Happy New Year! General Game Discussion--January 2026

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That's good to know, but how do they add up? Raising the temperature one degree is equivalent to how many new butterflies?

Ah, Wiki to the rescue! https://planet-crafter.fandom.com/wiki/Terraformation_Index

So, a butterfly weighs about a gram. One degree K is.... oh dear... 1000000000000 pico Kelvin. So, an entire degree Kelvin is worth so many butterflies that you're going to need to worry about gravitational collapse if you put them all on one planet.


There were quite a few people complaining about the small fonts. Be sure to give it a test before the refund window closes!
There's a lot after Fish :)

For example multiplier Fuses. You can either find these or buy them with Terra Tokens from the Trade Rocket. These can radically increase your terraforming, production or energy.

My goto for Terra Tokens is manufacturing Cloth and Pulsar. Cloth is very easy as you just put a load of silk production next to an autocrafter and then have a drone send it to your trade rocket.

Pulsar is a bit more complex to set up. You need T3 mines and about 3 methane producers that supply Containers next to an autocrafter then have a drone put those into another container. Then have that container supply pulsar and the trade rocket demand it.

Don't forget to tick the option to auto launch your trade rockets when full!
 
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Zloth

Community Contributor
My goto for Terra Tokens is manufacturing Cloth and Pulsar. Cloth is very easy as you just put a load of silk production next to an autocrafter and then have a drone send it to your trade rocket.
I'm dealing in chocolate chip cookies. And eating a sizable portion of the profits.

I've got energy coming out my ears now with 3 power fuses, so I guess it's time to build more terraforming stuff. I'm throwing frog stations all over the place now. I even found some lava frogs hanging out in a lava tube while I was exploring, so I set up a station for them in the desert. I've also filled up an entire locker with spare rocket engines, so I might throw a few more fish-rockets into orbit.

I think I've explored everything there is to explore now, except for one wreck that requires several access keys to enter. I tried going through a portal to get distant (procedurally generated) wrecks, but there's little there that I want - just the occasional access key or fuse. Most of the treasure is just saving me having to make my own mutagens or fertilizers.
 
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Blue Prince is a really clever game. I'm about 15 runs deep and I'm unlocking stuff and discovering things each run that is extending and making the next run easier and revealing more levels to rooms Ive been in many times before.

I wont go into specifics because everything would be a spoiler, but the story is you are a relative of a rich old guy who just died and willed his estate to you contingent on you solving the mystery and finding your way inside a specific room inside his mansion.

The conceit is the layout of the mansion is different everytime you visit and resets at the beginning of every day. You have a limited number of 'steps' to investigate before your forced to start again, and entering each room removes at least one 'step'. Every time you open a door, you are given a choice of three rooms to draft, and each one will have different things inside to investigate, and up to 4 doors leading onwards or sideways . The only consistent thing is that there are 45 rooms laid out in a 5x9 grid, and the antechamber you are looking for is always the centre of the furthest row.

You start every day with nothing, all items you find will disappear at the end of the day, although there are ways to send a few things forwards using specific rooms, and some small bonus unlocks that are permanent.

There are a lot of layers to this one, things that seem meaningless will combine with random things in other rooms and suddenly puzzles will make sense. You need to manage resources to open up more rooms during a run but open up the right rooms in the right order and with doors facing the ways that will allow you to continue and find out more. The 'right' rooms dont always appear in the draft but somehow every run reveals some new knowledge or mystery that wasnt there before. Boggles my mind how intricate a puzzle box it all is, its like an escape room but a whole warehouse full of them an theyre interconnected.

Anyway I like it, and now you all know I do. Check out a video, maybe it will make more sense then I do. :)
 
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