December 2024 PCG Article Discussion Thread

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Frindis

Dominar of The Hynerian Empire
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I guess that is one of the downsides of not having ownership over your company. It is much easier to develop a game when you have support money-wise, but when you don't meet the expectations of shareholders, then someone has to pay the piper. Perhaps if more developers get unionized it would be much harder for these companies to cut also, but I guess if you even as much as squint in that direction nobody would ever hire you in the private sector. I also guess some layoffs are healthy, especially considering all the political garble that has been going on in many of the companies taking away the focus on players to push their agendas. Some companies like Ubisoft had it coming for a long time.

Some games do quite well under ownership also, like Grinding Gear Games which Tencent owns 86,67% of. Not only is GGG quite successful, but they also have a deep understanding of how to engage with the players. If you look at Path of Exile 2 early access and how they take in player feedback and make changes based on it, it is quite refreshing. When they make mistakes, they don't blame players or some external factor they have no way to control. They cut to the chase and admit they could do better and so they do exactly that.
 
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I was watching an Adam Conover interview with Jason Schrier yesterday, only got about 15 minutes in, but something Schrier mentioned as the other side of the coin with these layoffs is that there are also more people working in games than ever in its history.

Not a value judgement from me, just shifts perspective a bit.
 
I guess that is one of the downsides of not having ownership over your company. It is much easier to develop a game when you have support money-wise, but when you don't meet the expectations of shareholders, then someone has to pay the piper. Perhaps if more developers get unionized it would be much harder for these companies to cut also, but I guess if you even as much as squint in that direction nobody would ever hire you in the private sector. I also guess some layoffs are healthy, especially considering all the political garble that has been going on in many of the companies taking away the focus on players to push their agendas. Some companies like Ubisoft had it coming for a long time.

Some games do quite well under ownership also, like Grinding Gear Games which Tencent owns 86,67% of. Not only is GGG quite successful, but they also have a deep understanding of how to engage with the players. If you look at Path of Exile 2 early access and how they take in player feedback and make changes based on it, it is quite refreshing. When they make mistakes, they don't blame players or some external factor they have no way to control. They cut to the chase and admit they could do better and so they do exactly that.
I can't remember where I heard this, but apparently Tencent is likely the best company to be bought by if you have to be bought. They leave the companies alone to do their own thing.

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One thing about layoffs, I've heard that there were a lot of investment firms pumping cash into medium to large developers, and that investment money has stopped coming in. I think the developers grew their staffs under the assumption the investment money would always be there. This is what happened with Telltale and Embracer, so I'm assuming that it's happening to at least some of these developers having to lay people off.

Most of them just aren't being successful with their games, though. No money coming in means you have to lighten the personnel load.
 
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Embracer was expecting a big investment from Saudi Arabia that fell through.

Holy hell thats a big list.

Yeah, that's a big part of the investment group thing I was talking about. "Savvy is owned by Saudi Arabia’s sovereign wealth Public Investment Fund and is the vehicle through which the Middle Eastern country funnels investments in the video games industry."

It wouldn't surprise me if Savvy or similar investment groups were behind much of this industry downturn.
 
Yea havent heard much in the news about Embracer in a while, just seems its a trickle of everyone else now.





Intel Arc b850 is out, driver issues for Dave here at PCG, the Toms Hardware review mentions some issues but not quite as bad over their 17 game suite.

TPU has it about 5% on average over an RTX 4060 and mentions they sent out hotfixes for some of the driver issues within days so that sounds promising.

Not getting one this gen, but I hope that Intel stick around to keep improving these so theyre a good option going forwards.
 
Yea havent heard much in the news about Embracer in a while, just seems its a trickle of everyone else now.





Intel Arc b850 is out, driver issues for Dave here at PCG, the Toms Hardware review mentions some issues but not quite as bad over their 17 game suite.

TPU has it about 5% on average over an RTX 4060 and mentions they sent out hotfixes for some of the driver issues within days so that sounds promising.

Not getting one this gen, but I hope that Intel stick around to keep improving these so theyre a good option going forwards.
Question: They were rumored to have a card that would challenge the 4070. Since they are so late bringing these to market, do you think maybe they are keeping that one under wraps to try to challenge, maybe, the 5060? Then they would have at least one relevant card while working on next gen (hopefully faster work than on this gen)
 
Question: They were rumored to have a card that would challenge the 4070. Since they are so late bringing these to market, do you think maybe they are keeping that one under wraps to try to challenge, maybe, the 5060? Then they would have at least one relevant card while working on next gen (hopefully faster work than on this gen)
No idea, its possible I suppose.

Main problem I can see straight away would be that this B580 is almost using the same amount of power as a 4070, and the 4070 puts out about 50% more frames on average according to the TPU testing. So anything getting close to 4070 performance is going to be using a lot of power to get there using the same architecture and also a wider memory bus. Maybe thats why they shelved it?

I suppose if they made it on a future different/better process node that would potentially save some power and make it more viable.

Dont know, Im just an enthusiastic nerd not an engineer but thats my ramblings.
 

Zloth

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