The last game you completed

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A small indie game called The Bug Butcher. It's a really unique, responsive, fun as hell Shoot 'Em Up game that deserves more attention. I played the local co-op with a buddy of mine on weekend and we had a lot of fun going through couple of stages. I highly recommend this game to anyone who's looking for some fun arcade shooter experience.
 
Another game crossed off the list. This time its hagane the final conflict on the snes!

First impressions was good. After playing dracula x, hagane was a breath of fresh air with its variety of (plentiful) weapons, acrobatics and hack and slash combat. The whole thing reminds me of shinobi 3.

The real highlight without a doubt was its aesthetics. The whole thing has a weird fusion of traditional japanese culture with cyber technology. Its so good that i barely noticed how graphically it was (it doesn't utilize mode7 apart from one section).

Unfortunately its biggest problem is the platforming. Your protagonist can't jump forward very far and being a metal cyber ninja thing presumably you're pretty heavy. But seriously its a massive issue as even the most simple of jumps is difficult as our hero plummets like a rock. The last 2 levels where you're under a timer is just made harder by crap jumping controls. With some minor tweaking the game could have been truly excellent, instead it sits as a frustrating experience at worst and a guilty pleasure at best.
 
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Idk if that can be taken universally as "completed" but to me since I started playing League of Legends it was always my goal to get to Diamond level, which I did and felt pretty awesome. If you are familiar with the game, my promo to Diamond was first two games losses and last three wins...... yep that dramatic was that promo :LOL::)
 
I suppose i'll add it here. i played press any button. The gameplay is simple enough, but really its just a platform to tell a touching story and conversartion. It starts off as simple reflex test, eventually the software AI (A Eye) starts to talk to the player. In the short time you have together it tries to make a better game and try and understand the humanity/emotions and try to get to grips with events revolving around the scientist who's conducting the experiments.

its not long, maybe an hour and i got it for free (which is probably why it got very positive reviews) . would i recommend getting it? probably not but if you get the chance to try it its recommended.
 
Another casual game to add to the completed list: Doughnuts and justice. A side scrolling arcade shoot-em-up as you dispense justice across 5 stages and eat doughnuts along the way. its your typical fare i wouldn't say you're missing out on much if you ignored it. There are issues with slightly ropey collision detection (stage 4 with laser rifles got irritating) and the game sort of loses steam by the end. The last stage is just the final boss and the bosses in this game are easiest part of it.

after beating the game you could try boss rush mode and unlock hats that give you stats and abilities. again, nothing spectacular.
 
Adding this one to the list. This time its Stacked by doublefine. Its interesting on an artistic level but besides that its fairly simple/easy puzzle game. Thank god. Now, if you just to beat the game and not bother with finding multiple solutions, you'll blast through this game in a single evening. Most of the solutions are easy peasy but there are solutions that are quite cryptic or require some creativity.

besides finding solutions to all the puzzles, collecting/stacking into all the unique dolls and hi jinks challenges, there is DLC as well. Again nothing too difficult, it has multiple solutions to a problem and you even have hobo shamans to give you hints if you can't be bothered with the ingame one. The stand out thing about the DLC was getting round the ghouls and resorting into trapping childen in cages to be used as live bait for ghouls. Failing that throwing stinky cheese at them.

One thing i should note about the game is that the frame rate is locked at 30fps. I'm not entirely sure whether this was a technical issue or an artistic one as its suppose to resemble old timey projection movies that didn't run at 60fps. Not sure if thats annoying or acceptable.

So should you get it? Well, for a super dirt cheap price, maybe but its not long enough to deserve full price.
 

Zloth

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Final Fantasy 7 Remake is done! Well, the first round through it, anyway. I haven't done Yuffie's "intermission" or tried any chapters on hard mode yet. The game took extra long when I got the Universal Unreal Unlocker that let me unlock the camera and take more screenshots. I recorded a record number of cutscenes and battles, too. Visually, this game was incredible. The music was very well done, too.

Anyway, I'll put a review over in the topic for the game.
 
i have completed a couple of games.For now i'll mention just the one. The minecraft-esque roguelike Eldritch. Its procedurally generated but merifully not too hard. Best option is to take it slow and if you get the right upgrades and abilities the game is a cake wake on the first try.

Would i recommend it? meh, you won't be missing out on much. The whole thing is a bit rinse and repeat in the gameplay department, but i can see effort went into it and for some reason i found the game weirdly compelling that i wanted to finish it off.
 
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I usually beat every game I start except those who aren't meant to be "beat" like multiplayer games, racing games and such.

The last game I completed is The Long Dark's story mode.....until a new episode comes out.

The ones I gave up on (I swear I'll beat them eventually, it eats at me. Doesn't help I usually play everything on hard difficulty if there is one)

- Resident Evil 1 on my original PS1. Got pretty dang far, pretty sure I backed myself into an unwinnable state. It's been a couple years.

- SWAT 4 if I could just accept an unperfect score I could play past Old Granite Hotel and not hate myself. Been 3 years.

- Off-Road the Baja on my SNES. I started it, I'll finish it but these CONTROLS ARE BAD. Been a couple years.

- Company of Heroes 1. Mortain Counterattack broke me. Remember Matt Damon in Pvt Ryan sitting down crying his heart out in the chaos? Been about a year.

- Crash Bandicoot 2 on PS1 : There is one back breaking level where your running towards the camera. I have 90% of that game in the bag, this last stretch is so hard.

- Hidden and Dangerous 2 : I usually play this one for a while and put it aside. It's so brutal. I don't even remember what mission I was at last time. It starts in a ruined town. LAst time I played was 2020 I think.
 
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Oh yeah I'm giving up on Descent. No shame with that one. I started on Ace made it to level 12 and the hit scan enemies are just so insane I might start over a difficulty lower but the palate cleansing is taking a WHILE. I have no desire to play any more of that game for now.
 
Another game to cross off the list. This time its the return of the obra dinn. Play paranormal insurance investigator and find out what happened to the crew of the ship.

Won't lie, how the lucas pope did a damn fine job with the game. It grabs your attention almost immediately and keeps your attention all throughout. I won't spoil it, but the best way to describe my feelings in the first hour was this:


"hmm what happened here. Serious violence! Time to don my detective cap."

"damn things went south! what happened? we'll know more if we progress on... Oh look, there's a body here in bed..."

"Damn! What the hell is THAT?! God damn!"

*finds other body*

"BLOODY HELL!"


I think the way how it makes it so shocking and powerful is actually being there to witness it in person. Even as an outsider its no less shocking.

So no surprises, i found the game bloody awesome and well deserved the praise. There are criticisms. mainly identifying most of the crew is tough and boiled down to mostly trial and error randomly/systematically picking answers until i got it right.

For example take the 4 Chinese topmen. how do i know the name of man that got electrocuted? i know, i'll guess all of them as having died from electrocution and wait for the game to confirm. Rinse and repeat.

Sometimes you have one clue to go on, maybe a voice, maybe how they refer to other people, their clothes and who they generally hang around with. For example, the Russians would hang around with other Russians or the Indian crew sleep in hammocks close to each other. That said, the clues are there for a large portion of them, but its not always clear.

But that said, despite that flaw the experience was brilliant. I whole heartedly recommend playing it.
 
Thanks for that write-up, it's been on my wishlist forever in a sort of 'I wonder' limbo. You've just made it 'go for it' :)


Glad to hear it. As is always my recommendation: get it on a sale. The game took me 9.1 hours and a third of that was me just scratching my head systematically identifying all the crew. But the tale of misfortune is pretty engrossing. Your mileage will depend on your patience, observation and lateral thinking skills to identify people. hell, for uniforms its as simple as wearing certain hats, the buttons on the coats, the type of coat (long, short, tailed etc) etc. But my advise is to go through the entire story provided to unlock the entire story and hopefully more clues to solve previous events if you get stuck identifying people. Thankfully as more and more people are crossed off the list, the easier it becomes.
 
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I usually don't get to finish games much anymore, for one reason or another. But I picked up Days Gone on sale and it really hooked me in. The idea of bombing around the pacific northwest of the USA on a motorcycle in a zombie world felt fresh. The world felt alive and "used". The environmental artists did a really fantastic job. I was actually sad when it was over and disappointed to learn the sequel got cancelled.
 
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What was the last game that you completed, and how would you rate it?

Completing games is not something I do often. The most recent game I completed was Halo Reach for the MCC on PC. I had originally played it on 360, but I barely remembered the campaign so it was great to get back in it. I haven't played much of the multiplayer, but I'd give the campaign 8/10 (nostalgia could play a big part)
Call of duty WW2.. I can say at least I enjoyed clearing out those Nazis. It felt awesome liberating france along side its allies.
 
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Add another indie game to the list. This time its Deadbolt - a 2d stealthy/hotline miami mashup. You play as a reaper who cleans up the criminal (undead) underworld on behalf of his mysterious employer; the candles.

What starts off as simply killing zombie gangbangers quickly escalates when a mysterious drug called ash appears on the scene. Things spiral out of control and soon you're sent to clean house destroying drug stashes, cleansing hideout/strongholds and good old espionage to uncover info on your next lead for the truth. Players will be pitted against the vampire mobsters of the 1000 yr royals, the highly trained dredged (skeletons with a passion for military weapons) and even the (yakuza-eque) demons who for some reason have gone behind their demonic leader to do a job on the side for the dredged....

Needlessly to say i'm a big fan of the lore. What tidbits of it lore is great and its filled with sadness and irony.

Gameplay wise its standard fare but its well done and very playable as you can take a stealthy approach hiding in the shadows and using melee weapons for the job or you could go in guns blazing and hope for the best. Knowing when to employ sneaky tactics and when to go all out will serve you well.

There's some pretty varied gameplay, enemy types and you get tasked a variety of jobs and scenarios. Sure you might be tasked to investigate a nightclub, but soon you realize its an ambush and the 1000yr royals have sent their vampire wetwork squad to take you out. Another you're tasked to kill the dredge's chief engineer and discover what they're building. The only problem is that the paranoid nutjob has bobby trapped his entire home and you have to navigate through it all to get to him....

Another highlight is the soundtrack, the guy who did the risk of rain OST also did deadbolts and its a varied mix. Highlight being the rock music when you fight the devils.

I do have a few niggles with the game, its not 100% perfect gameplay wise the main one being over lapping item hell. Want to escape in a vent but instead of getting in, you pick up a weapon and its too late. Secondly, collecting tapes is a chore as enemies give you a chance to drop tapes. So it might take multi plays to get the tape finally. thirdly, don't bother trying to buy all the weapons; you don't have enough souls to buy every item. To be fair, you don't need to, but make a wrong move and you might be in trouble. and makes your life that bit harder.

The game didn't take me too long to beat, just clocking in 6 hours but i didn't collect all the goodies didn't bother to 5 star all the maps or unlock all the achievements. Whether you want to play the game again on hardmode to unlock the final hidden tape is up to you. But to its credit, there are mod tools and custom maps to play so if you need more deadbolt, you can have it.

So would i recommend it? For the price i got it for i say it was worth it.
 

Zloth

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I haven't done Yuffie's "intermission" ...
Finished Yuffie's DLC. It's OK, but definitely not as good as the main game. There's only a couple of chapters and there isn't all that much to them, story-wise. Yuffie changes up the battle system, though, which makes it all worth playing. The Fort Condor mini-game is actually pretty good, too.
 
So yeah the other game that i finished recently (well nearly 3 weeks ago) was All walls must fall. A tactical strategy game set in an alternate future where the cold wall never ended.

As i mentioned the game felt like a mess. The turn-based like movement in real time makes the whole thing feel clunky/unfinished. hell in fact it was the feeling for pretty much every part of the came felt "unfinished". Some (or probably most of it) is my fault as i didn't pay attention or find it intuitive enough.

Combat whilst simple enough. It's turn based but its difficult to determine who will shoot where so i can't matrix dodge around like i should do. The special abilities whilst interesting (either rewind time / undo an action) is tricky and i never got my head around it. If its any consolation, you do get a cool animation of the combat at the end to show the combat in one fluid motion and appreciate the carnage that occurs.

I also have other issues with the gameplay. The random nature of the discos means that playing some levels is a chore and when you have a time limit it becomes even more harrowing as more and more enemies just spawn in whilst you fruitless open every door to find more TP (timepoints) or your bloody objective.

The second issue is the stealthy aspects. They aren't perfect. you can smooth talk your way past guards for the most part, playing to their various personalities. The problem? you have no idea which dialogue will relate to which attitude. Admittedly some are obvious enough (like if you act flirty etc.). But sometimes it just random. Especially when they ask for names. Its completely random and its a crapshoot whether you have to undo the conversation etc eating up valuable resources.

The second is the randomness of maps that some areas are so well guarded its near impossible to not get into a fight. although in hindsight, if i went into a mission without a gun i suspect i wouldn't have any problems just walking around....So probably my fault....

... But on the flip side, i can't climb over sofas or smash down shelving or other objects. Why is this an issue? Well, i had the idea of avoiding the front/back doors if i could make my own entrance. The plan is simple, go around the outside to a quiet corner and break a wall and waltz in undetected. The problem? if there is a shelf or a sofa on the other side you can't move past it. I don't believe you can smash/break them so effectively you're walled out. Which is stupid. Either i have to get lucky and find a wall that has nothing on the other side, or i might as well save my time and just go through the front or back door. i suspect its probably more useful as an escape strategy from the inside.

Story wise i never really got into it. its a time travelling mess. i suppose that's the point as an agent with time travelling powers even you would get confused. Especially when certain conversations stop making sense and the final mission sort of suggests that perhaps this isn't the first time you've done this... Like groundhog day but without the memories to remember it.... Until you came along...

The plot twist 4th wall breaking ending is pretty cool, but as the antagonist believed i wouldn't care or bother enough to change the ending. And he was right. I had enough of the game even though its not very long, but needing to do effectively a passive run to get the better ending put me off. We've already gone through the issues with the stealth aspects.

So was it worth it? honestly i'm not sure. I would say no, the game has issues, but i think some of it was my fault.
 
Another indie game i completed. This time its Noita. its a roguelike indie sandbox game with modding tools. Thank the man who modded out the roguelike elements or i wouldn't have seen the end of the game at all.

The premise is simple enough, you are a wizard of sorts on his way do to the very depths of the earth to open a vault with unspeakable amounts of wealth. The thing that stands out for noita is without a doubt its physics engine. Watch, soil, lava, acid and various other objects put most sandbox games to shame. I especially like how fire just keeps going burning everything in sight or how acid just dissolves objects and the surroundings given time.

make no mistake this game is super tough. The first 2 or 3 levels shouldn't be a problem. But get to the ice caves and the game ramps up even higher when you eventually come across futuristic enemies like jetpack welding grenadiers, goblins armed with high powered sniper rifles and even miniature tanks. And that's for starters, get even deeper and you'll come across killer robots and drones complete with forcefields, massive spiders, explosive spewing plants, wizards and psychic monsters that will toast you in seconds.

Honestly a bit disappointed as to what the game was. I was hoping for a relaxing sandbox exploration game and what we got is a roguelike and the last boss is just harrowing stuff. Don't expect that its like minecraft/terraira where you can mine/pick your way through the tunnels. Most of the projectiles don't penetrate rock or even dirt sometimes. The explosives you can carry are only 3 per section so don't expect them to mine a safe tunnel down to the exit.

Being Random generated maps for roguelike, you could be given some serious mixed levels. Some are easy others not enough goodies and downright bs. I started 2 areas with enemies literally at the entrance. One time it was nest of lava filled wasps the other was when a goblin commander who could spawn enemies standing on the other side of the tunnel.

So do i recommend it? As a game... personally not my cup of tea. I generally hate roguelikes and really i think the mechanics/physics engine (which is very cool) would really be awesome in terraria like game.
 
Another indie game i completed. This time its Noita. its a roguelike indie sandbox game with modding tools. Thank the man who modded out the roguelike elements or i wouldn't have seen the end of the game at all.

The premise is simple enough, you are a wizard of sorts on his way do to the very depths of the earth to open a vault with unspeakable amounts of wealth. The thing that stands out for noita is without a doubt its physics engine. Watch, soil, lava, acid and various other objects put most sandbox games to shame. I especially like how fire just keeps going burning everything in sight or how acid just dissolves objects and the surroundings given time.

make no mistake this game is super tough. The first 2 or 3 levels shouldn't be a problem. But get to the ice caves and the game ramps up even higher when you eventually come across futuristic enemies like jetpack welding grenadiers, goblins armed with high powered sniper rifles and even miniature tanks. And that's for starters, get even deeper and you'll come across killer robots and drones complete with forcefields, massive spiders, explosive spewing plants, wizards and psychic monsters that will toast you in seconds.

Honestly a bit disappointed as to what the game was. I was hoping for a relaxing sandbox exploration game and what we got is a roguelike and the last boss is just harrowing stuff. Don't expect that its like minecraft/terraira where you can mine/pick your way through the tunnels. Most of the projectiles don't penetrate rock or even dirt sometimes. The explosives you can carry are only 3 per section so don't expect them to mine a safe tunnel down to the exit.

Being Random generated maps for roguelike, you could be given some serious mixed levels. Some are easy others not enough goodies and downright bs. I started 2 areas with enemies literally at the entrance. One time it was nest of lava filled wasps the other was when a goblin commander who could spawn enemies standing on the other side of the tunnel.

So do i recommend it? As a game... personally not my cup of tea. I generally hate roguelikes and really i think the mechanics/physics engine (which is very cool) would really be awesome in terraria like game.

I remember reading about this game. It looked like it might be fun to mess around with the variety of weapons/loot you can find, though I'm terrible at real time platforming even without being shot at and needing to shoot back.
 
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