There's a new interview with Todd Howard here:
View: https://youtu.be/AIbnDyv6g1c
The first 5-6 minutes are just introduction and can be skipped.
EDIT: adding the PCGamer article about the interview:
Starfield's director says the game's exploration is "different than we've had" in Bethesda's previous games.
www.pcgamer.com
If you don't want to watch the entire thing,
this reddit thread made a list of highlights:
- 10% of planets have any life on them.
- Some planets have one biome, some have a LOT of biomes per planet.
- Need to prepare suits for weather rolling in, things change.
- Fully surveying planets and systems gives a lot of money.
- Creatures can fight each other, you will see it - one of the development problems has been aggressive high level creatures killing off all other creatures on a planet.
- No mounts. You explore on foot. You cannot ride creatures. You explore 'around' your ship.
- There is a trait and skills for playing solo, so you can play without companions.
- You can assign companions to ships you're not using (or dismiss them). It sounds like your fleet can have other companions flying them.
- There are multiple robot companions. You could technically entirely crew your ship with just robots. Todd doesn't want to oversell it, though.
- There is radio, but it's local to one location.
- If you steal a ship, they're all upgradable.
- You have to register a ship after stealing it.
- All the ships in the game are built using the built in ship editor - anything you see, you can build too.
- Ship building is a late game activity. Needs skills and costs a LOT of credits.
- Very happy with Creation Engine 2. Have really pushed the tech. Things not shown include volumetric fog which interacts with GI lighting, and physics and gravity changes under the hood which they lean in on.
- Todd thinks Digital Foundry did an incredible job on the 30fps Starfield coverage. Their vision is 30fps for the game on console, they are focused on making it feel great.
- "Starfield is a modders paradise". Mods are supported, and we plan to participating in modding community.
- Outposts is a deep system. Requires resources, character skills, you can connect outposts between planets with your ships and crews. Not meant as an early player system.
- Outposts can be an economy generator.
- Bethesda love the game, they're humbled by the excitement, the excitement is fuel over the last two months until release.
- You can romance 4 companions in the game.
- Pass on answering if there's black holes in the game.
- Vasco cannot wear a hat yet (hi modders).