General Game Discussion for March 2026

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When you say co-op that can be played solo, my first thought is Borderlands. That was pretty good solo, though it looks like it was better as co-op.

I'm getting near the end of Jedi: Survivor, I think. I've got ways to open up just about every kind of path I've seen. The question is: why? I've got plenty of powers and perks. Earning yet another kind of beard doesn't motivate me at all. Time to end this... except there's a big storm likely tonight, but sometime soon.
 
Grounded actually seemed to work well in solo. I played a good 10 hours on Game Pass and didn't have any issues with progression or grind. The base building is really cool, plus the world itself is unique and fun to explore.

I feel that same way about Abiotic Factor. Everything about that game seems to scream my name, but every single clip of the game I've ever seen, there were more than one person playing. It could work well solo, but seeing nothing but co-op gameplay of it, it seems it could lose its charm in solo. Most of the popular clips of that game could only have happened with more than one person.

Haven't watched and clips from Abiotic, but I've played 100-hours of it solo and had a great time. I do think it's probably quite a bit slower by yourself, but that doesn't bother me in the slightest.

Well, I guess it does burn me out a little. I think I'm in the last area of the game, but I haven't been motivated to tackle it yet because it took me so long to get there and I got kind of tired of it by that point. But my 100-hours is split between two playthroughs.
 
While I play mostly single-player games, I love playing games with friends. However, it's hard to anyone to agree on what to play, let alone multiple friends, and to keep going back to the same game.

There are plenty of co-op games I would love to play through with someone, but either no one wants to play or the attempt fizzles out after a couple of sessions. It's really nice when it does work out though, like the Barotrauma campaign I have with two of my friends which we still keep coming back to.
 
Finally restarted Half-Life: Alyx last night. Last I played it was August of 2024, so it's been awhile. It is a really cool game, but boy am I just not excited about VR; it definitely feels immersive, but I can only play for so long before I'm tired, sweaty and my arthritis in my knees gets angry with me. I am looking forward to playing more and completing it this time, but I need to wait on my wife, who wants to watch while I play, so this one will be a slow burn.

Also restarted playing Quake Brutalist Jam 3 yesterday, as I finally installed it on my Steam Deck. Been not really wanting to touch my laptop lately for whatever reason, even with the new screen and everything and just want to use something handheld like the Deck or HoMM3 on my tablet. It plays great on Deck and after practicing with half a dozen games, I think I'm almost as good as I am with KB+M when it comes to shooters; of course, it's significantly easier playing Quake where headshots don't matter and I'm still not necessarily amazing. If I play at 100% of my ability with a keyboard and mouse, I'm probably at 85% or so playing on Deck with the touchpad. Normal difficultly is a solid challenge like this.

I also picked-up The Division 2 for whatever reason? It was $8.99 for the Gold edition and I did enjoy the first game a decent amount and this will apparently run on Deck alright, so I'm going to give it a go. I've been itching for a kind of grindy game lately and been playing Turtle WoW again, which feels decent, but isn't scratching the itch quite right.
 
While I play mostly single-player games, I love playing games with friends. However, it's hard to anyone to agree on what to play, let alone multiple friends, and to keep going back to the same game.

There are plenty of co-op games I would love to play through with someone, but either no one wants to play or the attempt fizzles out after a couple of sessions. It's really nice when it does work out though, like the Barotrauma campaign I have with two of my friends which we still keep coming back to.
Depending on what you like in a co-op game, I would highly recommend "It takes two", and only one person needs to own the game. The other person can download a free "friend's pass".

One thing that I absolutely loved was that the game kept giving you tools that you could troll each other with, and it was absolutely hilarious.

And it does some things just for comedic value. I don't know if my interpretation of the following is correct, but it sure seemed this way at the time. We came to a boss, and the only way to handle it was that one of you had to go do something somewhere else, like flip a switch. Guido's a very fast player, so he ran off to do that while all I could do was dodge the boss's attacks. If the boss got me, we'd have to start over. The funny part was that the trip to the switch took forever, and the boss's attacks kept escalating. By the time Guido got there, I was just running around haphazardly because dodging the total mayhem seemed very impossible. When Guido got to the switch, he was able to look down on the battlefield, and all he said was "Wow."

At the time, I was convinced that the boss actually couldn't kill me, and that it was all just for show. I don't know it that is true though.
 
View: https://youtu.be/iGVFElpO0Xc?si=BfzFK4Ydgi-tEJJr


Very reasonable hardware requirements for a game of this size. I like how they specifically state Upscaling for the minimum spec, hopefully implying the rest of the requirement sheet is running natively. If that is the case, using upscaling will bring even better performance of course.

There will also be the full FSR 4 Redstone suite built in natively:


The stars are aligning in my universe for this game. Finally, something to take full advantage of my RX 9060 XT. Picking it up day one unless reviews the day before launch are somehow abysmal.
 
View: https://youtu.be/iGVFElpO0Xc?si=BfzFK4Ydgi-tEJJr


Very reasonable hardware requirements for a game of this size. I like how they specifically state Upscaling for the minimum spec, hopefully implying the rest of the requirement sheet is running natively. If that is the case, using upscaling will bring even better performance of course.

There will also be the full FSR 4 Redstone suite built in natively:


The stars are aligning in my universe for this game. Finally, something to take full advantage of my RX 9060 XT. Picking it up day one unless reviews the day before launch are somehow abysmal.
Absolutely mad respect for the time and effort they put into all of that.

Thanks to this, I have watched the trailers more carefully and done some more research. I liked the stuff about the camps, etc. I also liked the grappling hook in the trailer. Grappling hooks are some of the most fun I can have in a game.

Looks like I'll be buying it.
 
Absolutely mad respect for the time and effort they put into all of that.

Thanks to this, I have watched the trailers more carefully and done some more research. I liked the stuff about the camps, etc. I also liked the grappling hook in the trailer. Grappling hooks are some of the most fun I can have in a game.

Looks like I'll be buying it.
What surprised me the most is that this game is coming out on Mac, day one. I suppose that 5-year delay from the original release date wasn't all for nought. Most games take a few years after launch to come to Mac (if they ever do), so that must have been what they've been doing all that time. 🤣

The sheer level of transparency from the devs says to me they are so confident in it delivering what they claim. We've seen the reverse happen all the time, companies often shroud their game in mystery, use pre-rendered animations for trailers, don't give out review keys or lift the embargo on the day of launch, just for the game to come out terrible. With this game, the devs have shown off hours of real gameplay, gave copies to tons of reviewers and content creators, will have the embargo lifted the day before launch, they're doing everything right in my book.
 
View: https://www.youtube.com/watch?v=Tw5DMMTfk5o


Very excited to check this game out now that it's getting an enhanced edition. I've always been curious about the SIN series, played a bit of SIN Episodes, and that's really it. I have a softspot for non-Valve games made with the Source Engine, that's where I found out about SIN Episodes, then the original.

What I'd really love to see Nightdive do is an enhanced edition of No One Lives Forever 1 and 2... we could be getting there any day now.
 
So POE i've finally got to end game and starting mapping. Still using blade vortex but my gear is seriously low level. fingers crossed i will get some decent gear and/or currency to buy my way to victory. I'm hoping this one build will get me to 28, but i think its a bit too weak atm. i might switch to another build thats interested me: Crit Elemental hit slayer. some of the top players can do millions of DPS so it seems like something to try. There are a fair few people playing it so i can buy some cheap hand me downs. hopefully.

Project warlock still playing that, still enjoying the shooting and the sound track. i did encounter one buy in the game and it happened because i was humping the walls so hard that somehow i passed through one of them...

almost finished with chapter 2, just got to kill boss and move onto chapter 3 and its egypt. I must say the monsters in C2 were pretty interesting. Its some sort of inspired by the Thing with frozen aliens, goo monsters, yetis and human enemies with flame throwers and some even turn into the thing. Nothing too difficult tough. Few monsters can withstand a burst of the uzi.
 
We wish. It's in rights hell. Giants: Citizen Kabuto? Sacrifice? Digital Foundry did Wizardry, but I wish somebody would jump up to Wizardry 8 or maybe 6/7/8.
Have you seen these?


Or maybe you meant Digital Eclipse?

***

Great news! Starfield is actually great. The problem has been your intelligence all along.

 
Great news! Starfield is actually great. The problem has been your intelligence all along.

We just aren't worthy of Todd's brilliance. His imagination is immense, perhaps the fault lies in those trying to recreate it in game, as his descriptions never match reality.

Remake of Wizardry... hmm, wonder if last map is still in shape of the creators initials... or was that a later one? Trebor the name of the end boss? Or was it Werdna? Such imagination with boss names... anyone got a mirror handy?

Imagination was part of the original... in that you had to imagine a lot of it, so I am not sure I like how its all graphical now... call me old school.

Doesn't appear to have an ingame map.... grabs graphing paper lol.

sorry, not paying $50 for it, I wonder how much the original was... 40+ years ago.
 
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