If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
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I finished Hell Is Us. Its a pretty good AA or B game, its trying to do some things different that dont always hit 100% but worth a look, even if just for the sound design which is really, really good.
A third person, semi open world, action/adventure game with puzzles ala Tomb Raider. Set in a fictional European country during a civil war sometime equivalent to around our 1990, you play as Remi who grew up in the country of Hadea and left as a child. Remi's a soldier for a UN peacekeeping type organization and he's gone rogue to return and find his parents who he hasn't seen since leaving 20+ years ago. Pretty soon you start delving into ancient tombs and the history of the area and people which are responsible for the weird stuff that's happening.
Story and setting are interesting and have something to say about war and prejudice, although its a bit on the nose at times I didnt find it flippant. There's a civil war going on between two denominations of the regions religion, Sabinians and Palomites. Obviously then this isnt a light hearted game, the whole world is burning around you and theres few jokes involved. Content warning for depictions of violence, executions, and other stuff that happens in a genocide. Voice acting is good, dialogue is a little wooden from NPCs but good video game level. The art design of the mysterious creatures along with the sound design does a lot of work to make it feel distinct, with eerie spacey ambient synth noises which are different for each level. Without spoiling anything many enemies from early mid game onwards have elemental qualities and there are several types from each 'element' with different move sets which are very surreal. No human enemies to fight, its all monsters here. But you know, arent we the real... anyway.
The devs state at the beginning in a message they dont have any kind of minimap or other kind of UI overlay as part of their design philosophy. In some levels there are in game physical maps to look at, but its a menu item you need to select from a quick slot. Theres also a compass that needs to be activated to use, to help navigate by memory and landmarks. On your Nokia communicator-esque tablet/Pip boy is a quest log of sorts but you have to do some work to figure out exactly where to go and what to do, from notes, messages and directions from conversations with NPCs. This works quite well, and overall I didn't have much problem figuring out what to do, but you do need to pay attention to the world and read letters and signs. Similarly the puzzles are mechanically fairly simple, but require you to pay attention to conversations, tapes, notes and the environment. I took some actual paper notes playing this one.
The overall structure of the game once it opens up is a series of self contained semi open world levels which contain dungeon areas as well as open ones. An APC which serves as a base will automatically drive you around via cutscene, and any level is accessible at any time once they're unlocked through story events. There is back tracking for quests and hidden stuff to find in each level. some of which is unlocked after main quest events. Finishing the main quest wont lock you out of cleaning up extras if you want to, which is good for those who want to 100% things. I found the few dungeons to be mostly well designed, with loops and verticality. A little confusing without a map but after a few circuits they became easier to navigate with experience.
The combat is fun but not world class. I played it on normal difficulty and theres a good variety of fast/slow/mid weapons to build in the various elemental powers with slottable abilities both active and passive to try out. Its all melee with some active abilities that will stun or launch projectiles on cool downs and limited by a 'mana' bar. There's a drone companion that has 4 slots for different skills, I found it useful early on but a bit superfluos by the end, but its possible you can build around it to stun enemies, I didnt need to try on normal difficulty. Ive heard people wonder whether its a Souls like, its not. Enemies don't respawn after hitting save spots and once you've killed normal enemies they're gone even if you die as well, but do return if you APC to another level then come back. It is possible to permanently remove enemies, but its a semi spoiler as to how so I'll leave that there. There are some boss fights along the way that take you out of the games normal combat mode, aesthetically they were interesting but I wasnt amazed by the design. They werent major roadblocks, werent offensive and arent the focus
Overall its budget shows in a few things, Remi the main character cant jump over knee high fences in the name of level design, and the enemy variety could have been better by the end. but if you can accept that for what it is, its a fun game and worth the full price if you like 3rd person action games.
8/10