Playing Immortal, Sons of a Solar Empire, Forza Horizon 5, and Total War Warhammer 3. I jump around a lot so there are some other games I'm playing off and on like Solasta, which I'm really enjoying. In fact, I'm enjoying Solasta so much I may be dragging it out a bit.
Total War Warhammer 3 is where most of my time is going, however, and there have been big changes in the game. @Pifanjr reported that Reddit players believe that the AI is screwed up on Normal difficulty, and looking at the official forums and Steam forums, I'm finding the opinions are all over the place, including at least one poster who wrote a long and tiresome post about how the opposite were true and the AI had been nerfed and could no longer build significant numbers of armies. I've got 4 games going since the update, and I believe I can say that this last poster is incorrect. As for the rest of the theories, I'm not sure they are right, either, but I'm going to try to go through the code and tables this week and see if I can make sense of it. One thing is for sure, the theory that Hard doesn't feel accurate. I think the reason some think this is probably just random variations from one game to the next. Also, people on Hard expect a higher difficulty, so they wouldn't necessarily notice a difficulty spike as much as players on Normal.
What I want to do, but may not get around to, is to compare the tables and such to TWW2 and Troy. Most people barely played Troy if they played it at all, but the AI seems exactly like Troy's AI--as it stands now, not at launch--to me (which is a good thing). Right now my theory is that they've either intentionally or unintentionally made the AI like Troy, as there are tables from that game included in this one if you search through them using RPFM or the dev tools. This is all a really tedious process if you aren't completely familiar with their naming conventions, etc. so I may or may not get much done on it, but it's something I'd like to do.
Note: I can't read what I'm typing this morning, so sorry for the above if it's a mess.
Total War Warhammer 3 is where most of my time is going, however, and there have been big changes in the game. @Pifanjr reported that Reddit players believe that the AI is screwed up on Normal difficulty, and looking at the official forums and Steam forums, I'm finding the opinions are all over the place, including at least one poster who wrote a long and tiresome post about how the opposite were true and the AI had been nerfed and could no longer build significant numbers of armies. I've got 4 games going since the update, and I believe I can say that this last poster is incorrect. As for the rest of the theories, I'm not sure they are right, either, but I'm going to try to go through the code and tables this week and see if I can make sense of it. One thing is for sure, the theory that Hard doesn't feel accurate. I think the reason some think this is probably just random variations from one game to the next. Also, people on Hard expect a higher difficulty, so they wouldn't necessarily notice a difficulty spike as much as players on Normal.
What I want to do, but may not get around to, is to compare the tables and such to TWW2 and Troy. Most people barely played Troy if they played it at all, but the AI seems exactly like Troy's AI--as it stands now, not at launch--to me (which is a good thing). Right now my theory is that they've either intentionally or unintentionally made the AI like Troy, as there are tables from that game included in this one if you search through them using RPFM or the dev tools. This is all a really tedious process if you aren't completely familiar with their naming conventions, etc. so I may or may not get much done on it, but it's something I'd like to do.
Note: I can't read what I'm typing this morning, so sorry for the above if it's a mess.