Far Cry 6
Continuing with Far Cry 6, Ubi says:
More detailed stats:
I'm currently Rank 10, I believe 20 is the highest. Ranks seem to be to provide access to 'better' weapons, ammo and gear. Playing Easy this first playthru to learn the game, and it has been quite easy—first replay I reckon I'll go to Normal to see if it makes the tactics and strategy more interesting.
System & Performance
I'm playing on a 2017 Dell Alienware Aurora R6, which has i7-7 CPU and 1060 GPU with 6GB VRAM. Game is on an old SSD.
Only small performance issue is I get occasional 'wave rolls' down the screen—I assume that's dropped frame(s)? I've never bothered with frame rates, hence why I don't know what a drop looks like Anyway, not a problem, only occasional and barely noticeable.
I still have the keyboard glitches I posted a couple of weeks ago, annoying but oh well. Apart from those, performance is just fine for me @1080p 60Hz on a 42" TV.
Weapons
I ditched sniper rifle early on, as my AR is so accurate and long-range with armor piercing ammo that I don't need it. I started with the MS16S and later got the MS16L, which is same except more damage—useful v guys with helmets. I only use armor piercing ammo, since changing between ammo types depending on enemy encountered is not my idea of fun—it does the job on targets designated for soft core ammo as long as you get a headshot. I always play single shot rather than burst or auto, so the 120 magazine is way more than I've needed so far.
My 2nd weapon is Compound Bow with Blast Arrows for Chopper chopping—takes 5-6 shots to bring one down, they're way more robust than those in FC5. I also have extra-strong standard arrows available for occasional hunting, which have proven much more recoverable than the initial standard arrows—might lose 2-3 occasionally, whereas used to lose ~50% of the initial ones. Hunting hasn't been really necessary so far, I just bag animals if they bother me or sit there saying "Shoot me!".
3rd weapon is the Supercharger shotgun, which is both suppressed and quick-firing—essential traits for wildlife control near enemy installations. I only picked that up a day or so ago, and it's doing quite nicely.
4th weapon is sidearm only, some pistol or other—I haven't used it in ~10 days, so it's a wasted slot. I must check sometime if I can make it situationally useful, eg via poison or EMP ammo.
I mentioned before that you can swap weapons in the field. I have a grenade launcher ready as backup if I run out of explosive arrows, but that's about it. I may need more options later in the game, since the enemies also rank up as I do.
Anyway, looks like I have the loadout I want, hope it lasts thru the game as I like the main 3 a lot.
Continuing with Far Cry 6, Ubi says:
More detailed stats:
I'm currently Rank 10, I believe 20 is the highest. Ranks seem to be to provide access to 'better' weapons, ammo and gear. Playing Easy this first playthru to learn the game, and it has been quite easy—first replay I reckon I'll go to Normal to see if it makes the tactics and strategy more interesting.
System & Performance
I'm playing on a 2017 Dell Alienware Aurora R6, which has i7-7 CPU and 1060 GPU with 6GB VRAM. Game is on an old SSD.
Only small performance issue is I get occasional 'wave rolls' down the screen—I assume that's dropped frame(s)? I've never bothered with frame rates, hence why I don't know what a drop looks like Anyway, not a problem, only occasional and barely noticeable.
I still have the keyboard glitches I posted a couple of weeks ago, annoying but oh well. Apart from those, performance is just fine for me @1080p 60Hz on a 42" TV.
Weapons
I ditched sniper rifle early on, as my AR is so accurate and long-range with armor piercing ammo that I don't need it. I started with the MS16S and later got the MS16L, which is same except more damage—useful v guys with helmets. I only use armor piercing ammo, since changing between ammo types depending on enemy encountered is not my idea of fun—it does the job on targets designated for soft core ammo as long as you get a headshot. I always play single shot rather than burst or auto, so the 120 magazine is way more than I've needed so far.
My 2nd weapon is Compound Bow with Blast Arrows for Chopper chopping—takes 5-6 shots to bring one down, they're way more robust than those in FC5. I also have extra-strong standard arrows available for occasional hunting, which have proven much more recoverable than the initial standard arrows—might lose 2-3 occasionally, whereas used to lose ~50% of the initial ones. Hunting hasn't been really necessary so far, I just bag animals if they bother me or sit there saying "Shoot me!".
3rd weapon is the Supercharger shotgun, which is both suppressed and quick-firing—essential traits for wildlife control near enemy installations. I only picked that up a day or so ago, and it's doing quite nicely.
4th weapon is sidearm only, some pistol or other—I haven't used it in ~10 days, so it's a wasted slot. I must check sometime if I can make it situationally useful, eg via poison or EMP ammo.
I mentioned before that you can swap weapons in the field. I have a grenade launcher ready as backup if I run out of explosive arrows, but that's about it. I may need more options later in the game, since the enemies also rank up as I do.
Anyway, looks like I have the loadout I want, hope it lasts thru the game as I like the main 3 a lot.
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