It's pretty obvious that the Bethesda formula has gotten stale. If they just do "Skyrim but bigger and prettier", the game is likely to fail. What do they need to do to regain the RPG throne? In my opinion, they are going to have to leverage generative AI heavily. Every NPC should have their own personality that then gets fed into the generative AI algorithm to create life-like conversations and endless possibilities.
The game Rock Star Life is already doing this. The game features romance, as do many RPGs, but instead of the standard, canned conversations where you have to correctly pick the right answers to start a romance, you have to have normal conversations with the NPCs. You have to be nice to them and woo them as you would a real person. It works fairly well, but a company like Bethesda should be able to expand on this. You should be able to really get to know and befriend the local blacksmith, for instance. And if you need his help with something, say a dungeon, you should be able to ask him to go with you. Maybe he'll go. Maybe he won't, but that is the kind of thing Bethesda needs to bring to this next game. And if the Blacksmith dies in the dungeon? Then you've lost your blacksmith until the town can find an AI that wants to replace him.
Anyway, those are my thoughts on what Bethesda needs to do. They need to create a living world where every NPC is a "real" and persistent AI. Do this well enough, and you could even get quests out of it. But what are your thoughts on how Bethesda can shake up its formula for Elder Scrolls 6?
The game Rock Star Life is already doing this. The game features romance, as do many RPGs, but instead of the standard, canned conversations where you have to correctly pick the right answers to start a romance, you have to have normal conversations with the NPCs. You have to be nice to them and woo them as you would a real person. It works fairly well, but a company like Bethesda should be able to expand on this. You should be able to really get to know and befriend the local blacksmith, for instance. And if you need his help with something, say a dungeon, you should be able to ask him to go with you. Maybe he'll go. Maybe he won't, but that is the kind of thing Bethesda needs to bring to this next game. And if the Blacksmith dies in the dungeon? Then you've lost your blacksmith until the town can find an AI that wants to replace him.
Anyway, those are my thoughts on what Bethesda needs to do. They need to create a living world where every NPC is a "real" and persistent AI. Do this well enough, and you could even get quests out of it. But what are your thoughts on how Bethesda can shake up its formula for Elder Scrolls 6?