My playthrough of Baldur's Gate 3 has slowed down significantly. It's as as I expected. The second act isn't as good as the first one and there are things that start to annoy me. For example, the necessity to visit a camp when you decide to take a long rest was fun until the companions had new things to say. Now it's really annoying. Also the camp supply mechanics are completely unnecessary given that there's plenty of them lying here and there. Besides that, why they decided to make teleportation waypoints instead of a regular world map? The waypoints are text only and it takes some time for me to find the one that I need. And the list will get even longer when I'll progress forward! The graphics of the world map was prepared for the collectors edition of the game and it was considered at some point. No idea why they dropped it. Take a look, if you don't mind some spoilers. The first is an in game screenshot of early version of the game. The second, collectors edition world map.
After Divinity Original Sin 2 I expected that the normal difficulty will be harder. Basically, as for now, I don't have any trouble getting through combat encounters and I'm starting to regret not picking the Tactical difficulty. I also fear that I might get to the level cap long before the actual ending and reaching a level cap early in an RPG is game breaking for me. Anyway, I'll be taking a break from the game for now. I'll come back and finish it for sure, but need take a longer rest at this moment.