I guess that is one of the downsides of not having ownership over your company. It is much easier to develop a game when you have support money-wise, but when you don't meet the expectations of shareholders, then someone has to pay the piper. Perhaps if more developers get unionized it would be much harder for these companies to cut also, but I guess if you even as much as squint in that direction nobody would ever hire you in the private sector. I also guess some layoffs are healthy, especially considering all the political garble that has been going on in many of the companies taking away the focus on players to push their agendas. Some companies like Ubisoft had it coming for a long time.
Some games do quite well under ownership also, like Grinding Gear Games which Tencent owns 86,67% of. Not only is GGG quite successful, but they also have a deep understanding of how to engage with the players. If you look at Path of Exile 2 early access and how they take in player feedback and make changes based on it, it is quite refreshing. When they make mistakes, they don't blame players or some external factor they have no way to control. They cut to the chase and admit they could do better and so they do exactly that.
Some games do quite well under ownership also, like Grinding Gear Games which Tencent owns 86,67% of. Not only is GGG quite successful, but they also have a deep understanding of how to engage with the players. If you look at Path of Exile 2 early access and how they take in player feedback and make changes based on it, it is quite refreshing. When they make mistakes, they don't blame players or some external factor they have no way to control. They cut to the chase and admit they could do better and so they do exactly that.
Last edited: