Brian mentioned that I should put my write-up here, so here we go...
Monday, I finally beat Immortals: Fenyx Rising. I'm not a fast gamer. It took me about 68 hours to upgrade most of my abilities and finish the story. I didn't 100% it, though. I probably could have spent at least 80 hours total on the game if I wanted to try to do everything. Maybe more.
But the game was absolutely amazing. In fact, I think it was probably my 3rd favorite game of all time, after Skyrim and Breath of the Wild. The game play is a lot like BotW, but there are differences. Overall, BotW has the edge on being a better game, but Fenyx Rising actually does some things better.
Similarities:
They're both open world games with regions on the map that are revealed when you climb a tower/statue. BotW has "shrines" that are like small puzzle-based dungeons that give you a reward that you can use to upgrade your health or stamina. Some of the shrines are combat-based. Fenyx Rising has the same thing, only they're called Vaults of Tartaros. Most are puzzle-based, but some are combat-based. The reward in FR is Zeus's Lightning that goes toward upgrading stamina. Both games, you can climb everything, except you can't in shrines/vaults. Both games feature gliding. Both games have potions for health, stamina, attack, and defense that you can craft out of foraging. The gameplay is very similar. Even the overarching format is the same. In BotW, you have 4 Divine Beasts, which if you beat them all, each one aides you in fighting the final boss. In FR, you save 4 Greek gods, and they end up aiding you in fighting the final boss. Lol, they figured out how to be a blatant rip-off, yet create a completely different game.
Differences:
Fenyx Rising is based on Greek mythology, and it does the story much,
much better than BotW does its story. In my opinion, FR's vaults are probably a little better done than BotW's shrines. In FR, all of the good guys, except the gods, are turned to stone, so you don't have any interaction with friendly NPCs, like you do throughout BotW. That's one downside. Because of that, FR feels more like a game, while BotW feels more like a life experience. That gives BotW the edge. FR isn't nearly as big and varied as BotW. BotW has 4 "Divine Beasts," which are like their larger dungeons, and they're completely different than the shrines. FR has a few larger dungeons, but they're just bigger vaults, so they're not that much different. Having said that, the vaults do have a lot of variety to them. And I think the final boss sequence was done a lot better in Fenyx Rising. Also, FR has what they call "Myth Challenges" scattered throughout the world. They give you coins that allow you to upgrade your abilities, and they're really fun to do. Those are some of the highlights of the game.
Overall, BotW is a little better game, and the atmosphere is different (but great) in both games. But even though I'm comparing Fenyx Rising to Breath of the Wild so much, it does stand as an amazing game on its own right. I highly recommend it to everyone.