Pre-Release Starfield articles and discussion

Page 4 - Love gaming? Join the PC Gamer community to share that passion with gamers all around the world!
we should all do what Brian will
Out of the mouths of babes and Australians… 👶 🙃

(Fallout 76) is almost good enough to play now... its only 6 years old
Currently playing Civ6, which is 7yo—altho its last major expansion [of 2] is only 4yo. It's in excellent shape, a joy to experience.

I truly hope Starfield is in an enjoyably playable state when it launches for all of you with no willpower or sense ;)
 
then again there are bugs from 2011 that still exist today even in the newest Anniversary edition of the game
Years after release I faced major bugs in Dragon Age Inquisition, including one that prevented me from completing a major companion quest. I didn't have that with Skyrim or Fallout 4 even close to launch, yet it's only ever Bethesda who get flak for their supposed bugs. Ignore the hipsters, Bethesda make great single-player RPGs.
 
Years after release I faced major bugs in Dragon Age Inquisition, including one that prevented me from completing a major companion quest. I didn't have that with Skyrim or Fallout 4 even close to launch, yet it's only ever Bethesda who get flak for their supposed bugs. Ignore the hipsters, Bethesda make great single-player RPGs.
Perhaps I was a bit harsh, there definitely aren’t any gamebreaking bugs that prevent you from progressing. There are just lots of little glitches that they could have fixed over time, but Bethesda doesn’t constantly patch their games like other devs do, presumably mainly due to the huge modding communities these games have and not wanting to break anything. I’m a huge Bethesda fan but I will still call them out for having some glitchy games.
 
There are just lots of little glitches that they could have fixed over time
Hey, thanks for replying :) I'd say there are two things about this. [Wall of text incoming, with tl;dr at the end]

One, Bethesda games are compared to other RPGs, but they're not really RPGs, they're simulations, or at least RPGs embedded in simulations. Take The Witcher 3. A beautifully made game, but the world is just window-dressing. You can't enter most buildings. Even in the buildings you can enter, you can't pick up most objects. Most NPCs stand in one place permanently, no matter the time of day or night. You can't interact with them much. Most RPGs are like this: giant theme parks where the attractions and park staff are always there waiting for you to take a ride over and over.

Bethesda's RPGs aren't like that. Todd Howard gets a lot of mockery, but he was right: “you can go there” is the Bethesda philosophy. You can go in the houses. You can pick up everything. You can throw a sweetroll across the room because a sweetroll is a real object in the world, not just a line item in the inventory spreadsheet, and it obeys the game physics like anything else. You can talk to every NPC in the towns. Those NPCs have their own lives and routines. They go to work, they eat meals, they go to sleep—they can be killed. Players sometimes grumble about the “essential” characters in the newer games, but that's only a very mild version of what all other RPGs do. In RDR2, I found Dutch and Micah so annoying right from the very first mission that I wanted to shoot them both in the head, but I couldn't even fire a shot in their direction. If I were playing a Bethesda RPG I could enter the console command to remove their essential status, shoot them both in the head in the first five minutes, and then persist in the doomed world I had created.

With that dual simulation of both physics and society running constantly in the world around the player, it's impossible for there not to be lots of bugs. In a normal “RPG” everything is so scripted that every eventuality can be tested. When you kill that boss there will be a cutscene for the killing blow and the body will be carefully placed in a pre-ordained position. In The Witcher 3 they infamously submerged innkeepers in the terrain from the waist down because they knew the character would never walk around the room and the player would never get a chance to see him. Bethesda can't do that. Every piece of the simulation can interact with every other piece. It's impossible for a QA team to test every potential interaction because the number of interactions is effectively infinite. They cannot launch with no bugs because they cannot test an infinity of possibilities. It sounds like Microsoft has tried to brute force this for Starfield as much as possible by putting all their QAs from across the company on the job, but that entire effort will still be only a fraction of the playtime the customers will rack up within just a few weeks.

Two, yes, they could have fixed more little glitches over time, but it's a question of cost-benefit. As above, it's literally impossible for them to test every one of the infinite number of possible interactions. So they have to prioritise, and the bugs that don't get fixed mostly aren't really hurting anyone.

Take the notorious frame rate bug (if you increased your frame rate via a mod, you increased the speed at which your character moved through the world, because the world clock was tied to the frame rate to make the simulation flow smoothly). Yes, we know they could have fixed it, because they eventually did fix it when it appeared in Fallout 76 and was a big problem because it meant players could cheat other players. But in the single-player games they didn't need to fix it because only people deliberately breaking the game would encounter it, and because it's a simulation Bethesda give the player a lot of freedom. If someone wants to increase the world speed in their single-player game so they can run around super-fast, why stop them? They're not hurting anyone else.

Most of the remaining bugs are like this, obscure interactions that barely anyone actually encounters even when they become famous, and which don't really hurt the players who do choose to encounter them. Fixing them costs dev effort though. That effort could go into fixing most of the remaining minor bugs that aren't hurting anyone, or it could go into making the next game in the series. I think most fans already think Bethesda take too long between games, so the equilibrium they've struck is probably about right.

Tl;dr: Bethesda's games have lots of bugs because they're simulations, and most of the remaining bugs aren't worth fixing.
 
Last edited:
Years after release I faced major bugs in Dragon Age Inquisition, including one that prevented me from completing a major companion quest.
Btw that DAI bug? Ready your sides:

When you're doing the Solas companion quest, if you cross the river about twenty yards further downstream than they expected, you are permanently blocked from completing that quest because you trigger the wrong quest stage too soon. So you can never make Solas a true friend, which has huge implications for the entire gameworld.

This wasn't a hard bug to replicate, it's well-known (there are lots of threads about it all over), and it has huge repercussions that compromise not just the game but the entire franchise. Yet “beloved RPG specialists” BioWare never bothered to fix it.
 
I’ve been thinking about what kind of spaceship I want to build. At first I don’t want to do anything silly, I want to make it a floating space base with lots of room inside, while still being agile. I could just make a giant cargo shipping crate, but I want it to look cool and iconic also. I am very curious on how different parts will negatively impact the ships performance, specifically curious if aerodynamics is an important factor or not in this game.

Above all else I want the ship to be iconic. I want to look at it and know that is my home away from home in the game. In a game where there are 1000+ planets, I seriously wonder how much time will be spent at planet side abodes. Also, how often are we going to have to refuel and will that require us to go all the way back to certain planets that have fuel depots? Of course your fuel capacity should be upgradable, but ideally I want to spend a very long time traveling through space, going to different smaller planets, before headed back to my main home on one of the larger planets.
 

Zloth

Community Contributor
Given Bethesda's past, I strongly suspect that it won't take long to get back to your home planet from everywhere via some manner of fast travel.

If the ship doesn't have to be aerodynamic, you can always make it look like the house you live in. That's as homey as it gets, right? (The background perk "Kansan" will let you kill witches by landing on them with your house/spaceship.)
 
If the ship doesn't have to be aerodynamic, you can always make it look like the house you live in. That's as homey as it gets, right?
I might just create a Russian apartment block and cram as many companions as I can in there. That’s another question, how many crew members can you have on your ship at once? Hmmm…



Tyler McVicker, owner of the Valve News Network YouTube channel, has posted some info of his time with an early review copy of Starfield. He basically said that within in his first 15 hours he didn’t encounter any major bugs. I hope this stays true for the rest of us, we certainly don’t want another CP2077 situation. He also states that the game starts pretty slow and has so many different systems it takes a while to get introduced to them all. Maybe I’m in the minority here but I am excited about that. There is so much going on in the game it would take a decent amount of time to get used to it all and I’m excited to learn about all the game has to offer. This was all posted informally on his Discord so take all of this with a grain of salt.
 
He also states that the game starts pretty slow and has so many different systems it takes a while to get introduced to them all. Maybe I’m in the minority here but I am excited about that. There is so much going on in the game it would take a decent amount of time to get used to it all and I’m excited to learn about all the game has to offer.
I'm excited to hear that as well, as I like to ease into a massive RPG like Starfield, spending time in character creation as well as learning all the new systems. And I imagine that there are going to be quite a few new systems to learn, as this is Bethesda' first foray into outer space.

I think Bethesda is really good at that, because if you look at their past games, especially Skyrim & Fallout 4, the beginnings were basically large tutorials combined with character creation to ease you into the story and game world.

He basically said that within in his first 15 hours he didn’t encounter any major bugs. I hope this stays true for the rest of us, we certainly don’t want another CP2077
I really don't think there's any chance of Starfield being in the state that CP2077 was when it released. Had they released it back on the original release date last year, it might have been a similar experience. But they did the right thing and bumped it a year which was a wise choice.

Also, we haven't been inundated with flashy videos and trailers like we were for CP2077, as we've only been fed information very slowly. Starfield is going to be a pleasant surprise to many people.
 
I think Bethesda is really good at that, because if you look at their past games, especially Skyrim & Fallout 4, the beginnings were basically large tutorials combined with character creation to ease you into the story and game world.
I hope they really nail that feeling you get in their other games when you first leave the intro vault/sewers/cave, and are blinded by a really bright light before seeing a gorgeous landscape letting you know you are free to explore now. That has always been one of my favorite things in Bethesda games and I’m looking forward to getting the same feeling I had first leaving the sewers in Oblivion when I was a kid. That will forever be one of my fondest gaming memories.
 
I hope they really nail that feeling you get in their other games when you first leave the intro vault/sewers/cave, and are blinded by a really bright light before seeing a gorgeous landscape letting you know you are free to explore now. That has always been one of my favorite things in Bethesda games and I’m looking forward to getting the same feeling I had first leaving the sewers in Oblivion when I was a kid. That will forever be one of my fondest gaming memories.
Bethesda devs call that the “step-out moment”. Todd Howard has said in previous interviews that Starfield has been designed to have two step-out moments.

Incidentally, if you love a good step-out moment then Prey (2017) also has an excellent example.
 
Soon release, so I thought I'd mention that for those of you not interested in the premium edition, you can play Starfield with Xbox Game Pass, and even free for a couple of weeks if you use a trial/make another trial account. I think this is a great way to just check out how the game plays at launch, but without spending a lot of money if you find out the game does not meet your expectations after the two-hour refund window.
 
A couple more recent Starfield articles. We're getting a bit more information now that we're close to release. I'm really liking how Bethesda is handling the marketing for Starfield, by gradually giving out a bit more information, rather than the marketing blitz that we sometimes see. It builds the anticipation slowly, much like they did with Fallout 4.



These are some of the best qualities of Bethesda's open world RPGs. All the side quests and freedom of exploration can lead to some really amazing places. I prioritize these things over doing the main questline, which usually puts my Skyrim & FO4 games between 200-300 hours each time. And with Starfield being even larger, I could see myself playing it for months at a time.

That's just how I play, but for those that just want to follow the main storyline, that's possible as well. It just seems like those players miss so much of what these games have to offer.

you can play Starfield with Xbox Game Pass, and even free for a couple of weeks if you use a trial/make another trial account
It's an excellent way to try Starfield, but I just wonder how Game Pass, as well as not having a PS4/5 version will affect the actual sales numbers?
 
players miss so much of what these games have to offer

As said in another thread a few hours ago, a lot of players aren't in it for the gameplay experience, but rather the on-release 'consumption' experience—the pre-release hype and post-release bandwagon.

Entire fashion industries work exclusively on this premise, but of course fashion as a motivator is far more pervasive now than it used to be—it plays a bigger role in so many other product ranges.
 
And taking screenshots of them! That time can add up if you end up taking a screenshot every time the sun sets or rises (particularly in binary star systems). ;)

Or every time the planet sets or rises:

starfield-image-2-1-1536x864.jpg


Starfield-Planet-Exploration-Explained_-Can-You-Walk-Around-a-Planet.jpg
 
That's just how I play, but for those that just want to follow the main storyline, that's possible as well. It just seems like those players miss so much of what these games have to offer.
With nearly 1000 hours on all Bethesda games from Morrowind to FO76, I think I’ve only ever finished Oblivion. I kinda want to push through the main story of Starfield but I know I will get distracted and start focusing on other things eventually haha. The only “main quest” I finished in Fallout 4 was Far Harbor.

One thing I’ve always wanted from Bethesda games were more side-activities/mini games, and no I don’t mean Oblivion’s persuasion mini game, or the hacking and locking mini games lol. I really enjoyed the casino games in NV (I know it’s Obsidian), and Fallout 4 went in the right direction with the Holotape game cartridges but there was no incentive to really play them. I wonder if there will be fishing, or some sort of new age space card game you can win money at. I’ve always liked these little distractions in games, like Gwent in Witcher 3 or poker in RDR2.
And taking screenshots of them! That time can add up if you end up taking a screenshot every time the sun sets or rises (particularly in binary star systems). ;)
Photo mode has been confirmed, so no more having to hit ~ then type ‘tm’ to hide the HUD for screenshots:ROFLMAO:
As said in another thread a few hours ago, a lot of players aren't in it for the gameplay experience, but rather the on-release 'consumption' experience—the pre-release hype and post-release bandwagon.
While that is definitely true for any game with a big marketing budget, in a way Starfield feels a different since it’s the new major Bethesda release. Every time there is a new major Bethesda game coming, the whole gaming atmosphere seems to shift. They also have tons of die hard fans, so that adds to it all. And for the people in it just for the hype, I have a suspicion a lot of them will drop the game when they realize it’s really a 300+ hour RPG epic not something that is trendy for a few weeks on Twitch.
 
With nearly 1000 hours on all Bethesda games from Morrowind to FO76, I think I’ve only ever finished Oblivion.
Oh buddy, you're missing out. The climactic scene of Morrowind's main quest is especially epic. Dagothwave, man! [Warning #1: dialogue spoilers for a twenty-one-year-old game] [Warning #2: this is so catchy that you'll be humming it for days lol]
View: https://www.youtube.com/watch?v=iR-K2rUP86M

The finale of Skyrim's main quest is cool too, even if the main quest as a whole is less inspired. I don't think it's spoilersome to point out that TES's whole main quest schtick is that you end up fighting a god. (They even do it in TES Online.) That's always an iconic thing to do.

On the Fallout side, Fallout 3's last quest had a legendarily bad concluding moment at launch, but that's fixed now and the overall quest leading up to it is rad [pun intended]. Fallout 4's main quest is weak though; tbh it's the only one that's not essential IMO.

Photo mode has been confirmed, so no more having to hit ~ then type ‘tm’ to hide the HUD for screenshots:ROFLMAO:
Lol I'll still be hitting it constantly to type ‘tcl’. If you know you know.
 
The finale of Skyrim's main quest is cool too, even if the main quest as a whole is less inspired. I don't think it's spoilersome to point out that TES's whole main quest schtick is that you end up fighting a god. (They even do it in TES Online.) That's always an iconic thing to do.
I actually finished and enjoyed ESO’s main story which is weird since I never finished Skyrim or Morrowind haha. ESO had some genuinely great questlines. Sometimes I miss Darien Gautier and the friendship that slowly grew over the countless encounters you’d have with him. You’d find him in the most random places, usually involving himself with someone else’s conflicts, and every time he’s like “hey man great to see you here!!”. I can’t wait to see what characters we form friendships with in Starfield.

Lol I'll still be hitting it constantly to type ‘tcl’. If you know you know.
Might have to do a bit of ‘tgm’ or ‘player.additem 0000000f 50000’ on a later playthrough of Starfield :ROFLMAO:
 
Preloads available 8/30, and a chart of the global release dates for both early access and main launch day:

ORwiWMX.jpg


Being able to play Starfield in 6 days instead of 12 is awfully tempting.

(The graphic was taken from this PCG article):

 
Being able to play Starfield in 6 days instead of 12 is awfully tempting.
It really is tempting but after some consideration, I think in the long run it will be a waste of money, unless you’ve planned to play that whole weekend. When you’re playing your 8th character 2 years from now, are you still going to be glad you got to play 6 days early? Probably not is what I think. Besides, I can use that extra $30 for some energy drinks come September 5th :ROFLMAO:
 
Everyday I’m asking myself, “why would anybody do that??”, but it’s useless to spend time thinking about it because dumb people are gonna do dumb stuff.


Doing illegal things is one thing, but posting your face and bragging about such illegal things is a whole different level of stupidity. He might end up in jail while the rest of us are happily exploring space🚀👨‍🚀

Also be wary of the link to Imgur in the article, it shows a minute of the gameplay that the guy recorded. I watched it because curiosity got the best of me, and I can confirm there are no major spoilers just more of what we’ve seen already.
 
Last edited:
Being able to play Starfield in 6 days instead of 12 is awfully tempting.
It really is tempting but after some consideration, I think in the long run it will be a waste of money, unless you’ve planned to play that whole weekend.
It's not just the early access. You get:
  • Shattered Space Story Expansion (upon release)
  • Up to 5 days early access
  • Constellation Skin Pack: Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack
  • Access to Starfield Digital Artbook & Original Soundtrack
The DLC alone will probably go for a decent chunk of your £26 (30 $US). The artbook and the soundtrack are worth something too. So the early access is only really costing you at most ten bucks, maybe less.
 
Last edited:

TRENDING THREADS