Thanks to the esteemed Mr @Zloth I reinstalled Civ 5 and got 100 turns in without feeling the need to reroll yet. Steam says it's 7 years since I played it last, so I can't blame my memory too much that it feels almost like a new game.
Civ 5 is known to favor a Tall strategy—ie build a few mega cities, optimal number 4 or 5 if I recall correctly. That doesn't appeal to me, I like my empire, so I've mostly ignored 5 in favor of 4 and 6.
However 4's combat is poor with the 'Stack of Doom'—no @Johnway, relax, not that Doom—while 6 is a mess of complications masquerading as strategy… still fun of course for me, but only with very heavy customization. 5 doesn't get in the way like 6, and its one unit per tile combat change is a godsend. If it really is playable wide, it could be great.
Strange that a 2010-2013 game defaulted my 2017 PC with a 1060 card to generally Low graphic settings, despite Recommended specs being far below mine. Remember ATI? The graphics card company AMD bought to get into that game—well ATI is one of the Recommended cards, that's how old this game is!
Needs about 8GB on disk for Vanilla + expansions G&K and BNW. Yeah, just eight, there isn't a zero missing Flawless install on Windows 10 22H2, playing Full Screen mode with mouse bound to screen so it doesn't wander off onto second monitor.
Graphically it looks very good, I always liked 5's art style. I'll add some screenies in a later post.
I did a bit of reading, and Wide does seem to be playable, perhaps at one Difficulty notch lower than Tall.
I picked a large Continents map and reduced player number from 10 to 6 and City States from 20 to 12 so there should be plenty of space for all—can't get Wide if space is cramped. I picked Warlords diff which is classed as Easy to learn the ropes again—but after 100 turns I'm double the next civ's score so I'll prob reroll soonish at Prince.
Barbarians
One of 6's best improvements is its Barbs, which are much more of a nuisance than Raging Barbs in 4. While 5's aren't as much of a threat, they're still spawning plentifully in the fog so that you can't just send Settlers off on their own—I got one captured trying to be smart
Main lack compared to 6's Barbs is they don't attack much, and not in numbers. Well so far anyway—they have been more adventurous with naval sorties against local coastal City States. I might look for a map type which will leave one landmass uncivilized until midgame so Barbs have a chance to develop some muscle.
Problems and Solutions
The big problem for Wide is Happiness—ie lack of same. It's a global number, and each City adds unhappiness. Answer seems to be accumulating Faith and Culture to enable Happy-making buildings, so I'm pursuing those. Of course, harvesting and trading for Luxury resources is also essential, just like for a Tall build.
Other main problem is that a lot of costs go up as your number of Cities increase. The solution is to get them productive so their advantage outweighs this—I'm not clear yet where the tipping point is, may be around City population 6… or could be 10. So each new City is a drag for quite a while.
I've run into a Gold deficit of ~minus 10/turn—disgusted to learn that Roads cost 1 Gold per turn, I think for each tile! Trade routes better make up for that, or everyone will have to whack thru the bushes from now on. A Great Merchant netted me 400 Gold with a City State, which is keeping me solvent for now.
Best Wide Civs
Shoshone
I picked Shoshone because of their initial landgrab attribute—they get 8 extra tiles available when you found a City, which is a pretty big bonus early on. They also have an early Pathfinder UU …Unique Unit… replacing Scout, who can choose which bonus to get from the Goody Hut aka Ruins. Free Great prophet or Tech or Culture or Gold or Upgrade—it's worth building 2 of these guys to send out and try to grab lots of Ruins. I made the mistake of choosing the Unit Upgrade freebie at a Ruin near a Barb camp—and promptly lost its magic ability… leave 'em as Pathfinders until finished scouting for Ruins, take Upgrade to Composite Bowman as last choice so you have a good Barb fighter going forward.
I'll prob try Carthage and Polynesia on water maps, and maybe India on a large map—apparently their Cities unhappiness reduces after they reach [or exceed?] 6 population… ie slow to start, but build up steam. I've seen 10-12 other Civs mentioned if the game holds my interest.
Conclusion
I'm enjoying it so far, now I must have a peek at some mods, especially for the UI.
Wide v Tall
Civ 5 is known to favor a Tall strategy—ie build a few mega cities, optimal number 4 or 5 if I recall correctly. That doesn't appeal to me, I like my empire, so I've mostly ignored 5 in favor of 4 and 6.
However 4's combat is poor with the 'Stack of Doom'—no @Johnway, relax, not that Doom—while 6 is a mess of complications masquerading as strategy… still fun of course for me, but only with very heavy customization. 5 doesn't get in the way like 6, and its one unit per tile combat change is a godsend. If it really is playable wide, it could be great.
Install
Strange that a 2010-2013 game defaulted my 2017 PC with a 1060 card to generally Low graphic settings, despite Recommended specs being far below mine. Remember ATI? The graphics card company AMD bought to get into that game—well ATI is one of the Recommended cards, that's how old this game is!
Needs about 8GB on disk for Vanilla + expansions G&K and BNW. Yeah, just eight, there isn't a zero missing Flawless install on Windows 10 22H2, playing Full Screen mode with mouse bound to screen so it doesn't wander off onto second monitor.
Graphically it looks very good, I always liked 5's art style. I'll add some screenies in a later post.
First fling
I did a bit of reading, and Wide does seem to be playable, perhaps at one Difficulty notch lower than Tall.
I picked a large Continents map and reduced player number from 10 to 6 and City States from 20 to 12 so there should be plenty of space for all—can't get Wide if space is cramped. I picked Warlords diff which is classed as Easy to learn the ropes again—but after 100 turns I'm double the next civ's score so I'll prob reroll soonish at Prince.
Barbarians
One of 6's best improvements is its Barbs, which are much more of a nuisance than Raging Barbs in 4. While 5's aren't as much of a threat, they're still spawning plentifully in the fog so that you can't just send Settlers off on their own—I got one captured trying to be smart
Main lack compared to 6's Barbs is they don't attack much, and not in numbers. Well so far anyway—they have been more adventurous with naval sorties against local coastal City States. I might look for a map type which will leave one landmass uncivilized until midgame so Barbs have a chance to develop some muscle.
Problems and Solutions
The big problem for Wide is Happiness—ie lack of same. It's a global number, and each City adds unhappiness. Answer seems to be accumulating Faith and Culture to enable Happy-making buildings, so I'm pursuing those. Of course, harvesting and trading for Luxury resources is also essential, just like for a Tall build.
Other main problem is that a lot of costs go up as your number of Cities increase. The solution is to get them productive so their advantage outweighs this—I'm not clear yet where the tipping point is, may be around City population 6… or could be 10. So each new City is a drag for quite a while.
I've run into a Gold deficit of ~minus 10/turn—disgusted to learn that Roads cost 1 Gold per turn, I think for each tile! Trade routes better make up for that, or everyone will have to whack thru the bushes from now on. A Great Merchant netted me 400 Gold with a City State, which is keeping me solvent for now.
Best Wide Civs
Shoshone
I picked Shoshone because of their initial landgrab attribute—they get 8 extra tiles available when you found a City, which is a pretty big bonus early on. They also have an early Pathfinder UU …Unique Unit… replacing Scout, who can choose which bonus to get from the Goody Hut aka Ruins. Free Great prophet or Tech or Culture or Gold or Upgrade—it's worth building 2 of these guys to send out and try to grab lots of Ruins. I made the mistake of choosing the Unit Upgrade freebie at a Ruin near a Barb camp—and promptly lost its magic ability… leave 'em as Pathfinders until finished scouting for Ruins, take Upgrade to Composite Bowman as last choice so you have a good Barb fighter going forward.
I'll prob try Carthage and Polynesia on water maps, and maybe India on a large map—apparently their Cities unhappiness reduces after they reach [or exceed?] 6 population… ie slow to start, but build up steam. I've seen 10-12 other Civs mentioned if the game holds my interest.
Conclusion
I'm enjoying it so far, now I must have a peek at some mods, especially for the UI.
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