Steam Next Fest June 2025 (Discussion)

Zed Clampet

Community Contributor
While the opening ceremony doesn't get underway until 1 eastern time, many developers have decided to beat the rush and activate their demos early.


The first two I'm going to hit in the morning are factory games:

 

Zed Clampet

Community Contributor
I was wrong. The first demo I tried was


It's not JUST a comedy take on Escape from Tarkov. It's a full-fledged top-down shooter.

I'm always reticent to say I didn't get along well with something because usually that ends up being my own fault, so I should start off by saying that the demo is highly rated by others. However, despite my being pretty familiar with games like this now (see Zombieland 3D USA), I struggled with the controls. I finally gave up when I was looting a body and got a bandage. I had already used bandages, and they do what is expected: heal you a little and stop bleeding. However, when I used this bandage, I started taking damage as though I were bleeding. Given that was the only bandage I currently had, I didn't have any way to stop the bleeding and died. Either that was a bug or something unusual happened that I just didn't understand. Probably it was the latter, I guess, but I wasn't having fun, so I quit rather than starting back at the beginning.
 
ok currently i have 3 demos download that peaked my interest from first glance


market garden
it seems like a jolly fun time. not sure my machine will run it, but we'll see what its like and perhaps buy it for my next pc.




Black raven
2.5d retro RPG with some interesting combat. Will test and see.





parkside: Decade soul manipulation
Deus ex with cruelty squad? only one way to find out...






of course there are others. Like Ninja gaiden ragebound. Not going to play it as i think this is a winner.




Will give my updates once i play them...
 

Zed Clampet

Community Contributor

I had a blast with this. It's a Hades-like. It is very polished except for telling you the controls, so I had to look at the rebinds for that.

I'm hesitant, without knowing how the whole game is structured, to talk about difficulty, but if it's structured exactly like Hades, then it's too easy. I played for a good while (didn't think to actually track it) and was still on my first run and hadn't come close to dying. If you are going to have to make a bunch of runs, it seems like it would be better if they were shorter and more intense.
 
Well had a crack at 2 of the demos tonight.

Black raven does have potential. The game feels polished and i can see what they're going for. The combat needs tightening up though. At the moment there's only block and slash and its a bit ropey in places. Could have been slightly longer so we could see more of the mechanics though.

I also played market garden. it does capture the COD SP experience well enough and i did have fun with it. i would however recommend that they implement a lean feature as side stepping out is just asking for trouble in some fights. its a more casual shooter using blocky characters etc. Will keep an eye on this one to see how it shapes up.
 
Only had time to hop into Ninja Gaiden: Ragebound so far. Decent pixel side scroller. Wil be playing because i am a fan of Ninja Gaiden.

I actually played the demo of Metal Eden. To me, its a mix between MIrrors Edge and Doom. Feels really good and looks pretty good too. Keeping an out of this one too.



I also like to go into the discussion sections of these demos to see what people are saying prior to and after i play. Mainly to see if people are having a terrible time running it, how long is it etc.
 
I did see the demo with Neon Inferno once more, but like the ninja gaiden game, i this is a winner (its on my wishlist) so i will skip the demo for now.

 
So... i had a go at abstract punk the visuals is what appeared to me. its a college pop art shooter. its a bit of souls like as you can't succeed without collecting ice to level up to progress further. The demo was ok, i LOVED the music as it was catchy and cleverly used. But gameplay? decidedly meh. i sank a solid 45 minutes into it but honestly i came out exhausted and slightly sick of it. As an art curio its fantastic, as a game? meh.

 
I don't remember why I put it on my wishlist, but I saw that Death Howl had a demo available so I gave it a try. It's a pretty solid deckbuilding game with an interesting setting, but it requires a bit too much grinding to get new cards/skills and the gameplay was a bit too shallow for me. It think it should've been easier to change your deck and unlock new skills to prevent the gameplay from becoming stale.


I also played the Overlooting demo, just because the name sounded interesting. It's a fairly simple roguelike about combining different pieces of equipment to stack bonuses to defeat enemies in very simple turn-based combat. It's also pretty shallow, but the game constantly presents new choices so it didn't feel stale and I finished the entire demo.

 
I'm looking into interactive fiction/ simulation games atm and so far 2 have peaked my interest:

Creepy support

Service desk for all your horror needs. i think its the ability to mess around on a virtual pc grabs me.




oneway.exe

Another simulation this one gives me broken reality vibes and i'm all for strange and quirky experiences. Vapourwave or synthwave ideally



lastly i saw another management game, After inc revival.


 
Finally got around to playing some demos. I need to try some of the ones you guys have recommended, I haven’t seen much of them on the store page, but then again there are literally thousands of demos available.

Dispatch is a narrative strategy game from some people who worked at Telltale previously. The main gist is that you are a former superhero recruited to become a superhero dispatcher. It is narrative heavy with dialogue choices, then a strategy management sim where you must assign members of your superhero group to go perform tasks around the city. You must select the best members for the job or risk failing it.

I absolutely loved the writing. Roid made me laugh so hard in the bathroom scene. The dialogue flows so smoothly, in the PCG preview article they said if you took the UI elements out you wouldn’t know someone is making dialogues choices, and that is very apparent when playing. There is no awkward pause between dialogue lines, it’s like watching a show. It took about 15-20 mins, so I replayed it again with different dialogue choices and was not disappointed. If you like Telltale games with lots of narrative and minimal gameplay, this could be a game for you. Jesse Pinkman does a great job as Robert Robertson.

As for being a demo, it was done perfectly. It gives you minor backstory of where you are at in the game, sets up the scene, and lets you go into it. It doesn’t spoil everything that happens before the demo portion, just enough info so you’re not totally lost. The presentation of the demo was well made which was nice to see.

TROLEU is a chaotic first person trolly conductor simulator. Your main goal is to keep all passengers in check and happy. You have to take their payment, give them tickets, prevent them from being a nuisance, and ensure the safety of others. Sometimes you get someone trying to use a fake bus pass and you have to kick them off with the force of a turbine engine. It was really fun to play for about 30 minutes but I’m not sure how the full game would be. There’s lots of different stages and goals to reach, but it would need more variety to keep it engaging for longer. The tutorial demo was the same thing over and over, which was still good for the time being, but not for multiple hours.
 

This is from the creator of PUBG, PlayerUnknown. He no longer works on PUBG, but has a slate of other games coming out soon. The first title, Preface: Undiscovered World, is a tech demo that uses machine learning on your GPU to generate Earth scale game worlds. I didn't play it, but I think that is literally all it is, it generates a world and you can run around in it.

Prologue is a game-focused evolution of that tech demo. Instead of an entire planet, it generates a world roughly 8km x 8km that is also much more detailed (compared to Preface). It is meant to be a survival base building game. I think the idea of randomly generated worlds with great detail is awesome, but from what I played in the demo, it wasn't anything special. It could be because I had some graphics settings turned down, but I don't think that is what the issue was. The world itself felt pretty generic. It looked like any other forest you could find in a video game, but the best comparison to it would be something like Arma or DayZ's forests, which is ironic since PU got his start on a Arma 3 mod.

The gameplay mechanics were nothing special either. Of course, it is still early in development so it's nowhere near as polished as it could be, but from what there is, it has very generic survival/craft mechanics.

It could be a lot better, and perhaps it will evolve to be so, but for now I was left thoroughly unimpressed, yet still interested in it's development. The level of detail is what needs to set this apart because there are lots of games that generate worlds for you (Minecraft, 7 Days to Die, etc.), so for it to generate a fairly generic looking forest does not bode well for it's success. It would need to generate much more believable forests with lots of debris scattered about, add interesting locations like caves and other phenomenal land formations, overall it needs to be a lot better. It does not help that you are not given any controls to configure parameters either, unlike most other games that generate worlds for you.
 

Frindis

Dominar of The Hynerian Empire
Moderator
Now I want to see a Cart Narc game. Huge potential since there is no game with same title on Steam.

Main goal of the game: You are the hero nobody knew they needed and you drive around in a mobility scooter to different malls/stores and convince people to place the cart they used in the right spot. Your mobility scooter has two sirens and a very decent paint job on both sides reading: Cart Narc.

As you progress in the game, you'll be able to upgrade your mobility scooter to a more authoritarian look. You'll also be able to customize your own stickers that you throw on the cars when the drivers try to exit without adhering to the common good.
 
Now I want to see a Cart Narc game. Huge potential since there is no game with same title on Steam.

Main goal of the game: You are the hero nobody knew they needed and you drive around in a mobility scooter to different malls/stores and convince people to place the cart they used in the right spot. Your mobility scooter has two sirens and a very decent paint job on both sides reading: Cart Narc.

As you progress in the game, you'll be able to upgrade your mobility scooter to a more authoritarian look. You'll also be able to customize your own stickers that you throw on the cars when the drivers try to exit without adhering to the common good.
There should be a turbo booster upgrade as well. The quicker you can stop someone from leaving their cart in the parking lot, the more points you get. Perhaps a trash picking mini game where you use a grabber tool to pick up trash and go dump it in the dumpster. You can upgrade the grabber to have a longer telescoping neck for hard to reach areas.
 

Zed Clampet

Community Contributor
Top 10 Next Fest demos

Name%
us.svg
Price
Rating Release Follows Online Peak
Vindictus: Defying Fate Demo
Free46.91%Jun 20253,51140,911
Wildgate - Open Beta
Free68.85%Jun 20257,66213,864
Anvil Empires - Massive Battle Stress Test
FreeJun 20254012,014
Jump Ship Demo
Free88.43%Jun 20252,8459,843
PIONER Demo
FreeJun 20252769,661
Grand Emprise 2: Portals Apart Demo
FreeFeb 202555,329
UFL™ Demo
FreeJun 20256685,058
Escape From Duckov Demo
Free87.42%Jan 20252,2194,320
Warborne Above Ashes (Demo)
FreeMay 20251,1714,280
Ratatan Demo
Free68.64%Jun 20254604,013
 
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ok did play some of the demos last night and here's my thoughts.

oneway.exe

its a game that falls into the creepy pasta genre. The demo didn't give me much to conclude much besides its some sort of walking simulator. I must say that its strong suit is its style and world building that is unsettling but as for the game? meh, hold fire on this one. if you want to see some of its style, try https://onewayteam.neocities.org/ thats their official website. its pretty cool, kinda reminds me of Payday2's homepage.




Creepy support

you play as a new member of creepy support in Russia. You get questions and you have to advise the other person recommended course of action. To ensure you provide the correct decisions, you can ask a limited number of questions before making a final recommendation. The good news is that 97% of the spoof/trolling/non scary type calls are filtered out, so only monster stuff... hopefully.


visually its nothing special (several white boxes with text) and there is a lot of reading. Players are given a manual of lore about various monsters and how to banish them. Incidentally, the Helpbot will chime in with advice. Whilst its not the most entertaining game, i was certainly captivated and fixated by the game. its probably the IT helpdesk / Detective thinking cap talking.

After each week we get a breakdown of the outcome of your advice and you're ranked by the following critieria:

1. You were correct and the matter is resolved (correctly)
2. No one dies.
3. you reached the correct conclusion without undue stress/trauma to the person helping (IE: asking relevant questions and reaching the correct conclusion as quickly as possible).


overall i did ok on my first week, managed to solve 2 cases with a great/excellent outcome. Sadly the 3rd case was a complete disaster because i advised the stuck up ***** to go speak to her friend and try and make peace with the supposed person who put a witch's curse on her. it ended with caller killing female friend stabbing her multiple times. Did the supposed female friend put the curse on her in the first place? was it just an elaborate prank? no idea.


So will i get it? probably not atm, when its really cheap i'll consider it.
 

Zed Clampet

Community Contributor

The map told me to go somewhere, so I gathered up my supplies and headed out with my compass to find this new location. Unfortunately, there was a snowstorm, and the snow kept accumulating, and if you weren't walking through the woods where most of the snow had been blocked by the trees, the game made you walk excruciatingly slowly. I was trying to jump from boulder to boulder in order to move faster, but then I came across a huge field. I decided they could kiss my booty and that I wasn't walking all the way across that field at a snail's pace, so that's where I ended the demo.
 

The map told me to go somewhere, so I gathered up my supplies and headed out with my compass to find this new location. Unfortunately, there was a snowstorm, and the snow kept accumulating, and if you weren't walking through the woods where most of the snow had been blocked by the trees, the game made you walk excruciatingly slowly. I was trying to jump from boulder to boulder in order to move faster, but then I came across a huge field. I decided they could kiss my booty and that I wasn't walking all the way across that field at a snail's pace, so that's where I ended the demo.
I got stuck in what I could only presume was a huge puddle of mud and it made me walk extremely slow as well. The ground was brown and shiny, and it was just beginning to snow so I assumed that's what it was.
 
just finished playing After inc revival - esstentially a sequel to the game Plague inc, the survivors emerge from their bunkers to live their lives top side. its a fairly light management sim which is relaxing to play i guess. i didn't hate it but i don't think theres enough to keep me playing for long. sure promises of more campaigns etc, but playing the tutorial and first mission gives me a rough idea what to expect.
 
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