I'd play it again and it only cost me €4 on sale
Aah, this lad shows promise.
Far Cry 5
Sidearm
I have discovered a new sidearm. Not a pistol, but rather a Sin Eater:
If I see a bear or moose or cougar, I now run towards them, with this thing in hand.
ETA: Maybe in the base game, this isn't available early on? Looks like you have to defeat Faith to get it—I may have it due to DLC or the Resistance Mod.
Loadout
D2 is doubly useful cos it frees up the slot previously occupied by the excellent SPAS-12 shotgun, the connoisseur's choice for rate of fire
So now I bring along SA-50 sniper, again a rate-of-fire preference.
Other 2 slots are still 45/70 AR for accuracy, and Recurve Bow with Explosive Arrows for anti-vehicle.
Ammo basically grows on trees, just not an issue—and more so if you have Boomer tagging along. I never bought any until I was looking for uses for my money—then I loaded up, incl lots for weapons I have no intention of using.
Money
This becomes useless quickly. Once I've bought my weapons and upgrades, what is there? Some maps and special ordinance to pick up whenever, but yeah… they should've made better use of it as a resource. Forcing ammo buy would be one thing, maybe for all beyond basic weapons.
Buddies
I went for Boomer first, then Adelaide, and have just gotten Jess Black to unlock the 2-Buddies perk. That's a good sequence I think—Adelaide's chopper support is fairly useless, she gets shot down too easily, but the other 2 are tops. I've made a note to consider going for Jess first on next replay, and getting the Harvest Master perk in tandem for 4x skins when she drops wildlife with her bow—but of limited value since money stops being of value so early.
Missions
Water Treatment Plant is my least fav so far, all it requires is getting lucky in a maze—I dropped it halfway thru due to frustration with too many wrong turns this time.
Flavor Country is another later one I've never gotten, almost certainly due to my lack of skill with vehicles—it requires roadkill of 4 antlered animals, and finding those beggars on a road is an achievement in itself, never mind the "Hey, just stand there for a moment while I run you over' part of the deal. I suspect the horny guys didn't get the memo
More Difficult than FC6
It's a couple of years since I played 5, and I got killed a few times early on due to playing like I'd done in 6. I'm not sure how much of that is down to the Health systems—in 6 Health just doesn't matter, whereas in all earlier ones you need to buff it via perks, and carry crafted or bought cures with you. I'm still on base Health, whereas it can be perked up to 300% via 4 perks.
Perk Choices
This part of 5 is so much better than 6, provides real strategic choices to make re what gameplay priorities you want. As said, maybe I should've perked up my Health early on—this is usually a priority for me in other shooters. But I went with maxing weapons—you only start with sidearm and one other, so I went for the extra 2 slots asap… I hadn't 'discovered' the D2 yet, so 1 extra would do for a while in future. My first 7 were:
Additional Holster
Black Market
Grapple
Locksmith
Parachute
Sneaky Sprint
Weapons Collector
Quotes
Dutch
"I know what you're thinking and no, I ain't gonna have you climbing towers all over the county for me, so don't worry."
Adelaide Drubman
"Yes, I'm Hurk's mom, and no, I don't want to know what he's been up to. It's called plausible deniability."