There is more though, stuff like shadow flickering and weird-looking graphics through DLSSR. I'm sure the Denuvo protection is also not helping, but the latter is pure speculation on my part.The PC Gamer review found that the issue hitting framerate is the NPCs. Having just a few isn't a problem, but in town, they kill the framerate. What's more, they do it by spiking the CPU! Dumb the graphics down to 1990 graphics and you'll still have problems. I didn't pay attention enough to find out if there's a limit on how many cores get used for the calculations. If it's all done on a single thread, even a beefy CPU won't help all that much more.
Yeah, I could live with 50+.I don't really care, though. By the sound of it, you can get 50+ f/s outside of town without too much trouble. For a game like this, that should be all I need. Close counts in horseshoes, hand grenades, and when dropping tornadoes on your foes.
This just in: I met a giant red dragon in Devilfire Grove. It didn't like me trespassing and I wouldn't say I liked it breathing fire on my pawns, so I ran past it. Now the dragon is confused and probably even angrier the next time we cross paths.You will tell us about your exploits, right? I need to know when to send the passkey to Capcom so they can get to their recent code changes.
Wakestones and rift crystals - bah. Just cheats to make the game easier and, from the reviews, there's no need for that at all. I guess the warp location marker simply shows you where fast travel locations are? I would be more likely to pay to keep those from being marked than the other way around.
It is consumable, so when you use it, it is gone. "Obtain an item that allows the Arisen to edit their own appearance or the appearance of a pawn. It can be used only once when visiting a barberie.The character editor is more concerning. I think this must have been what FextraLife was talking about. Like, there's a way to edit your character in game, but this DLC makes it so you can do it anytime, or something like that?
The sad part is that the developers most likely did not want this shait in the first place, but then you have these greedy executives who do not care. The insane amount of money they will get through these microtransactions overshadows negative talk about them. The biggest part that infuriates me is that by having this type of microtransactions in the first place in a single-player game (which in itself is dumb) is that they can adjust the difficulty in getting the same type of currency in the game, making people more prone to buying into them or getting a worse experience because of it.A lot of games like to put these stupid cheat microtransactions out there. "Make the game easy by paying more money! Sure, you could lower the difficulty, but you're too good for that!" There's a psychology paper in there somewhere for sure.
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