I'm "playing" Cookie Clicker and really like the dungeon feature; it's a mini roguelike zero-player RPG, but you can click cursor buttons to halfway take control at any time. It's very small; and the AI reminds me of Fish Plays Pokemon, it's so simple. Imagine if it were on the level of Dwarf Fortress or Rimworld, though, being able to watch complex stories unfold and intervene at any time.
I see a lot of potential for this kind of idle game. Imagine any game with a lot of procedural or emergent stuff; mainly RPG and simulation, I think, but any genre could work if it has AI or environmental elements that interact with each other; and, instead of pausable real-time, make it pausable auto-play. I think it would be awesome to "play" Civilization or The Guild (a kind of bad multi-generational medieval dynasty simulator) as an interactive screensaver that you don't have to click on at all if you don't want to.
With production queues, AI "stances" or orders, different types of delegation systems, graphical programming or nodes, your level of control could get as finetuned or broad as you want. Just playing with a few variables or sliders could keep a lot of players busy for weeks, some years. Playing with zoom level and game speed, just zooming out and watching a city block in GTA V play by itself for a few years would be really fun; imagine more complex simulations where things grow and change unpredictably and the player can influence it on many levels. Self-playing Sim City or Crusader Kings.
Could you use machine learning to make a bot that good? Just make the automation pause a few seconds every time there's mouse or keyboard input. That would be amazing for a lot of games.
Do you know any good games designed from the ground up with this kind of semi-idle gameplay in mind?
Any pausable bots you can download and play with?
I see a lot of potential for this kind of idle game. Imagine any game with a lot of procedural or emergent stuff; mainly RPG and simulation, I think, but any genre could work if it has AI or environmental elements that interact with each other; and, instead of pausable real-time, make it pausable auto-play. I think it would be awesome to "play" Civilization or The Guild (a kind of bad multi-generational medieval dynasty simulator) as an interactive screensaver that you don't have to click on at all if you don't want to.
With production queues, AI "stances" or orders, different types of delegation systems, graphical programming or nodes, your level of control could get as finetuned or broad as you want. Just playing with a few variables or sliders could keep a lot of players busy for weeks, some years. Playing with zoom level and game speed, just zooming out and watching a city block in GTA V play by itself for a few years would be really fun; imagine more complex simulations where things grow and change unpredictably and the player can influence it on many levels. Self-playing Sim City or Crusader Kings.
Could you use machine learning to make a bot that good? Just make the automation pause a few seconds every time there's mouse or keyboard input. That would be amazing for a lot of games.
Do you know any good games designed from the ground up with this kind of semi-idle gameplay in mind?
Any pausable bots you can download and play with?