How's product placement these days? I was expecting to see posters and billboards for IRL products in Far Cry 6, but spared this time.With free-to-play, fun isn't at the center
How's product placement these days? I was expecting to see posters and billboards for IRL products in Far Cry 6, but spared this time.With free-to-play, fun isn't at the center
The XT, while appearing to be a bad deal if you can get an XTX, is pretty close to a 3090 and given 2 years ago a 3090 would have cost me $3500 or more still for the TI version, paying half of that for an XT is a good deal for me. Prices in UK/USA really don't make it look worth the price. Clearly just an incentive to pay more.That Radeon 7900 XTX is looking pretty darned good for an AMD card. It kills in rasterization. And even though it gets pummeled in RT by the RTX 4090, it actually outperforms the 3090 in RT. I had no idea the 4090 was such a huge leap from the 3090. The prices of everything are insane, though.
Surprisingly rare. Death Stranding had its Monster Energy drinks, but dropped them for the director's cut version that I played. Fortnite, on the other hand, seems to be all about product placement - of just about every product I've ever heard of. They even have a skin for Kelsier from the Mistborn books, for pity's sake! (Soon to be movie? One YouTuber I watch sometimes had a geekasm at the thought of Henry Cavill showing up in that.)How's product placement these days? I was expecting to see posters and billboards for IRL products in Far Cry 6, but spared this time.
Me, either. The whole free-to-play model seems terrible to me. Our games certainly have issues with trying to make games that look great in trailers, and I expect there are shenanigans going on with "influencers" getting paid off, but the best way to make money with buy-to-play is still making a game that's really fun - at least to some part of the market. With free-to-play, fun isn't at the center. Getting the player to think they will have more fun if only they would pay just a little more money is.
P.S. Will there ever be a game that keeps track of your normal activities and stays fun for just a few days. Then, once it thinks it knows it has caught you, threatens to tell your boss how much you've been playing at work unless you pay $10/month AND get two of your (soon to be former) friends to sign up for the "game" with your special code?
Why? In radio, print, and TV, that kind of thing gets called quid pro quo, and the government comes down on them hard. But, if it's on social media, it's nobody's jurisdiction. Until the fans figure it out, the "influencer" gets money from all sides.Obviously there were conditions to that access, just have to be aware as a consumer.
Why? In radio, print, and TV, that kind of thing gets called quid pro quo, and the government comes down on them hard. But, if it's on social media, it's nobody's jurisdiction. Until the fans figure it out, the "influencer" gets money from all sides.
Not so much. Schmoozing the reviewer is as old as the hills and hurts the reputation of the company doing the reviewing if they let it affect them. So, most of them have put in safeguards and stick to them. Big gifts get returned, small ones get shared - preferably without indication of who sent it. {Though I think there is an obscure exception for statues of some old guy in a bathtub.}I think its pretty clear top to bottom though in journalism just like business, people get buttered up all the time too. Exclusive interview? Goes without saying, be nice or you wont get another! Bottle of whisky for Xmas? Dont mind if I do! Do you need a job, friend? I know a guy looking. Dont forget who got you there later on though
Yeah, look how well that turned out for them. That was fifteen years ago, and we still remember.An obvious video game example of shenanigans that comes to mind is Giant Bomb. The website started up because Jeff Gerstman who was Chief Editor at Gamespot, gave a negative review to a game that had bought a ton of advertising space on the site at its release, then got fired because of it.
Not so much. Schmoozing the reviewer is as old as the hills and hurts the reputation of the company doing the reviewing if they let it affect them. So, most of them have put in safeguards and stick to them. Big gifts get returned, small ones get shared - preferably without indication of who sent it. {Though I think there is an obscure exception for statues of some old guy in a bathtub.}
Yeah, look how well that turned out for them. That was fifteen years ago, and we still remember.
P.S. Exclusive interview? So what? The other sites will give your site credit, but they'll be publishing the same info you have within an hour. In days of yore, competitors couldn't follow up until they published their next edition, but that's long gone now.