Is there any decent RPG set in the Arthurian mythology? The Round Table is a natural base for various warrior classes, before heading for Merlin and his classes—is it not?
Check this: https://store.steampowered.com/app/1157390/King_Arthur_Knights_Tale/Is there any decent RPG set in the Arthurian mythology? The Round Table is a natural base for various warrior classes, before heading for Merlin and his classes—is it not?
Xplosive stuff…Rocket Propelled Grenades are my fav game type
Check this:
Rocket Propelled Grenades
this game
Wikipedia page
I didn't know there was a Tomb Raider around this theme.
some players getting super powerful because they are exploring every bit of the game while other players stick much more closely to the main quest
But there's no harm in some basic strategic choice in an RPG, is there?
Is it single player or online? If its single player, who cares if others are more equipped than you? and if its online, the devs must have thought of that already and reward those who spend more time playing.
design a final battle that will be a good challenge for both of them. If you design it around the level 50, highly experienced player, poor level 30 gets trashed
I don't see the problem with this. If I'm the level 30 guy and get hammered, a quick search will tell me I need to do more quests to level up before tackling final battle.
They could. They could stick a level requirement or just a suggestion that you not try until you get to level X. The optional sidequests would be more like electives in college: you can pick the sidequests you want, but you need to pick at least some of them.I don't see the problem with this. If I'm the level 30 guy and get hammered, a quick search will tell me I need to do more quests to level up before tackling final battle.
Nah, that's not really what the player are looking for, IMHO. Just because somebody wants to get through fast doesn't mean they want it to be easy, they just want it to be shorter.Alternatively, have different difficulty levels so L30 can complete game on Easy whereas L50 should have a good chance on Hard. Loads of games work that way.
The PC Gamer review found that the issue hitting framerate is the NPCs. Having just a few isn't a problem, but in town, they kill the framerate. What's more, they do it by spiking the CPU! Dumb the graphics down to 1990 graphics and you'll still have problems. I didn't pay attention enough to find out if there's a limit on how many cores get used for the calculations. If it's all done on a single thread, even a beefy CPU won't help all that much more.I tried Dragon's Dogma 2 and it was a mess for me. I knew what I was getting into watching YouTube/Steam reviews, but I had to see for myself. The game is incredibly poorly optimized, like some of the worst I have seen for some time so here is at least a warning for anyone wanting to try it out: You will need a MONSTER PC to run this smoothly and even then you will see performance issues.
You will tell us about your exploits, right? I need to know when to send the passkey to Capcom so they can get to their recent code changes.At least I have the Dragon's Dogma: Arisen, which runs well, looks all right and is a joy to play!
Wakestones and rift crystals - bah. Just cheats to make the game easier and, from the reviews, there's no need for that at all. I guess the warp location marker simply shows you where fast travel locations are? I would be more likely to pay to keep those from being marked than the other way around.One weird thing Capcom also did was to introduce character change as an MTX option while at the same time not informing more about how you can also change your appearance IN the game through currency you accumulate on your journey. So now you have tons of reviewers bashing the game because they believe this is the only option. It also definitely does not help to have tons of MTX options juuust after release when they already know about these bad performance issues. That is like putting out a fire with more gasoline...