Brian Boru
Moderator
Now there's a question worth its own thread!“what makes a game fun?”
Now there's a question worth its own thread!“what makes a game fun?”
?? Why would you do that? Oh! There was some sort of "special ending" you could get if you did some insane gameplay times (that were even less sane at release to encourage you to pay more for microtransactions). I never even thought about doing all that. I just got Bruz a fortress of his own and moved on to the end game.Taking over the strongholds 4 times is just too tedious. Sod playing end game content, i've had my fill of it.
I really love this game, but man, it does crash more than any other game I've played. I have about 20 hours in, and I think it's crashed on me at least 3 or more times. I don't remember having that problem with a game for decades.It isn't without its issues, of course. I had a scary moment toward the end of the game where the game crashed on me. When I tried to resume, it crashed again. When I tried to resume from a previous save, it crashed again. I ripped out the ReShade mod I was using and deleted the cached shader files, plus everything starting with "d", then verified files to get deleted files back. After that, the original save worked fine, so no harm done.
I haven't had any of the same complaints that you list so far, except one. It really is annoying when you're carefully aiming, and a plant or something gets in the way of your view. They could have done better with the camera angles. It reminds me of early 3rd person gaming, like Mario 64. It sucks, because sometimes you need to aim quickly to keep from getting your backside handed to you, and that happens. Or sometimes you need to use stealth and aim while you're hidden, and that won't let you, and you have to move out into view just to see what you're aiming at.I've got a lot of quibbles with the game. There's a long, dry patch just after leaving the starting area where the quest quality gets weak, and you stop learning much about why the world is the way it is. Aloy's past doesn't really line up with how well she interacts with everyone. The map crunches down a huge area - I think I could run from Yellowstone Park to Lake Powell (about 500 miles) in roughly half an hour. Voice volume is a bit low. When trying to take careful aim, the camera will sometimes set itself right behind a plant, making it impossible to see. But all these things get trampled by the excellent world building and fun combat.
Loved those games ~20 years ago, but…if you liked commandos
…they sure were a lot of work!Even on normal the game is pretty challenging
Yeah, same here. I have enough real stress in my life. Gaming is for fun. If a game stops being fun, I just quit. I ain't got no time for that!I don't 'work' games anymore, so kudos to you for continuing to suffer
I don't 'work' games anymore, so kudos to you for continuing to suffer
@Zloth I'll take a wild stab at Subnautica ?
If you mean you'll give me $100, I'll take that bet.
Haha. That's probably the first review I've read where they didn't mention the name of the game at all. I had to double check to see if this was a thread dedicated to Subnautica.@Zloth I'll take a wild stab at Subnautica ?