will find a way to work this back into the game, but I hope that Bethesda address' this as well, because it's not a "fun killer" to me.