I had a quick blast at another nextfest demo: Raidborn an indie dungeon crawler of sorts. Think if skyrim/oblivion entering dungeons/catacombs etc but without the open world bit and you just quick travelled to all your locations.
Atm, its far, far too basic. I can look over basic graphics, but there simply not enough to actually make me like it or feel like a purchase. The combat is similar to the elder scrolls game, but the world itself falls flat. You can't pick up weapons\armor from dead enemies, nor can you pick them up from weapon racks. The only way to acquire weapons/armor is to buy them. You can search for valuables, but for some reason the GOLD BARS are not loot. No only the game decides what's valuable and what not. After playing it i kinda came out with a deeper appreciation into the mechanics/planning required in open world inventory management. i mean, once I raid one dungeon I could be leaving a POI as a walking arsenal and never need to buy any armor, weapons, potions ever again. But to make it so that whilst you leave stronger but the game posing a challenge is a tricky thing. Something raidborn hasn't quite addressed.