Kaamos_Llama
Moderator
Dont want to see end game yet, but title is definitely interesting!
The problem with game voice actors is that they think they should get the same deals that they get for movies and television, getting huge residuals for the rest of their lives, and that's just not reasonable for video games. They are not the stars of the show in video games. Half of gamers can't even name, I'm guessing, a single voice actor. Plus, you can find voice actors anywhere. Crush Crush was one of the best voice acted games I ever played, and when I went to look up the voice actors I found out they were just people from the studio. My other favorite voice acting job, Senua from Hellblade, was voiced by Melina Juergens who is a video editor at the studio. She even did all the mo-cap.Hollywood actors union eyes video game strike
If authorised, it would mean SAG members would be striking against TV, film and video game firms.www.bbc.com
Last strike was 6-7 years ago:
Video game voice actors do a deal to end strike
Video game actors reach a potential agreement to end a strike which has lasted nearly a year.www.bbc.com
I have always been the PC guy in my family/extended family. Got a problem? Call Zed. My little PC knowledge all came the hard way, self-taught, and I usually don't mind being the "expert".
Guido needs to hurry, though. I've just spent two hours having a problem with Python (I'm creating an AI), and I'm just about over it.
I actually failed to stop working on it and figured it out.I suspect this is true for a lot of us here. I've personally even made some money from it, by helping my neighbour set up a bunch of his stuff.
What's the problem?
So you failed to fail??I actually failed to stop working on it and figured it out.
Weird bit in the article, talking about JIT:the biggest names
its possible they just mean they only order the parts they need from their suppliers when they need them. So it could mean the factories in China that make them. Not so much individual parts. Apple wouldn't have warehouses full of stuff, unlike Dell who are still selling cases that are obsolete since they bought so many in bulk in the 90'sWeird bit in the article, talking about JIT:
"(Apple is known for its mastery of the practice)"
Have Apple started doing some significant manufacturing themselves?
Yeah, it doesn't seem like much of an accomplishment if you are neither manufacturing nor assembling anything, but I guess only keeping so many products on hand so that you don't get stuck with old products (and being taxed for old products) is important.Weird bit in the article, talking about JIT:
"(Apple is known for its mastery of the practice)"
Have Apple started doing some significant manufacturing themselves?
Jedi Survivor seems to be self aware, it can tell if you missed some parts of the story and offers to fix problem
World record breaks game on 1st level, gets that warning and then finishes entire game in under 30 minutes.
The main thing that's weird about what the game is doing is that it doesn't just stop you from going forward, which is what every other game does. Instead of saying something like "Complete the main objective to unlock", it hedges its bet and says you can continue if you really want to. They must have thought of a scenario where some players would want to go forward from this point even if they weren't ready for it, and so they came up with a way to allow that. Pretty cool.Jedi Survivor seems to be self aware, it can tell if you missed some parts of the story and offers to fix problem
World record breaks game on 1st level, gets that warning and then finishes entire game in under 30 minutes.
I didn't really play it long enough to notice the good writing/story. As far as things like verticality goes, that's probably a first for a cRPG. I noticed it but didn't think much about it after playing games like Satisfactory, which has the best map I've ever played, period (not to mention all the ways Satisfactory gives you to traverse it). Player builds is probably another thing that's more impressive when you only consider cRPGs, and I'm used to playing games based on player creativity, so I really wouldn't notice that either, but I guess it's that a lot of little things add up to making BG3 a good game, and especially so since you may not have seen those things at that level in its genre.Lots of positive Starfield articles on the front page today, guess they're getting the clicks positively for now.
I'm still playing Baldurs Gate 3, its great. I'm also playing Divinity OS1 co-op casually with a friend so I can throw in some freshish comparisons. I know OS2 was an improvement in story and production value wise, but the combat was pretty similar IMO.
@ZedClampet asked in another thread about ways that its better than Divinity OS 1/2, so based on my 40 hours experience in only Act One:
-Level design and verticality. Exploration is way more fun. Even if the camera can't keep up sometimes. Theres a bit of that Dark Souls feeling of unlocking a door and realizing that youre back near the start. Githyanki Creche and Underdark particularly so far.
-Jumping, feather fall, stacking boxes, potions of greater leaping, you can get to places it feels like you shouldnt and find multiple ways around. It takes some designing to make a level that makes you feel like you broke it without actually.
-Writing, story, lore and characters are a big level up from Divinity. A lot of that is the D&D setting which has a huge amount of backstory and lore independent of the game.
- Its really beautiful, voice acting is excellent, facial animations very natural.
-NPC's react in different ways based on your race and character class.
-Multiple ways to approach situations, much more varied than Divinity. Quests and decisions that dont have a clear morally good or bad path.
-Huge build variety even within the same class and race.
-Combat options dialled up, so many interactive things in the environment, potions, spells, abilities and weapons, many more than Divinity OS games. many, many options. You can even make a build around using improvised weapons like tables and chairs.
-Checks during conversations, Arcana, History, Nature etc. Various character builds will find out different things from conversations, and I imagine get special options based off of those to make interactions go in different ways.
- I love the perception and other checks as you navigate the map, another thing that makes multiple playthroughs seem much more appealing.
On the negative side?
-Bugs, I had a game breaking one that set me back several hours. Not much else though to be fair.
-Camera can be janky because of all the verticality to the levels, sometimes cant get the right angle to jump or select something when the party is on multiple levels.
-Occasional wonky quest dialogue when you've done things out of a particular order.
->Party members way too horny, but that might have been a bug according to a PCG article, it does seem to have calmed down for me.
-Inventory system: You can sort items generally, but I wish there was a way to see only items by type rather than having to sort them and look manually.
-Picking up items from the ground after a fight. Pillars Of Eternity allowed you to see all items on the ground with one click and decide what you want. Dont see why that couldnt have worked here. Also something like Solastas system with the Guild who come and pick up all the dross and take a percentage of whatever you leave. Rather than having to leave it or pick them all up and sell individually which is a chore.
-Doesnt explain a lot of item bonuses. Tool tips would have helped a lot. What is Momentum, and what does Wrath do exactly on an item. You just have to Google.
-Completionists beware, I dont think you would see close to everything with a single character build in one playthrough. Just take the L and roll with it.
Yeah, he finished Act 1 and that was it. Worrisome.Odd that @mainer hasn't said anything else about BG3 or Starfield, and he was playing massive hours of BG3 and suddenly quit. He hasn't logged into Steam in almost 2 weeks.
Right. But that's basic inventory management, which predates JIT by a long way and is a lot simpler to do—as in any company worth its salt does it.I guess only keeping so many products on hand so that you don't get stuck with old products (and being taxed for old products) is important.
Yeah, I was wondering the same in recent days. Our posse didn't have any success. Toes crossed.Odd that @mainer hasn't said anything