Two games for me, both from publishers that I trusted to make a great game, based on games they made that I had previously bought, played, and loved.
Cyberpunk 2077 (CD Projekt Red): I was one of the millions of gamers who bought into all the hype and promo videos. It was being made by the developers of the Witcher 3 and it's great DLC, so I felt that CP2077 had to be great; a new interactive world to explore, npc's and companions with great personalities and side quests, and a long complex main story line.
What we got was a game with so many broken parts it shouldn't even have been considered a beta version; and definitely shouldn't have been released. Now, I haven't actually played it yet, but after installing the 60+gb of data, I peaked at a couple reviews and gameplay videos. It's not something I usually do (and I already talked about this in another post so I won't go into detail), and while I do consider that to be a stupid action on my part, it did probably save me a lot of frustration. While I have every intention of playing it at some point, maybe when it's actually finished (if ever), it won't be until at least until the later part of 2022 at the earliest.
The Outer Worlds (Obsidian): This wasn't a bad game. There were parts that I enjoyed, it was stable, ran well, looked good, and had relatively few bugs. But I can sum up my experience in one word: shallow. This was an RPG made by Obsidian, who created the great Fallout New Vegas and the Pillars of Eternity games, so I felt that it was going to be great. But it was well short of greatness, and I was extremely disappointed.
Reading & watching previews, it seemed like Obsidian had created this new universe, and a game that was kind of a blend of Fallout New Vegas and Mass Effect. And I think it could have been great, which was probably the biggest part of my disappointment: knowing what it "could have been".
The story, side quests, npc & companion personalities and interactions were just not fleshed out enough, or in depth enough. Combat was simplistic with very little challenge. The combat AI of companions was basically non-existent; they just bull-rushed enemies regardless of what weapons they used. There was no strategy involved, and no viable way to control companions or their actions.
I think the extent of the shallowness hit me at a certain point when I was out exploring with 2 of my companions. They were having a conversation between themselves, I turned around to watch, and they're standing there like mannequins, with absolutely no expression, looking straight ahead at me; all the while talking to each other. Where's the immersion in that? As old as FONV is, the companions in that game were far more complex than what Obsidian created in TOW.
The one thing that I learned from these experiences, is to hesitate when either CDPR or Obsidian release a new game. I won't make a blind purchase from them now, that trust level has diminished. I still like those developers, and will follow any games they're working on, but I'll wait for some reviews before making an actual purchase.