Some people dislike Dragon Quest for being always the same and not having the melodrama of Final Fantasy or the gameplay ideas that some other series put in. But the thing that makes Dragon Quest great is that everything has been honed for decades to consistently deliver the gameplay everyone knows and at the same time becomes comforting. Its greatest success is reliability and enduring appeal.
I've actually
played a lot of Dragon Quest; haven't finished a lot of Dragon Quest (only 4, back when it released on DS), but definitely played probably a couple hundred hours of it and I love that it's generally very light on storytelling.
I quite loathe Final Fantasy. I've experienced quite a lot of its storytelling through completing 6 (which I hated) and playing a lot of 14 and it's exactly that, melodrama, just stuffed with it. I can't help but roll my eyes and sigh when folks talk about the deep storytelling in the series; it's utter nonsense.
I also understand what you mean about that.
We've gone past the times when we were expected to read the manuals before starting a game. That is something that is lost in emulation. Most games these days don't even have manuals.
Prima strategy guides, while coming a bit later, were a bit part of the experience and maintained coherence with the gameworld. Something for the dedicated fan to really go into everything the game had to offer... and even then some stuff might still be hidden.
It wasn't written like a hack to exploit the game - because if you're exploiting the game you're kidding yourself, I think. A game (computer or not) is only worth what its rules define. If you can't win within the context of the game's rules, then you're not playing the same game.
I really appreciate that the guides aren't just datamined, optimized walkthroughs. Funny thing is, I play quite a lot of retro games and it only just occurred to me to look at a strategy guide for them as part of that fun. I only ever had one or two them back in the day with my NES, so it's nice to revisit it and have some help for the game without needing to turn to the internet and get immediate answers and optimal builds.
i've got paradise killer but not played it yet. its on my backlog among all the other games...
not heard of The
Immaculate Drag or OK/NORMAL so might add them to my wishlist and wait and see. Too many games for the time being.
i suppose Hypnospace is poseurish as its one of those games that tugs at my nostalgia of my younger happier years. Its mimics that loud geocities that makes both my ears and eyes bleed as to how garish it is. it's quite clever in some areas, but if you do focus on the objective (ie: do you job) the game is absolutely monotonous and boring. You don't get the chance to appreciate the stories or the work into making the sites and the story itself from various characters.
failing that, watch this video (assuming you haven't yet). It pretty much explains why hypnospace is special.
View: https://www.youtube.com/watch?v=SIkdvGMG4gY
Someday I'll finish Hypnospace Outlaw. I've played almost 16 hours of it through three playthroughs, each which end immediately following the time jump. It is great to revisit the 90's internet of my youth and the blogs many of us (my self included) used to create.
Hey, the power is still on! W00T!
Ugh, me too. The Last Remnant had that bad. Somebody found a way to cheese the game by avoiding almost all fights except the required ones until a certain point late in the game, then cheesing one of the side quests so you could do it over and over and make everyone powerful. Within a couple of months, that became "the best way to play." Anyone playing normally and asking for advice on how to beat a boss is getting told by a half dozen people that they have to start the whole game over and use the cheesy method. People started leaving negative reviews because the game "couldn't be won" unless you used those methods. Never mind all the people who beat the game before that tactic even came around.
I don't know what it is, but it's something I've observed in many different hobbies; people have this obsession with being optimal and, essentially, making things easy on themselves before they even get started.
I'm a (small) part of the offroading/Wheeling community and the general sentiment online amongst people is that you can't do anything without a bare minimum setup that far exceeds what is really necessary. Out on the trails, I've left people stupefied by doing things with my fairly basic vehicle that they insisted I needed a lot more to do; it's all part of that same internet culture where some sort-of "wisdom" gets passed down and circulated and it becomes fact.
Same goes for the Wargaming community. Don't use "x" unit because "x" unit is bad, rather than just playing what you have and learning how to use it effectively, even if it might be "suboptimal" *shock* *horror*.