If you were a video game...

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If you were a video game, what genre/type of game would you be and why? (Extra credit for a story/character description).



Example, I think I'd be an RPG with a roller coaster of emotions story line that is distinctly like Dark Souls in terms of its annoyance and difficulty. The story would be based around 8 individual characters that you'd follow through on a journey to find out in the end, it's really only one character that existed with split personalities and lots of loot.
 
I'd be an annoying John McClane with a headache type of character in a detective point-and-click FPS game set in a neo-noir looking world. I'd work at night getting a slight tan from all the burning neon lights feeding on my headache which will make me even more eager to end the night and finish my mission. The missions will come from my Boss, Mr. Biggles, a sad creature with a pointy tail wearing an ugly-looking hat from the mid-80s. The kind of hat you think makes you look cool but in reality, you look like somebody stomped your face in a puddle of Melvin the mop guy and made that your hat.

Biggles would always give me those annoying phone calls just as you are going to bed, telling me that YOU are the only one he had on his list and who can do the job. In reality, you know that he hates your guts and hope you slip up on the job, killing somebody. I'll always give him the "Yes, sir" then I slam the phone, drink acid on the rocks, and scream the way down to my rusty old sleeper bike.

I'll put on my snakeskin helmet, slam the pedal down and ooze down the bright lanes of hell while listening to the only music a sane person in this shitty world would listen to - A catatonic deep bass punk music by the Great Warheads.
 
I'd be an annoying John McClane with a headache type of character in a detective point-and-click FPS game set in a neo-noir looking world. I'd work at night getting a slight tan from all the burning neon lights feeding on my headache which will make me even more eager to end the night and finish my mission. The missions will come from my Boss, Mr. Biggles, a sad creature with a pointy tail wearing an ugly-looking hat from the mid-80s. The kind of hat you think makes you look cool but in reality, you look like somebody stomped your face in a puddle of Melvin the mop guy and made that your hat.

Biggles would always give me those annoying phone calls just as you are going to bed, telling me that YOU are the only one he had on his list and who can do the job. In reality, you know that he hates your guts and hope you slip up on the job, killing somebody. I'll always give him the "Yes, sir" then I slam the phone, drink acid on the rocks, and scream the way down to my rusty old sleeper bike.

I'll put on my snakeskin helmet, slam the pedal down and ooze down the bright lanes of hell while listening to the only music a sane person in this shitty world would listen t. A catatonic deep bass punk music by the Great Warheads.

*Slow clap*

You are the gift that keeps giving @Frindis lol.
 

mainer

Venatus semper
An open world, party-based (4-6 companions) RPG. Either a fantasy or sci-fi theme, or maybe post-apocalyptic. Companions and NPCs would have real in-depth personalities and have advanced AI, so that they feel like living, breathing people (no more repeating the same dialog over and over). Lots of dialog and banter. Conversations and choices made would always have some affect in the game whether large or small. Exploration and discovery would be key features. Perspective would probably be 3rd person, though I'm not opposed to 1st person or even isometric.

because I'm about to retire.
Congratulations! You'll love it. I retired in December of 2019 (right before Covoid hit), and I don't think I've ever been happier. There was a break-in period of about 2 months while my thought process had to adjust, shedding all the corporate indoctrination imbedded in my mind, but after that, I felt like that young guy in the mirror.
 
If you were a video game, what … game would you be and why?
You have to ask?

After the incredible success of my board game, I've been inundated with requests to bring it to the video game world. The clincher was when Gabe offered to release it as the B side of Half Life 3—so design is well under way, working title Brian's Saga.

You play as me, of course. Starting as a young prince of Thomond, the game begins in 976 after the death of your older brother and your first action is to drive the Vikings from Limerick city and secure it.

After that tutorial-like prologue comes Act 1, expansion until dominating the southern province of Munster by 978. Act 2 continues the expansion until achieving domination over the southern half of the island by 996—this will be the toughest part of the game, with many shifting alliances and strong opposition.

Act 3 is securing the High Kingship of Ireland by 1002, mainly by defeating the previously dominant O'Neills. Rather than the previous clan v clan battles and skirmishes, this period will feature full-on major campaigns and conflicts.

Act 4 is the final one, dealing with various rebellions, but mainly culminating in the final epic Battle of Clontarf in 1014, where you lead your army against a Norse-Irish defense of Dublin—and finally end the Vikings as a military force on the island.

Only 4 acts, but 50-100 scenes all told, just fleshing out some at the moment. Only sure one is the game's final scene, the big duel where you cleave SilkBeard in two, thereby making him ForkBeard…

So there you have it. While the outline sounds like one long bloodbath—and it is!—there will be a major diplomatic game going on beside the military one. If you don't bring the right guys onside, if you don't marry the right woman, if you don't give the right gift, if your daughter doesn't accept the right proposal… you get the idea, things will quickly go south on the battlefield. Which clearly isn't good, since most of your push is northwards :)

I haven't decided yet, but seems natural for combined turn-based strategic and diplomatic phases interspersed with tactical resource claiming and military action. Perhaps dynamic, switching to tactical only when there are opposing strategic moves into the same region.

There will be an easy difficulty level where you don't have to meet the 'by year' targets, and I'll probably take some liberties with the map to enable more naval tactics—navy was a big part of BB's success.

Anyway, early days yet, Gabe says I have a bit of time to flesh it all out.
 
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