Crimson Desert Discussion

We are getting closer to the release now (19th of March), and while I am still going to be waiting for the reviews from my most trusted sources and still think the game price is too high, I'm not sure if I am going to be able to not jump on this one if it turns out to be a masterpiece.

I do have a couple of worries:

1. You need to remember a lot of fight combinations, and as a person who really sucked at Street Fighter and Mortal Kombat (besides button-smashing to win) I can see myself struggling a bit. Hopefully, there is a good balance between getting stronger and not necessarily having to rely on doing perfect SS combos against bosses.

2. I also noticed some people saying that the NPCs in the game have different behavior patterns, while others say that they just stand still. Unfortuantly, I know it is quite typical for Asian games to have more static NPC's, but hopefully that is not the case in this one or at least there is a good mix of both. For me, having NPC's that live their lives or that you can heavily interact with is very, very important for immersion.

View: https://www.youtube.com/watch?v=VWIw_f8e9Pg
 
I've always sucked at fighting games too. That does seem to be a bit of a concern, having to remember button combos and whatnot. I don't think that will be something that ruins my enjoyment of the game though, as eventually you'll find the combat style that suits you the best and stick with it. You don't have to memorize every move, just find the ones that work best for you.

I think that incentive goes for the rest of the game. Many people are afraid that there are too many things to do in the game. You're probably not going to want to master everything unless you put hundreds of hours into your save. Find the things that interest you the most and come back to the rest at your own leisure.

As for the NPCs, I would like them to be lively and immersive, but that can be made up to me by just throwing in tons of them. If a city has lots of NPCs around, but they're not doing much, it sort of tricks my brain into thinking they're realistic even if they don't have routines or schedules, if that makes sense. If they don't have daily schedules, just throw a ton of them into believable spaces like market squares, it works the same to me. Oblivion has believable NPC routines but each town only has like 10-20 NPCs hanging around. It's a tradeoff I suppose.

I'm mainly excited about the freedom the game gives you the mess around with its tools and abilities. That level of freedom almost feels like an immersive sim to me. I feel like a kid at school talking about all the amazing things you can do in the game. Extremely excited for this one. I rarely buy full priced games so I'm making an exception this time.
 

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