January 2025 PCG Article Discussion

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Notch sort of announces Minecraft 2

He's immediately visited by a bald Microsoft employee wearing a dark suit and a red tie. If anyone has talked to Notch since the announcement, please contact his parents who are worried.

Seriously, though, this should get interesting, but there's no reason to think that his "spiritual sequel" would be able to get any traction over the original Minecraft.

I would be very surprised if it turned out to be anything more than a lazy cashgrab.
 
I would be very surprised if it turned out to be anything more than a lazy cashgrab.

I would not say that, the guy has more money than he could possibly need for generations, unless he is some sort of sociopath that's only goal is to be the richest person off the backs of others. He does not strike me as that.

I think he just wants to develope because it's an creative/art form and that's what artists do.

I'll also add that more than likely the next game won't be anything close to as successful just because the odds of making the best/biggest selling game of all time followed by another would be like winning powerball twice.

I would bet it will click with some folks though if he doesn't go to out on a limb. Then again bob Dillan went electrict at a folk music festival, got booed of the stage and the rest is history so who knows. :)
 

Frindis

Dominar of The Hynerian Empire
Moderator
I'd like to think things will go back to people finding something they enjoy and get to talk about it with others but I think that's a lost cause, hate and lies spread Like wildfire and a positive post won't even get a reply.
That is social media for you and it is everyone's fault. Anything a game company says publicly is recorded, making it incredibly easy for people to dissect any information. This can be very helpful, and this can be very bad, especially for a gaming company when they don't quite understand the ramifications of throwing out a Twitter post after a hangover early Sunday morning.

Back in the golden years of gaming, you didn't know much about how these companies worked, now stuff gets leaked here and there adding fuel to the fire. Now you have discord calls, live Twitch shows, YouTube shows and anything in between of both players and developers communicating with each other for better or worse.

Just now I watched a couple of minutes of Asmongold interviewing the Ashes of Creation director and a Twitch user who had a dispute about the quality of content from the alpha state of the game. I'm not so sure if it is the wisest thing for a game director to do, but at least it does give us gamers something to chew on and for us to make up our own opinions about what we would have wanted from an alpha. I could have even made a thread here about that dispute and asked you guys about what you would expect from an alpha vs what has been promised, etc.
 
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Zloth

Community Contributor
I could have even made a thread here about that dispute and asked you guys about what you would expect from an alpha vs what has been promised, etc.
I would expect nothing from an alpha. That's supposed to be when the game is in development! If they release it to the public in any way, then I would expect it to not mangle my hard drive or spam everyone in my contact list.
 
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tvZeTYkrejfkGEyDazsgeQ.jpg.webp


OMG

@BeardyHat petite gaming device alert!

It looks like a laptop with the screen removed--and wider.
 

It’s all marketing talk I know, but I can’t lie, I’m very excited to see the new RDNA 4 cards AMD has coming. I think playing into the strengths of pure performance to value will help in the long run. A lot of gamers are tired of the ultra-enthusiast expensive hardware and are looking to save money everywhere they can. I’ll be keeping a close eye on this for sure.
 

It’s all marketing talk I know, but I can’t lie, I’m very excited to see the new RDNA 4 cards AMD has coming. I think playing into the strengths of pure performance to value will help in the long run. A lot of gamers are tired of the ultra-enthusiast expensive hardware and are looking to save money everywhere they can. I’ll be keeping a close eye on this for sure.
Note: the following is wild speculation...

AMD cards are very likely to be vastly outperformed by the new Nvidia cards, which means they are going to have to be priced well below them. That could mean good things for budget conscious gamers. There's a reason AMD didn't show off their new cards. We'll see how they respond soon. Hopefully they go aggressively for the low-end market, which is a huge market.

Most of the difference in performance for the new Nvidia cards comes in the form of new AI for DLSS 4 (although even without it the improvement is impressive). The question I have about the AMD cards is whether they will have enough AI processing potential to be able to keep up with DLSS 4. Nvidia seems to have thrown everything they had at the problem, and it doesn't look like AMD can just throw out their own competing solution this time because their cards may not be able to handle this much AI processing.

I think AMD is going to seriously struggle to get their cards in a reasonable position in the price to performance chart alongside Nvidia. Their best card may struggle to beat the 5060 when DLSS 4 is factored in. I'm hoping this means dirt cheap AMD cards. Of course, that's not what AMD is hoping, so they are going to be scrambling to get more AI powered oomph for their cards in an attempt to get their numbers closer to Nvidia's. And, of course, expect them to only compare their cards in games without DLSS 4 enabled.
 
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I suspect people are especially getting tired of all of the padding in long games. The parts that, as the article says, "pile on more to do without adding much in the way of meaningful content".

For me this was a big part of why I stopped playing Fallout 4. I made the mistake of getting into crafting, which meant I spend far too much time scanning through junk in the hopes of finding some useful ingredients rather than engaging with the world.

Baldur's Gate 3 on the other hand has very little padding. It has crafting systems, but from my experience you hardly ever use them. And the same holds for inventory management in general; I've found that I spend very limited time in the inventory menus, though it helps that I always bring the same companions. However, the biggest help is having all of the consumables available from the bottom of the screen.
 
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I suspect people are especially getting tired of all of the padding in long games. The parts that, as the article says, "pile on more to do without adding much in the way of meaningful content".

For me this was a big part of why I stopped playing Fallout 4. I made the mistake of getting into crafting, which meant I spend far too much time scanning through junk in the hopes of finding some useful ingredients rather than engaging with the world.

Baldur's Gate 3 on the other hand has very little padding. It has crafting systems, but from my experience you hardly ever use them. And the same holds for inventory management in general; I've found that I spend very limited time in the inventory menus, though it helps that I always bring the same companions. However, the biggest help is having all of the consumables available from the bottom of the screen.
It just depends on what you enjoy, I guess. Padding for me would be miles of endless quests and long-winded exposition. But crafting and building I love and can do all day, but I think for some RPG players they would be considered tiresome busywork.

The thing that made me quit BG3 and why I may not go back is the exploration. The characters are slow, and you really have no idea where you need to go. I felt like it was just wasting my time.
 
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It just depends on what you enjoy, I guess. Padding for me would be miles of endless quests and long-winded exposition. But crafting and building I love and can do all day, but I think for some RPG players they would be considered tiresome busywork.

I'm curious, do you then also prefer to play shorter games or more contained experiences as opposed to something like Satisfactory where it takes a hundred hours to reach the end? Or at least have a mix of shorter games in between playing huge, open-ended games?

The thing that made me quit BG3 and why I may not go back is the exploration. The characters are slow, and you really have no idea where you need to go. I felt like it was just wasting my time.

You're right, navigation can be a pain. Especially when there are traps around and/or you have to jump a lot. I didn't feel like I was wasting my time doing it because the game doesn't really have dead ends, there's pretty much always something, but it does take a lot of time.
 
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tvZeTYkrejfkGEyDazsgeQ.jpg.webp


OMG

@BeardyHat petite gaming device alert!

It looks like a laptop with the screen removed--and wider.

The picture in the article makes it look ridiculous.

Though, I had been looking for a telescopic controller for my 10" tablet for emulation purposes. However, now that I know how much of a tool I'd look like, maybe not...
 
Most of the difference in performance for the new Nvidia cards comes in the form of new AI for DLSS 4…
The consensus I got from the Gamers Nexus video detailing these cards is that gamers are not happy to put all the workload onto AI. Gamers still care about real rasterization/traditional rendering. Seems like a lot of people took offense when Jensen called it “brute force rendering”.

I do believe even without AI and DLSS, the new Nvidia cards will outperform AMDs. That’s why I really hope AMD focuses on “brute force rendering” while improving their AI toolset for those who want to use it. It’s a growing sentiment that we should not have to reply on DLSS/FSR/other upscaling techniques, people still want to put all that work onto the hardware itself. However, the reality is that AI is here to stay and you can’t ignore its benefits for gaming. Nvidia’s AI will absolutely blow AMDs out the water.


I think it’s a traditionalist point of view to want to focus on traditional rendering techniques and not rely too heavily on AI. I definitely use DLSS or FSR when my frames are great without it so I’m in the middle of the whole debate. I would personally love to see more hardware innovations to pump out frames better than before without relying on AI, but the AI is getting too good to not use in almost every game. With each new iteration of DLSS and FSR, the quality and performance increases. Soon enough it will be impossible to spot the quality visual differences with and without using it, and at that point you may as well use it all the time for the benefits it brings.



AMD was definitely scared to show off their cards alongside Nvidia. If they felt their cards were neck to neck competitors with the RTX 50 series cards, they would have unveiled them. This is why I think they are really targeting the low-mid range market.
 
The consensus I got from the Gamers Nexus video detailing these cards is that gamers are not happy to put all the workload onto AI.
That's dumb since it's also a huge bump in traditional rendering, and it's completely irrelevant what gamers want since they don't understand what is even happening. Gamers have no idea how rendering is done. AI will never go away, and it's significantly better than traditional rendering alone. In the end, it doesn't matter what the technophobes think, but if they want to run traditional rendering at 30 fps instead of 60, it's not a problem for me.
 
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I'm curious, do you then also prefer to play shorter games or more contained experiences as opposed to something like Satisfactory where it takes a hundred hours to reach the end? Or at least have a mix of shorter games in between playing huge, open-ended games?
It's not really how long a game is but what I am doing during that time.

I don't know what happened or why, but I've just about lost complete interest in game stories. It may be because I suffer from depression and am buried in my own misery. Not sure.

But I would rather have a sliver of a story tied to what I'm doing in the game world than to have a long and winding narrative involving characters in that world. Give me a small prompt, usually an end goal, and let me make up the rest of the story. Then, like in Satisfactory, I can play for 100s or thousands of hours. But if you are telling me about a murder or a romance or both, and I'm supposed to be solving the mystery or whatever, then I check out and am not interested.
 
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@Pifanjr to go along with the above, I think I lose the most interest when the story I'm resolving doesn't really involve the main character--basically side quests, which would fit my definition of padding.

That's not really what you asked about, but it's the sort of thing that makes me prefer long v short (or the other way around) experiences and has made me sprint to the end of several RPGs, when I just felt overwhelmed by pointless side-quest padding.
 
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That's dumb since it's also a huge bump in traditional rendering, and it's completely irrelevant what gamers want since they don't understand what is even happening. Gamers have no idea how rendering is done. AI will never go away, and it's significantly better than traditional rendering alone. In the end, it doesn't matter what the technophobes think, but if they want to run traditional rendering at 30 fps instead of 60, it's not a problem for me.
While I agree with everything you said, I think it's the traditionalist attitude towards graphics that has some people angry, and it's totally understandable. Prior to AI upscaling, we focused on how well the hardware is able to push those frames. Every new generation of hardware pushed frames further and further. They probably want to continue to see that happen instead of resorting to AI to make our frames go up higher. But as you said, the new cards are a lot better even without AI, so to me it's almost as if these people don't want to see ANY AI in their hardware.

My stance is whatever makes things better is generally a good thing. AI upscaling has helped me in the past and I have benefitted from the using it. If a game I’m playing can’t reach 60fps, I will turn on upscaling. If I can hit that mark without it then I won’t use it. I appreciate having the option.

The bottom line is that it is not going to go anywhere. Either you embrace it or you don't. It's how I imagine people acted when personal home computers became more mainstream, there were people who were happy to do everything with pen and paper, but even with the benefits of using a PC in their face, they were mad. Technophobes as you said.

This also kind of confirms what I’m seeing among a lot of gamers:


This headline will surely give them headaches.
 
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While I agree with everything you said, I think it's the traditionalist attitude towards graphics that has some people angry, and it's totally understandable. Prior to AI upscaling, we focused on how well the hardware is able to push those frames. Every new generation of hardware pushed frames further and further. They probably want to continue to see that happen instead of resorting to AI to make our frames go up higher. But as you said, the new cards are a lot better even without AI, so to me it's almost as if these people don't want to see ANY AI in their hardware.

My stance is whatever makes things better is generally a good thing. AI upscaling has helped me in the past and I have benefitted from the using it. If a game I’m playing can’t reach 60fps, I will turn on upscaling. If I can hit that mark without it then I won’t use it. I appreciate having the option.

The bottom line is that it is not going to go anywhere. Either you embrace it or you don't. It's how I imagine people acted when personal home computers became more mainstream, there were people who were happy to do everything with pen and paper, but even with the benefits of using a PC in their face, they were mad. Technophobes as you said.

This also kind of confirms what I’m seeing among a lot of gamers:


This headline will surely give them headaches.
The thing is, as GPU tech matures, the difference in rendering power is going to get smaller and smaller from one generation to the next unless you want the cost of GPUs to skyrocket. Or, unless you develop new tech. AI is a "free" upgrade. If they had to double the computing power without it, the cards would be much more expensive, not to mention much larger and using almost twice the power.
 
So, with the recent act of cowardice by ol' Zuck I am choosing to delete my Facebook and Instagram accounts. Never used them much, just mindless scrolling for mindless scrolling most of the time. I will miss my son's postings of his snowboarding fails though. I considered selling my Quest headsets too, but I figure maybe that's a bit much. It's a great travel companion for when I am on the road.

This is like a 180 from 4 years ago.
 
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