On thinking about it further, I have to admit I'm impressed by their commitment to having and "Easy" difficulty, but if I'd known you were immortal on easy, I'd have picked something else.I played a little bit of my nemesis, Osiris New Dawn.
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Played some more Ghost Exile last night. The thing that irritates me the most with this game and also Phasmophobia is the activity meter in the trailer. The way we play the games is that one person buys all the equipment and then helps inside the house for awhile, but when things start to get really dangerous, they go back to the trailer and watch the cameras and the activity meter. That way, there's less of a chance that they die and lose all that equipment.
So watching the cameras is fine and fairly helpful to the team, but watching the activity meter is absolutely useless. The meter goes from 0 to 10, and at 10 the entity starts hunting (trying to kill you). The problem is that it can go instantly from 0 to 10, so there's not really any point to tracking it. If it went up quickly, that would be fine, but to instantly go to 10 from 0 is a problem and really not fair to the players. And to make matters even worse, it doesn't even seem to relate to anything. We've had paranormal events happen at any activity rating.
Our last mission ended poorly. I was the one with the equipment. I was in the house when the ghost hunted, and actually was about to die when my son ran between me and the ghost and took one for the team. We already knew what the ghost was, and we were experiencing a bug where the game wasn't understanding our speech all of a sudden, so I told my daughter we should just leave, but she said she wanted to try to take a picture of the ghost for the bonus points. She's normally the biggest chicken of the group. My son and I laugh at her because every time anything even slightly paranormal happens, she runs to the nearest closet and hides. So I was watching from the cameras when she went back into the house. Activity was at 0. She took about three steps and yelled, "Old Man Jenkins sucks!" The ghost instantly appeared and killed her. It was so sudden she didn't even get a picture.
It was kind of amusing, but that was the first mission we did where we lost two people and didn't get any bonus objectives at all, but that was because of the speech bug. Had we still been able to communicate with the entity, we'd have drawn a protection symbol in the correct room and stopped him from hunting for awhile and probably not lost anyone.