Far Cry 6
Surprise!
Bounced back to this after a couple of quick detours with Warpips and AoE4, neither of which grabbed me.
I got to Meet the Monteros after an annoying firefight to help their doghater Espada.
I built the Hideout Network fully buffed there, and also the Guerilla Garrison. I was short on resources to buff the GG and to build the Hunter's Lodge at the next camp—only 2 buildings per camp—so I did a couple of rounds of the ~dozen hideouts, each visit netting some of those resources.
I also discovered that the ranking system has teeth, via trying to attack the Oil Rig at top NW corner—chasing the Supercharger shotgun I want. Got hammered within 5 minutes of getting on the rig—it's a Level 6 target, and I was Level 3.
Later I got to the Legends of '67 camp in the south. This enabled me to build and buff the Hunter's Lodge, which means I now get undamaged meat from all animal kills. Also means I get to sell all the building resources for pesos—which hasn't been of much use yet.
Mostly I've been capturing road Checkpoints, which provide Fast travel points, and also taking out anti-air sites, which allows me to air drop at any FT point—a major aid to getting around the huge map. These also up my rank, I'm now L6, so Oil Rig visit again soon
Amigos
Only 2 so far. You get Guapo the croc near the start.
Guapo's claim to fame is he can revive himself when killed. He's useful, especially with scaring wildlife before I had a shotgun.
Then I stumbled across Boom Boom, here with an admirer…
…while exploring—heard barking from a container, opened it, and there was Boomer from FC5! He likes to tag nearby enemies and animals, and collect extra resources from enemy kills.
Weapons
On the hard Action difficulty, I've had to use the standard Supremo a few times to deal with choppers. That 'annoying firefight' above… a gunship was one of the awkward bits, and I totally forgot I had the Supremo! Found a fixed gun eventually which did the job. Supremos auto-target the toughest opponent—typically chopper or tank—but clearly have a range limit. I pointed gun at a chopper a bit away, hit the Supremo key, and it blasted some cavalry guy
Sidearm is a waste of a weapon slot, I've used the pistol a few times to shoot locks or boards—after I discovered pumping 5-6 shots into a dude only got me killed. Would be nice if I could have a sawn-off or a launcher as sidearm.
The other 3 I've settled on are MS16 L assault rifle, a placeholder shotgun, and Recurve Bow with blast arrows—I will need this when there are multiple nasty choppers and tanks around at the same time, since Supremo has a very long recharge time.
I had a sniper rifle for a good while, but the MS16 L with armor-piercing ammo has made it redundant—only drawback being the 4x scope rather than sniper's 8x, but I think I can get the max 5x on it now.
I'm bouncing around the map as the humor takes me. They've expanded on FC5's method of showing targets—you go out and about and bump into scouts wandering the land. So you can't clear a section and be done with it, some later scout will mark some new stuff on your map. I like this sort of haphazard discovery, feels more organic.
Surprise!
Bounced back to this after a couple of quick detours with Warpips and AoE4, neither of which grabbed me.
I got to Meet the Monteros after an annoying firefight to help their doghater Espada.
I built the Hideout Network fully buffed there, and also the Guerilla Garrison. I was short on resources to buff the GG and to build the Hunter's Lodge at the next camp—only 2 buildings per camp—so I did a couple of rounds of the ~dozen hideouts, each visit netting some of those resources.
I also discovered that the ranking system has teeth, via trying to attack the Oil Rig at top NW corner—chasing the Supercharger shotgun I want. Got hammered within 5 minutes of getting on the rig—it's a Level 6 target, and I was Level 3.
Later I got to the Legends of '67 camp in the south. This enabled me to build and buff the Hunter's Lodge, which means I now get undamaged meat from all animal kills. Also means I get to sell all the building resources for pesos—which hasn't been of much use yet.
Mostly I've been capturing road Checkpoints, which provide Fast travel points, and also taking out anti-air sites, which allows me to air drop at any FT point—a major aid to getting around the huge map. These also up my rank, I'm now L6, so Oil Rig visit again soon
Amigos
Only 2 so far. You get Guapo the croc near the start.
Guapo's claim to fame is he can revive himself when killed. He's useful, especially with scaring wildlife before I had a shotgun.
Then I stumbled across Boom Boom, here with an admirer…
…while exploring—heard barking from a container, opened it, and there was Boomer from FC5! He likes to tag nearby enemies and animals, and collect extra resources from enemy kills.
Weapons
On the hard Action difficulty, I've had to use the standard Supremo a few times to deal with choppers. That 'annoying firefight' above… a gunship was one of the awkward bits, and I totally forgot I had the Supremo! Found a fixed gun eventually which did the job. Supremos auto-target the toughest opponent—typically chopper or tank—but clearly have a range limit. I pointed gun at a chopper a bit away, hit the Supremo key, and it blasted some cavalry guy
Sidearm is a waste of a weapon slot, I've used the pistol a few times to shoot locks or boards—after I discovered pumping 5-6 shots into a dude only got me killed. Would be nice if I could have a sawn-off or a launcher as sidearm.
The other 3 I've settled on are MS16 L assault rifle, a placeholder shotgun, and Recurve Bow with blast arrows—I will need this when there are multiple nasty choppers and tanks around at the same time, since Supremo has a very long recharge time.
I had a sniper rifle for a good while, but the MS16 L with armor-piercing ammo has made it redundant—only drawback being the 4x scope rather than sniper's 8x, but I think I can get the max 5x on it now.
I'm bouncing around the map as the humor takes me. They've expanded on FC5's method of showing targets—you go out and about and bump into scouts wandering the land. So you can't clear a section and be done with it, some later scout will mark some new stuff on your map. I like this sort of haphazard discovery, feels more organic.