OsaX Nymloth
Community Contributor
After 15+h in Baldur's Gate3 here's what I think.
My opinions is probably more controversial than most.
In general, it feels and plays like a Larian game. Which is both good and bad - people familiar with their systems and design should feel right at home. On the other hand, those who didn't enjoy Divinity (not talking the oooold games) will have rougher time.
Good
- writing is better than expected from Larian
- Dialogue options seems to offer quite few possibilities for different playstyles, cool
- some characters seem potentially interesting
- References to Bhaalspawn saga, which I wasn't even sure will be there (yes, that's how much hope I had )
- generally, looks good. At times, very good (amount of facial animation is through the roof)
- for players loving the chaos and silliness like stacking multiple boxes, this is a playground (I am not one of them)
- combat offers lots of options and allow for creativity both from the devs and for the players
- too early to say, but at times NPCs react to what I did and other times are oblivious to my actions
- it clearly took an INSANE amount of work to create
- some mini-boss fights are actually quite cleverly done
Bad
- no way to pause the game when I want aka. when I discover a trap or I am blind?
- I may not like the 5th edition of D&D (spell preparation and spell slot limit irks me a lot)
- fights with all the jumping can look like a circus
- ALLOW ME TO CONTROL ALL CHARACTERS AT ONCE, DAMN IT
- Larian still tries to be "funny" too often and this comes off as forced
- the game feels really horny for some reason
- genital options and underwears are useless addition. Can't change my mind.
- the amount of fluff is too damn much, too much junk everywhere, hard to know if something may be useful or not (you know that the moment I throw away that brain in a jar I WILL find something requiring it)
- the design of verticality-must-be-everywhere is tiresome to me personally
- jumping is meh. All it requires is ONE button click and done, there's barely any depth to this
- voice selection is.... just meh
- give me back 6 party squad and proper controls, damn it
- companion AI while following can be dumb enough to trigger EVERY trap possible
- all those dice rolls are tiresome. At least some could be easily hidden or relegated to background check
Bugs
Game is definitely polished, but I still got some bugs. Some funny, some not. This is especially funny when compared to my experience with Pathfinder games, which were very buggy at the time of the release and yet I had mostly smooth ride.
- bug prevents me from finished quest and getting some stolen stuff from me
- the sound volumes are off, from what I heard in EA it was fine and somehow broke on release
- cool bug - disarmed all traps in a corridor, went through, save & loaded. Went back through the corridor. Traps were back there, armed and invisible.
At the same time, I am still in the first area, but has it mostly mapped. Shall see how it goes from here.
My opinions is probably more controversial than most.
In general, it feels and plays like a Larian game. Which is both good and bad - people familiar with their systems and design should feel right at home. On the other hand, those who didn't enjoy Divinity (not talking the oooold games) will have rougher time.
Good
- writing is better than expected from Larian
- Dialogue options seems to offer quite few possibilities for different playstyles, cool
- some characters seem potentially interesting
- References to Bhaalspawn saga, which I wasn't even sure will be there (yes, that's how much hope I had )
- generally, looks good. At times, very good (amount of facial animation is through the roof)
- for players loving the chaos and silliness like stacking multiple boxes, this is a playground (I am not one of them)
- combat offers lots of options and allow for creativity both from the devs and for the players
- too early to say, but at times NPCs react to what I did and other times are oblivious to my actions
- it clearly took an INSANE amount of work to create
- some mini-boss fights are actually quite cleverly done
Bad
- no way to pause the game when I want aka. when I discover a trap or I am blind?
- I may not like the 5th edition of D&D (spell preparation and spell slot limit irks me a lot)
- fights with all the jumping can look like a circus
- ALLOW ME TO CONTROL ALL CHARACTERS AT ONCE, DAMN IT
- Larian still tries to be "funny" too often and this comes off as forced
- the game feels really horny for some reason
- genital options and underwears are useless addition. Can't change my mind.
- the amount of fluff is too damn much, too much junk everywhere, hard to know if something may be useful or not (you know that the moment I throw away that brain in a jar I WILL find something requiring it)
- the design of verticality-must-be-everywhere is tiresome to me personally
- jumping is meh. All it requires is ONE button click and done, there's barely any depth to this
- voice selection is.... just meh
- give me back 6 party squad and proper controls, damn it
- companion AI while following can be dumb enough to trigger EVERY trap possible
- all those dice rolls are tiresome. At least some could be easily hidden or relegated to background check
Bugs
Game is definitely polished, but I still got some bugs. Some funny, some not. This is especially funny when compared to my experience with Pathfinder games, which were very buggy at the time of the release and yet I had mostly smooth ride.
- bug prevents me from finished quest and getting some stolen stuff from me
- the sound volumes are off, from what I heard in EA it was fine and somehow broke on release
- cool bug - disarmed all traps in a corridor, went through, save & loaded. Went back through the corridor. Traps were back there, armed and invisible.
At the same time, I am still in the first area, but has it mostly mapped. Shall see how it goes from here.
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