This comment by @neogunhero got me thinking about what technical innovations we've had in video games over the last ~20 years:
My first thought was big, open world games, as most games had very small levels and used invisible barriers, but then I realised Morrowind released in 2002. There's definitely been improvements since, but I'm not sure anything game changing. The only thing I can think of is in sci-fi games that allow for a smooth transition from flying in a planet's atmosphere to flying in space, but that's more of an innovation from a purely technical point of view, as the difference between a smooth transition and a short loading screen is not that big in terms of gameplay innovation.
My second thought was destructible environments. They're not used very often, but I'm not aware of a game from before 2005 that had fully destructible environments.
However, I realised destructible environments are a symptom of what I think is a much larger innovation: dynamic worlds. Games that support the world being changed by the player. I think that's where we got the explosion in games with base building from, especially 3D survival sandbox games. And I think it played a role in the popularization of Roguelikes, as procedural generation is a lot easier and more flexible to do if the AI can adapt to an endless variety of environments.
Have there been any other major innovations in the past two decades?
Random timeline here, but it seemed that between 1980-2005 there was a major new technological innovation for the games industry that totally changed everything every couple of years. Between 2005-2024, we’ve gotten, uh, better graphics? Better voice acting and animations? While that’s all good and dandy, it seems like we’re just improving upon the innovations of the past to make them better without actually making that major of a technological leap as something like the PS1 did in 1995.
My first thought was big, open world games, as most games had very small levels and used invisible barriers, but then I realised Morrowind released in 2002. There's definitely been improvements since, but I'm not sure anything game changing. The only thing I can think of is in sci-fi games that allow for a smooth transition from flying in a planet's atmosphere to flying in space, but that's more of an innovation from a purely technical point of view, as the difference between a smooth transition and a short loading screen is not that big in terms of gameplay innovation.
My second thought was destructible environments. They're not used very often, but I'm not aware of a game from before 2005 that had fully destructible environments.
However, I realised destructible environments are a symptom of what I think is a much larger innovation: dynamic worlds. Games that support the world being changed by the player. I think that's where we got the explosion in games with base building from, especially 3D survival sandbox games. And I think it played a role in the popularization of Roguelikes, as procedural generation is a lot easier and more flexible to do if the AI can adapt to an endless variety of environments.
Have there been any other major innovations in the past two decades?