RFG_HCK
Registered Developer
We had a missile battery in Everspace 1 that worked similar, so I think we'll try to bring that back, yes.Can we get a weapon that launches hydra onto ships to drain energy from them?
We had a missile battery in Everspace 1 that worked similar, so I think we'll try to bring that back, yes.Can we get a weapon that launches hydra onto ships to drain energy from them?
Hmm... never thought of that. Noted!I think the community absolutely needs to know this.........will Erik be the voice of a character in game?
No, I doubt that.Will a Intel HD Graphics 2500, 64MB VRAM, run EVERSPACE 2?
I guess that question goes to @RFG_Erikwhats ur go to snack while working? hehe... did u learn german? goodluck and more power guys!
Getting the Beta release ready and shifting over to the Early Access, which is planned for the end of the year. Meaning: new locations, enemies, devices and well, almost everything.What are you guys working on now?
This is kind of a broad question. I'll try to put it short and precise. We started from scratch with the experience from past projects (e.g. gof and ES1). Some features, that worked for us, were refactored and reused. I cannot tell too many specifics of the early days, as I joined only a few years ago. So the most important moments so far, were the Kickstarter planning and launch, the Demo, that shipped after the Kickstarter's end as this was the first time players might actually get a glimpse of whats to come and lastly the release of the Alpha. From this day on, it's a live project, which will receive more and more updates and hopefully more and more players!tell us a bit about how was the development process, important moments;
also,minimum settings to run the game will be?
To put it simple, one of the most important questions is always: Does it make fun? A lot in our games revolves around shooting, looting, exploring, progressing and flying with a ship in space, naturally many features support these aspects. That doesn't limit it, though. If we decide to implement some kind of mini game, trading, crafting or big systems like that, we find a way to do so. But at the end if always comes down to the fun-question. Of course, there's also budget (time and money).When designing new game mechanics for the sequel what was the thought process behind it?
See my upper answer. It's really quite hard to tell yet.What are the requirements to play Everspace 2 on 1080p with 60fps?
Where in Everspace 1 you had like 7 sectors with around 5 locations each. In Everspace 2 you have 8 sectors and we plan on having around 100 hand-crafted locations spread all over them + randomly generated locations (which was the default in Everspace 1). The location size is also bigger in Everspace 2.How much bigger would you say everspace 2 is compared to the first game as in environment size the rang of different weapons and their capabilities and the range of ships in the game?
Not at this moment.Are there any plans for co-op down the road?
Nope, sorry pal. Classic pay to play as we strongly believe there should be no micro transactions in single-player games. But there is still a chance to win an access-key for the Early Access, which will transform into the full-release version. Feel free to join our discord to learn more about that.Is this free
That's quite subjective. I'd say it's always hard to develop a quality game over several years. But it's not like we don't know what we're doingHow hard was it for you to make the game?
Being fans of puzzles ourselves, we are heavily invested in them. Though, the game is not focused on those entertaining riddles. We try to find a proper balance between the shootin' n' lootin and sitting back and take a moment to think. We also try to find a good range of regular casual-easy stuff to rarer hit-your-head-on-your-desk.How heavily are you invested in puzzles aspect? It seemed pretty cool that you have them in game like this, so i was would there be more challenging ones, how often we expect to encounter any sorts of puzzles on the way?
Right now, this would obviously be PC. However, we have a strong hunch that ES2 will play absolutely amazingly on next-gen consoles, but we haven't even looked into porting to those, yet.What would be the best platform to play Everspace 2 on?
Modding is something we would love to do but it is not planned or being focused on right now. First of all we have to decide what can be modded and if this makes sense at all.Will Mods be supported?
There is a ship (sentinel class), that looks like a classic Jedi Starfighter... there are tons of ship designs that look amazing.
We have the game running in the office on different machines ranging from GTX 970 to RTX 2080Ti. Poorest to best experience. Most are on an RTX 2070 Super with 2k/60 FPS.What graphics card will I need to play?
When we release it somewhere 2022 it would have been in development for more than four years.How long was the game in development before release?
Oh yeah, probably!Will there be a version for next-gen consoles?