The most recent addition to the Space Wreck fleet - "Sprīdītis". With a crew of up to 12 and space for cargo, this small relay ship was usually dispatched to fix mining equipment wherever needed.
oh good idea. good luck. I'll be waiting to be able to play itView attachment 165
Umm, hi!
I am hobbyist game developer (I was full-time but the company kind of went down) and together with my friend, just two of us, are working on a computer RPG, inspired by the original Fallout games of '97 and '98 as well as some ideas from New Vegas.
The game is set in relatively near future where space colonization has just started but not yet evolved pass the Solar system. Emerging market becomes a boiling pot since political systems on Earth are not ready to deal with companies so far out and away from their reach. Worker exploitation together with harsh reality of living in space drives a conflict between employees and employers which results in wide and unexpectedly bloody clashes in Asteroid Belt. The game takes place decades after the violent conflict; you are newbie captain fresh out of Space Academy on your first voyage. Unfortunately, "space pirates" attack the ship, damaging the engines. While you manage to escape from immediate threat, you are stuck in so called Junkspace among space wrecks. Only hope - getting a replacement part, a Fuel Controller Chip, from one of the wrecks.
And that's how the game begins.
View attachment 164
Most notable feature is probably the primary focus on non-combat solutions. While you can attack and murder anybody you see, any NPC, the game can (and is intended to!) be completed without ever spilling a blood in various ways. Every quest has more than one peaceful solution (+ always the violent one, if you want), there are skill checks everywhere and your decisions carry consequences. Not only game has multiple main endings, each of them has variations in form of different NPC/location fates you have impacted, not unlike classic Fallout games.
So yes, this is a game we are making and I am hoping there are people that - in the era of Fallout4s - that still can appreciate the hardcore role-playing focus of original games. At least that's what we are shooting for.
Steam page is de facto our homepage: https://store.steampowered.com/app/1063540/Space_Wreck/
View attachment 168
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P.S.
This can probably be considered shameless plugging but it's very hard to fight for exposure these days so I'll take what I can get. If I am not banned and deleted immediately, I'd love to post some progress updates time to time, like I do on RPGCodex, RPGWatch and GameJolt, and, if anythings picks your interest, I'd be happy to discuss it. I've implemented quite a few suggestions from people on message boards.
thats actually look niceView attachment 165
Umm, hi!
I am hobbyist game developer (I was full-time but the company kind of went down) and together with my friend, just two of us, are working on a computer RPG, inspired by the original Fallout games of '97 and '98 as well as some ideas from New Vegas.
The game is set in relatively near future where space colonization has just started but not yet evolved pass the Solar system. Emerging market becomes a boiling pot since political systems on Earth are not ready to deal with companies so far out and away from their reach. Worker exploitation together with harsh reality of living in space drives a conflict between employees and employers which results in wide and unexpectedly bloody clashes in Asteroid Belt. The game takes place decades after the violent conflict; you are newbie captain fresh out of Space Academy on your first voyage. Unfortunately, "space pirates" attack the ship, damaging the engines. While you manage to escape from immediate threat, you are stuck in so called Junkspace among space wrecks. Only hope - getting a replacement part, a Fuel Controller Chip, from one of the wrecks.
And that's how the game begins.
View attachment 164
Most notable feature is probably the primary focus on non-combat solutions. While you can attack and murder anybody you see, any NPC, the game can (and is intended to!) be completed without ever spilling a blood in various ways. Every quest has more than one peaceful solution (+ always the violent one, if you want), there are skill checks everywhere and your decisions carry consequences. Not only game has multiple main endings, each of them has variations in form of different NPC/location fates you have impacted, not unlike classic Fallout games.
So yes, this is a game we are making and I am hoping there are people that - in the era of Fallout4s - that still can appreciate the hardcore role-playing focus of original games. At least that's what we are shooting for.
Steam page is de facto our homepage: https://store.steampowered.com/app/1063540/Space_Wreck/
View attachment 168
====
P.S.
This can probably be considered shameless plugging but it's very hard to fight for exposure these days so I'll take what I can get. If I am not banned and deleted immediately, I'd love to post some progress updates time to time, like I do on RPGCodex, RPGWatch and GameJolt, and, if anythings picks your interest, I'd be happy to discuss it. I've implemented quite a few suggestions from people on message boards.