Do you think many gamers are 'in control' of their habit? Has gaming become the equivalent of a socially acceptable drug?
I'm not talking about cellphone gambling games, as I think most people into 'real games' can easily see the foibles of them.
I'm talking about mainstream gaming, what are considered the 'real games'. Are we in a time period where the industry as a whole has lowered the bar of expectations enough that those who 'need' to game are going to buy something, anyways? There's a more or less direct comparison to the use of illicit substances, where a person gets hooked on high grade material, then as their addiction takes over, they succumb to the use of drastically lower grade substances. Often to their own physical harm and mental detriment, they carry on the throes of addiction regardless of any self-concern.
With games that are made today essentially, again like drugs, being 'cut' with diluting substances. Being force injected with 'forced inclusion', all having Denuvo stuttering fps with constant online checks, propaganda games to teach players the mystical arts of 'nun fu', more and more propaganda and symbols of propaganda being used in games, games being released unfinished and using a random dice roll to decide if the developer is going to patch the game until it's functional or not.
But people still are buying them, anyways? Do you think those people still buying games have free will, and are able to exercise choice anymore over their decisions concerning video games, or have gamers become the equivalent of digital homeless, camping out in their sidewalk tent cities, overseen and bullied by the local slum lord forum police, reduced to empty shells of human beings that exist at this point only to feed their addiction at the expense of all else?
I'm not talking about cellphone gambling games, as I think most people into 'real games' can easily see the foibles of them.
I'm talking about mainstream gaming, what are considered the 'real games'. Are we in a time period where the industry as a whole has lowered the bar of expectations enough that those who 'need' to game are going to buy something, anyways? There's a more or less direct comparison to the use of illicit substances, where a person gets hooked on high grade material, then as their addiction takes over, they succumb to the use of drastically lower grade substances. Often to their own physical harm and mental detriment, they carry on the throes of addiction regardless of any self-concern.
With games that are made today essentially, again like drugs, being 'cut' with diluting substances. Being force injected with 'forced inclusion', all having Denuvo stuttering fps with constant online checks, propaganda games to teach players the mystical arts of 'nun fu', more and more propaganda and symbols of propaganda being used in games, games being released unfinished and using a random dice roll to decide if the developer is going to patch the game until it's functional or not.
But people still are buying them, anyways? Do you think those people still buying games have free will, and are able to exercise choice anymore over their decisions concerning video games, or have gamers become the equivalent of digital homeless, camping out in their sidewalk tent cities, overseen and bullied by the local slum lord forum police, reduced to empty shells of human beings that exist at this point only to feed their addiction at the expense of all else?