Time to resurrect the thread. This time its Dead Rising 4.
TLDR: I had fun with it, but there is a lot i would like to get off my chest about this game. Out of the entire series, it did feel like a bit of a let down. I blame this down on several things that can be boiled down to them not giving a **** anymore. 60%-70% sounds about right. Get it for less then a tenner.
The location. Setting it back in Willamette wasn't a bad thing, its just that the map design was a big let down. The game starts great and and ends in a whimper. When you first enter the mall, its amazingly detailed and I had a lot of time picking through all the stores and the lack of a time restraints meant i could enjoy it greatly. It had wonderful set pieces, lots of stores that were lovingly crafted with individual details, sound etc.
But once you leave the mall it sort of goes down hill. Old town retains some of its charm, but as you progress the map becomes more and more open and empty. From large residential estates to farms and industrial areas and it just feels rushed and empty. Especially when even in these small areas not all the buildings are accessible. I can forgive the mall having a few areas locked down as there was a lot of positives but outside its slightly inexcusable. Sure the idea was that each section would give you a variety of items (home appliances, farm utilities etc) and you would travel to the mall for everything else, but the execution just didn't feel right. maybe going back to Willamette wasn't the best option? The town could be quite small and wasn't like a city like in DR3
i commend Capcom for returning the game back to its light hearted mood as opposed to DR3 more gritty feel, but it seems like we're missing a whole load of crafting options that DR3 had. I mean, you could argue that DR3 had too many and DR4 still offers some flexibility (combine any electronic item with gems to create laser sword for example), but there wasn't as many formulas. no more fireaxe hammer combo, no combine shotgun with AR, etc. There are fewer vehicle designs compared to DR3 (again probably because it was a city and we got the GOTY edition). In some cases playing on hard i opted not to craft weapons as they break much faster. hell, my katana would last longer then my flame sword. Hell many of the useful non weapon finishers in DR3 are gone. weren't told if there was a way to select them.
i could go on and on about the reasons as to why to why it felt like Capcom just gave up and pushed it out the door and my critisms about multiplater, the DLC etc. No more psychopaths. instead, maniacs with no sequence to introduce them and even then, there were fewer of them and they weren't that inspired or varied compared to the originals or how the DLC Frank Rising felt like they took the DR overtime part and sold it separately, but the but the bit that killed it off? The bugs.
Sound cutting out every so often, gun range issue (shoot a bullet into the distance and it disappears after a while), several times i crashed my vehicle only to see it rocket through the sky, There were several occasions the AI would break NPCs running constantly into walls and in 2 separate occasions meant i had to restart because they got caught on scenery and i couldn't progress. but i couldn't finish the Capcom heroes DLC as the game would constantly crash at the end of case 5 (incidentally that escape part was easily the worst part of the game). looking online on google and i'm not alone in this problem. i'm grateful i could finish the main game and see the whole story.
So would i recommend it? i got the whole thing for a tenner and honestly DLC I could live without it. I think for 4.99/ 7.18? yeah its worth it, but my enjoyment was seriously hampered by the bugs and it could have been much much greater then it is and that's the biggest shame.