January 2025 General Game Discussion

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ZedClampet

Community Contributor
Yeah, but I mean why is is significant for something like Flux? Other than isolating the program from the rest of your system what benefit is there above using the website or whatever?
It's a one click installation. People who are unfamiliar with Python and the installation of Nvidia's CUDA library and, also, using the command prompt to install things from github, tend to fail a lot at installing everything you need, and I've seen many people say it took them several days to figure everything out. There is no simple installation from a flux website
 
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Played an hour of Lonely Mountains: Snow last night via Game Pass. Haven’t been gaming much at all recently so it was nice to kick back with (relatively) relaxing game.

If you’ve played Lonely Mountains: Downhill before, it’s very similar just with skis. If you haven’t, basically there are mountain peaks with 4-8 trails each, with each mountain and trail increasing in difficulty. You start at the top and need to make your way down with challenges thrown in, such as complete in a certain amount of time, limited amount of crashes, or combination of both.

The controls are a little weird but I got used to them quickly. I have it set to Screen-based Controls, so you turn your joystick in the direction the skier is going, meaning you need to keep pulling on the joystick and follow your character precisely.

The camera is not third person or free to move, it’s almost isometric, and it follows a strict path as you go along the mountain. This can be a bit confusing at first, I remember having this issue with Downhill, but it gets easier over time. My trick is to start pulling on the joystick as soon as you load into the level and never let go, I find that way I’m always going in the correct direction and just need to focus on my speed.

It’s a very fun simple little game. Highly recommend for anyone who wants a relaxing score attack skiing game.
 
Epic is now giving away free games on their mobile store as well, starting with Dungeon of the Endless: Apogee.

EU only. Gotta keep that monopoly going here in the US.

Edit: posted that, went to PCG and saw this lol. Perfect timing.

 
Just a quick reminder for those in the UK, the new stopkkillinggames petition is up (the last one was cancelled early due to the election). Go here to provide your support. We've already got the 10000 for a response but lets get the 100000 and see where it takes us.

 
EU only. Gotta keep that monopoly going here in the US.

Only for Apple. Android users can get the Epic Game Store just fine.

Edit: posted that, went to PCG and saw this lol. Perfect timing.


I wonder how Google possibly being broken up might affect this too.
 
Only for Apple. Android users can get the Epic Game Store just fine.



I wonder how Google possibly being broken up might affect this too.

Quite unlikely we'll see Google broken-up at this point, at least for the next 4-years.

I'm still playing Aliens: Dark Descent, only about 9-hours so far, but I'm enjoying it still. Wasn't sure I'd love the Real Time combat, but you can switch the game to Pause whenever you bring-up the action menu, rather than slow down.

I really enjoy how missions are broken up, it ends-up feeling something like Darkest Dungeon when you get to Darkest Dungeon itself or the DLC Crimson Court, where you have a predetermined layout and you see how far you can push into the area and how many objectives you can complete before you're forced to withdraw due to lack of resources or your marines getting too stressed out (Note to self: play more Darkest Dungeon 2). Once you've rested for a couple of days, you go back in with a fresh batch of Marines and once again see how far you can push, all while your marines level-up, get new skills and you find, research and build new technology.

Many people compare it to XCOM, but as an XCOM fiend, it really has a lot more in common with Darkest Dungeon than XCOM.

Also...*sigh*...I've bought another "new" laptop. Just in the last week or so I started feeling very unsatisfied with the performance of my "netbook", as Zed puts it and started exploring my options. I'm not sure why I couldn't be content with what it offered, as well as playing anything it couldn't on my Deck, but here I am.

The ridiculous thing is that I feel attached to my current Ultrabook, but I'll be forced to sell it if I'm going to be able to pay for this new machine, which is twice the weight (4lbs vs 2lbs) and like 30% bigger (13" vs 16"). I generally prefer lighter and smaller, so I'm not sure if I'll be quite as happy sacrificing that at the alter of performance.
 
Still playing mechanicus. Death clock stands at 25%. The good news is that my 4 priests are shaping up nicely and i'm starting to think about sub classes as frankly some of the late upgrades aren't all that rewarding. the most obvious is having a purely heavy combat master picking all the +2 damage nodes. Failing that i might pick all the more useful lvl 1 upgrades. its unlikely i'll have anyone specializing in 2 full tech trees.

But the pressure is still on. Unless there is any way to wipe it reduce it (similar to hitting blacksites or making significant milestones in the story in xcom2). Perhaps defeating the bosses?
 

Zloth

Community Contributor
When FF7R2 showed up on Steam, so did a ton of soundtracks from Final Fantasy games:

They are NOT cheap, but they are on sale, they are pretty huge (the FF7R2 soundtrack has 175 songs), and they do not count as "backlog" in your wall of shame.

Odd, the MP3s don't have extra info in them (title, artist, etc.)
 

Colif

On a Journey
Moderator
Xbox will soon allow 16tb external drives to be used

I know, not PC news... just really entertaining as there are no 16tb external drives now apart from lots of no name ones

Such as
https://www.amazon.com.au/External-Storage-Computer-Portable-Compatible/dp/B0BKXTVKZC

and my threads about fake drives still apply

I mean, sure, you can get a 16tb drive now but it costs $6800

So I forsee lots of people buying fake drives on Amazon and wasting time/money putting files on it that won't work afterwards.

Larger hdd do exist but I doubt anyone would buy that to run games off now.
 
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When games weren't so available, be it that you were younger and had less income, or there was no easy internet access so you could only play what you had or your circle of friends, I used to "play" on my father's computer with other applications. Of course with Windows 95 and on there was always Solitaire or Minesweeper.

But, for instance, I also liked trying out different fonts in a word processor, or drawing something on Paint and putting it as the desktop background, trying commands on MS DOS like just going through folders and files, messing around on the calculator and things like that. And, of course, a few 90s style "multimedia" programs.

I remember seeing some anecdote that millenials actually had less computer literacy because when they grew up the designs were too user friendly, and they didn't know keyboard shortcuts, etc. In a way, being sure I never read the Windows or MS DOS manuals, maybe using a computer like a toy helped discover how it works better than just using it as something to play applications on.

Later in a high school equivalent I learned the little I know of BASIC by editing crude applications and games made for my Texas Instruments graphical calculator.
Then, perhaps, we can make our own fun even with something that wasn't designed specifically for it, if we set our own rules.
Not all of us can say they play the piano, but most people if given enough time can hammer something pleasing, a little tune or otherwise.

This as I look at two columns of game shortcuts on my desktop browser...
 
I played 1.5 hours of the Planet Crafter demo today. I couldn't change any settings before starting and I haven't looked at mods yet, but I had fun with it regardless.

It reminds me a lot of Subnautica, just without the wildlife and accompanying paranoia.

I already managed to die once from a lack of oxygen, but I only lost part of my inventory and it was just some basic materials you can find anywhere.

I also found my first wreck already, which gave me a ton of resources and two blueprints for upgrades, which was nice.
 
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I know I've been sticking with mostly short games but it seems I've been burning through January. My replay of Cocoon is done...

I was going into Psyvariar Delta. I like it, and I usually don't like these thick carpet of bullet hell ones. As a plus, the mechanics are great. Instead of picking up power ups, you level up through XP, which will level up your arsenal. Apart from knocking down enemies, it also has a graze counter that will increase the XP gained. So it will reward more adventurous playstyles. However, on a vertical bullet hell shooter, basically you're either grazing every bullet or dying. It would make more sense if it was a little toned back.
On the other hand, while there are three somewhat distinct planes to choose from, which do indeed play differently, the enemies and levels are few and forgettable. To finish on a plus, at least it has a lot of customization options, from visual settings to gameplay.

I'd say, if anyone's into bullet hell shooters over more traditional ones, it's hard not to recommend as a very interesting take, especially mechanically. It also does not have a cutesy or annoying style. If anything, it's a very bland sf style.

In a way it reminds me of Bullet Hell Monday or Shmups Skill Test. Like it has the skeleton of a very innovative shooter, but it's skinned with a bland looking costume. But when you're in the zone what it looks like doesn't matter. Just gameplay.
 

Frindis

Dominar of The Hynerian Empire
Moderator
Forum Challenge: Find all the cats. Good luck!:)

 
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I have been continuing to dedicate myself to some shooters and this weekend was dedicated to the four *.zeal games. Thought I'd compare the four of them and how they've evolved from the one that came before. I didn't have these pegged out as lacklustre games but the fact that Trizeal in particular, for a long time was one of those games that came out quite a bit after the Dreamcast had died had a bit of whiff of lacklustre - unjustly as it turned out!
It was also not easy to set the right chronological order as these games were apparently released with different names and, I have to imagine, different versions through the years. This one is the one that makes sense to me, although an earlier version of Deltazeal might have come out before than the game that became XIIZEAL. For the record I've played the Steam versions.

XIIZEAL (2002;2015): This one's a retro treat, with all that means in terms of presentation. In a way, it's a love letter to an older generation. Menus and all, it looks planted right from the Dreamcast, although plenty of screen customization options are available. While difficulty is an option, number of credits isn't. It's a full sprite presentation, which look absolutely gorgeous, on par with the best. The animations are impressive. Themain gameplay gimmick is the sideshot, which looks fantastic. Bombs, as well, are not traditional. Instead of clearing the screen they create a radius of invincibility that also clears bullets, which is helpful but not as much as bullets.

Perhaps due to being a retro hommage things are less danmaku in terms of thickness of bullets but the bullet speed is the thing that kills the most. That and, of course, enemies that come from the sides or behind (hence the point of having a sideshot). As always, learning bullet patterns is crucial to progress. Particularly impressive, especially for a sprite-based game, is that enemies have multiple individual hitboxes, especially apparent in bosses. They also don't have lifebars so the only indication of being close to victory is the fact that they get degraded or incandescent red.

As there are no infinite credits, you can train individual stages on score attack mode, to get the necessary skills to beat them later in the story mode. The world setting is not as exciting as Trizeal but the enemies are, perhaps, moreso due to being so well animated. In all, a fantastic tribute to an older era that exhudes its designers programming quality - a must in this sort of games.


DELTAZEAL (2002; 2015): Presentation-wise it's exacly the same as the others. We're back with sprites but everything is now "turned up to eleven". In a way, the evolution from the first game reminds me a bit of Metal Slug. The action is more intense and even on the easiest difficulties it's hard not to be slamming into opponents or bullets when they're coming left, right and centre. It's not really thick carpets of bullets or enemies, but the sheer speed of it all. The fact that, again, everything is so well animated (again mirroring Metal Slug) eventully adds to the challenge because there are so many things moving at the same time.

The gameplay is changed as well. The sideshot is gone and three types of weapons (wide, missile and laser) are introduced. However, instead of just choosing between the three you're actually always wielding a mix of the three. So if you've picked up 2 wide powerups, 5 laser powerups and 3 missile powerups your weapon will mostly push out a midpowerful laser with a bit of auxilliary wideshot and missiles. In theory, this is a great idea and it's certainly an intelligent change of pace. In practice, however, due to the hectic pace unless you're ridiculously skilled you'll probably always have a hodgepodge of powerups and not much strategy to it. It would definitely fit a more ponderous type of game and not something that is all-out action.

The spectacle definitely contributes to its difficulty. Bullets (yours and the enemies') are multicoloured, there are coloured bonus points pickups flying around, as well as the power up pickups. When you shoot down an enemy it normally elicits an explosion animation which makes it look like more projectiles coming around. And enemies also have a tendency to appear on the lower part of the screen and shoot point blank at your direction. Also the camera sometimes moves or stops on its own for a cinematic set piece. In motion it's all beautiful with some of the slickest 2D graphics and animations. But death gets pretty cheap in this confusion and sometimes it's even hard to see what hit you. As it's so hectic, it isn't also a case of just learning the level because you'll be needing to maneuver quite fast and most enemies target you directly. In the end, this one might just be a case of too much of a good thing. It hones everything about the first game but makes it a monster only the most dedicated will conquer. To the point that it might be only recommended for hardcore players. For everyone else, it's probably too fast and too intense, but an insane ride and spectacle all the same.


TRIZEAL Remix (2005; 2016): Sharing the same menu presentation and options of the previous, the game is, however, somewhat different. Now it's a full polygon-based presentation. While it loses some of its timeless appeal, it is ridiculously cinematic and looks among the best Naomi-board style games. Fair play as well to bullet design. Every shooting game player knows how annoying it is when you can't tell the bullets from the background or other enemies, leading to unnecessary deaths. Well, here bullets are all incandescent white, making it easy to see.

Gameplay design is tight but not especially innovative. You only have one ship, pick up powerups and points and can change from wideshot to narrower shots in three tiers, at will. This one's a bit of halfway between traditional shooters and bullet hell. You have your patterns but, especially in later parts of each stage, things can get quite messy on screen. A lot of detail has gone into how the game looks and everything is quite exciting, like the best polygonal shooters.

Even in the easiest modes it's quite difficult, mirroring its origins as a bonafide arcade game. Chiefly explaining that is the relatively unforgiving hitbox, plus the fact that bullets, while quite visible, are also quite large. Hitting an enemy will also destroy your ship. As credits are limited, one mistake can prove costly. The stage designs here are brilliant. The 3rd stage where you undertake an assault on a huge spaceship is particularly thrilling. The exciting designs entice the player to push himself further, to see the stages yet unseen and finish the game. Scoring comes later.

In all, a brilliant game, certainly one of the highlights of its generation, when decent shooters started becoming scarcer. Not as innovative or beautiful as Ikaruga (but then again, which other games are?) but just something quite solid, clean and thrilling, certainly in the league other polygonal favourites like RayForce and G-Darius.


EXZEAL (2016)
: This one continues the legacy of Trizeal but yet again tries something a bit different.The main difference now is the weapon system which is quite complicated, offering you four vastly different types, including side and back shots or charge shots. However, these are not equipable during gameplay but only in the beggining or at the end of every credit. Despite being the more recent game, its graphics look somewhat muted compared to Trizeal, perhaps reflecting its more opressive setting. Things are also quite a bit less cinematic and more straightforward, presentation-wise.

What is not straightforward, however, is the gameplay. The gimmick this time around is mostly about destructable parts and even physics-based gameplay. Of the first, now a few enemies and not just bosses are composed of various parts and some also have specific "bulbous red" hitpoints which are their only vulnerable part. More often than not they're protected. How to get at them? Why by shooting at them at an angle, gradually giving them rotation and thereby tilting them around to destroy them. Brilliant stuff! In a way, quite the G-Darius evolution in terms of handling polygons on a shmup although some of Ikaruga is also here, especially with the more static-based situations, like boxes and labyrinths. The physics-based gameplay keeps this game fresh and original.

In a way, this one is the less spectacular one but, where it matters, the most advanced. A real player's game. Quite interesting as well to see how they handled evolution. From XIIZEAL to DELTAZEAL as a XIIZEAL on steroids, to reworking everything on Trizeal, and then delivering a really progressive sequel. Difficulty-wise its on par with Trizeal although the challenge is really in mastering four quite different weapon systems and almost counting on losing a credit to change system halfway through, as some are better than others for specific levels.
 
I played a bunch more of The Planet Crafter demo when I suddenly got the message that I reached the end of the demo and the terraforming process would not continue until I bought the game.

So I bought the game. Good thing it is still on sale, because I'm hooked. The gameplay loop is exactly like Subnautica, but without the paranoia about running into aggressive wildlife and the wrecks have a lot more interesting loot in them.

It's just a very chill experience of running around collecting resources and then crafting some upgrades, then unlocking some new stuff which you need to collect more resources for, with plenty of rewards for exploring the land around you.

As for Planet Crafter, I love that game. There is a lot of good exploration. You have to do a lot of crafting to terraform the planet, but the good thing for people who don't love crafting is that you can adjust the speed of terraforming when you set up the game, which I recommend you do. The base speed the game wants to go is very slow.

You can also set up how fast your oxygen, food and water deplete and whether you drop your inventory when you die, so you can make the "survival" part as hard or difficult as you want.

I didn't get the option to change any of this stuff when I started the demo and I just continued with my saved game when I bought the game. However, so far I'm unlocking new stuff faster than I can craft them and the survival part has been fine, it's been even easier than Subnautica.

I also recommend checking out mods for Planet Crafter. Mods that increase the storage capacity and let you craft from your storage really take some of the sting off of crafting so much stuff.

I haven't looked into mods yet. I have everything stuffed into 4 containers so far, so it hasn't been too bad just grabbing what I need when I need it.

Also, you need to find a convenient and largely flat area to put your base, which is going to be very large before the end of the game. My suggestion is to put it in between the aluminum area and the iridium mine, which is very close to where you spawn. Keep in mind that many areas are going to flood during the terraforming process.

I forgot which spot you recommended exactly, but I did remember to get to higher land. Turns out I pretty much ended up exactly where you recommended to go.

I haven't seen any water forming yet, but I just got my hands on some iridium rods before I stopped playing, so I'll be able to upgrade my heaters to the third tier when I continue, so I expect the ice to start melting fairly soon.
 

ZedClampet

Community Contributor
Was gone all weekend. Now I'm about to feel like crap for a few days because I let them give me the shingles shot again, so I probably won't be playing much of anything this week. I did casually look at mods for Astroneer and Subnautica Below Zero to see if there was anything good enough to inspire me to start those games over. Both are Unity games, so they are very easy to mod.
 

Colif

On a Journey
Moderator
Who said you could have time off?

Just checked steam for a change and got an 8gb patch for Last Epoch... if it wasn't so hot here I would almost play it just to see what that was. But its been about a year since I last played it so probably need to learn again. I think I just ignore it again as I need to finish my unit of course off. Not playing games is starting to get to me.
 
All weekend I’ve been emulating GameCube games using Dolphin Emulator. It’s been a bit annoying to get set up and working properly but I’m finally at a point where I’m running all games without any issues. It’s not as simple as emulators for consoles prior to PS2 which are usually ready to go immediately. Emulators for consoles with 3D graphics are usually more involved which is understandable but still took a bit longer than I would have liked. It involved a lot of trial and error, as it seems certain settings for other people online worked when it didn’t work for me, and vice versa.

My main issue was using dual core hyperthreading. It is set to enabled by default, and says it improves performance is most games, only a small handful require it to be off. The problem was with this setting on, every game I played seemed like it was running at 150% speed. I could have slowed down the playback speed but that didn’t seem right to me. Mario Kart Double Dash made the karts feels like they were on ice, so did Tony Hawk American Wasteland. Mario Golf had some weird flickering issues. All of this was fixed by turning it off, which is weird because nearly everything I read online said to keep it on, even the program says so too. I also upscaled ton1080p, turned on Per Pixel Lighting, 8x MSAA and 16x Anisotropic Filtering for a sharper image. I also had to mess around with lots of other settings to stop it from giving me all sorts of errors and I think I’got everything down now.

My only complaint right now is that some games take a while to load. I’ve seen people talk about a certain option that helps drastically improve load times but it seems the option has since been removed. There is another option that helps cache the games onto RAM or something like that, supposedly to improve load times, but it borks all games with that option enabled. However, I’m happy with where it’s at. Every game works flawlessly now and looks nice and sharp. Only some text still looks pixelated but that’s not a huge issue when the game graphics itself look nice.

Besides that, I did play a few more hours of Lonely Mountains: Snow on Game Pass. I feel like I’ve played all that I want to of the game, but the multiplayer races were a lot of fun and I may do a few more before uninstalling. You can quick match into a 8 player lobby and have a big downhill race with them. It’s actually a ton of fun trying to be the best out of them all. There is also a sweet sense of camaraderie with your only form of communication being emotes, so people always spam heart emoji’s or a “Let’s Go!!!” Emote. When you get to the end, you can spectate or free ride as you wait for the others to finish. It’s usually here where the other riders are super nice. We’re always slamming Trophy emotes and encouraging the other riders. Sticking with the same riders across multiple stages really reinforces that sense of camaraderie and it’s kind of bittersweet when they disconnect. It’s a simple and sweet little game.

Tomorrow, the new Orcs Must Die: Deathtrap and Eternal Stands comes out on Game Pass. I’m very happy to see Eternal Strands there because I’m very excited to check that game out. It’s a third person physics based action game, and the physics system seems really well done, giving you the freedom to do some really cool stuff. It’s a bit like how Immortals Fenyx Rising tried to be the PC version of Zelda Breath of the Wild, but more unique and better overall, just based of the gameplay videos. Very excited to check out both tomorrow.
 
Not playing games is starting to get to me.

I feel this, esp. when i wind up being sick for 10-14 days of a month.

Can January end already? Its been months since January started and ive been sick for most of it.

Our little fam of gamers had covid at the end of dec. and we just got over a nasty stomach flu going around last week. Usually when its a big virus, we all wind up getting it it seems no matter how well we try to quarantine ourselves. There is a good chunk of time this month i dont even recall outside of my bedroom, and missing game time like that, gets to me. I rarely get sick too, cant even remember outside this last month tbh.

So really been just playing Diablo 4 with its new season and Helldivers 2. Dabbled in some demos for games im interested in and thats really it.
 

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