September 2025 General Game Discussion Thread

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Zed Clampet

Community Contributor
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If we are living inside a simulation, please tell me Playway didn't make it.
She still wasn't interested in the progression though. She just wanted me to break the sub again so she could fix it. Then she asked me how to order the bots around, installed herself as a dictator and banished me outside of the sub and proceeded to have a lot of fun ramming into me and trying to avoid letting me get back inside.
I laughed, I cried. No, seriously, I sort of did. At first I laughed, and then it reminded me so much of young Guido that my eyes watered up a bit.

****

I put the max amount of stuff for sale at the player shop and put outrageous prices on things that no one else was selling hoping to take advantage of the naive free weekend players hahaha

Was going to play some Dune Awakening this morning, but realized I don't have time for cutscenes and character creation, as it'll be all my available playtime this AM.

I'm going to try and give it a go this evening if I feel motivated.

You should definitely go to the player shop. Heard there are some great deals there on game-breaking OP gear.

Honestly, if you had time to get there, I'd tell you my server and base location, and I could load you up on good stuff I no longer use. Actually, I could come pick you up in an ornithopter. You'd probably have more fun just experiencing the game as intended, though
 
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You should definitely go to the player shop. Heard there are some great deals there on game-breaking OP gear.

Honestly, if you had time to get there, I'd tell you my server and base location, and I could load you up on good stuff I no longer use. Actually, I could come pick you up in an ornithopter. You'd probably have more fun just experiencing the game as intended, though

We'll see how far I make it when I actually do get a chance to play here. I'm not likely to spend the $40 on it, so I'll just play the free weekend, which I will only have access to for a tiny bit longer.

And honestly, now that I finally have had a chance to sit down, I was thinking about painting anyway...
 

Zed Clampet

Community Contributor
We'll see how far I make it when I actually do get a chance to play here. I'm not likely to spend the $40 on it, so I'll just play the free weekend, which I will only have access to for a tiny bit longer.

And honestly, now that I finally have had a chance to sit down, I was thinking about painting anyway...
Did you ever play that game by the Subnautica devs where you painted your in-game miniatures?
 
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I played the Digimon demo and they did a great job on the Digimon models and animations. Too bad it's in a JRPG.

The combat system has a ton of complexity, with each Digimon having 7 or 8 stats, a type, elemental weaknesses and resistances, learned moves, swappable moves, two equipment slots, an innate passive ability, a passive ability based off of its personality that can change over time and something about a bond and talent level. They can also digivolve into several different Digimon, each with their own requirements, and de-digivolve so you can re-digivolve, which carries over some of the stat increases.

Yet 95% of all combats are against trash enemies where you spam the attack button on 5x speed. The remaining 5% are against bosses where you spam special attacks and maybe use a healing potion once or twice.

I only played it on the Balanced difficulty, but unless higher difficulties limit the free healing after every fight, the trash fights are still going to be trivial and on harder difficulties might just be more of a drag.

The story seemed somewhat intriguing, though there wasn't enough of it in the demo to really get excited for it. The environments however were just bland, containing mostly corridors of copy-pasted assets.
 
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I laughed, I cried. No, seriously, I sort of did. At first I laughed, and then it reminded me so much of young Guido that my eyes watered up a bit.

To be honest, it's how I used to play as well. I distinctly remember playing LEGO Star Wars with a friend and we spend a ton of time running around playing a made-up game of tag or trying to bounce blaster shots back and forth.
 
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That's probably why the game didn't sell well. People who like painting minis want to paint actual minis, and the rest of us don't have the patience for it.

It certainly seemed like a baffling idea for a game. I could perhaps see it being cool or useful if it actually taught you some principles of miniature painting, but based on the footage I've seen, it looks like it basically is very "gamey", but at least there's something else to it other than just "painting" miniatures.
 

Zed Clampet

Community Contributor
It certainly seemed like a baffling idea for a game. I could perhaps see it being cool or useful if it actually taught you some principles of miniature painting, but based on the footage I've seen, it looks like it basically is very "gamey", but at least there's something else to it other than just "painting" miniatures.
For me it needed to be more "gamey". After working for an hour, I still didn't have one mini fully painted. One problem for me was the controls, which are like you find in 3D modeling programs or game engines, and at that time I wasn't overly adept at it.
 

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