As I said in another thread, the main reason I quit BG3 and Rogue Trader was that they expected me to explore, and I didn't want to. The characters moved too slowly, and I dreaded having to backtrack. I just wanted to know exactly where I was supposed to go and go there. I felt like the games were just wasting my time.
I've played some games where I thoroughly enjoyed exploration, though. Palworld was one of those. Each new area was markedly different from the last and brought strange new pals to try to capture and new eggs to try to find and hatch. It felt like more than my curiosity was being rewarded. I was being genuinely rewarded with game-changing things for exploration.
In Soulmask, exploration was both rewarding in new materials and in new potential recruits. Atlas also had a system by which you had to explore new islands to get new blueprints, magical items and crafting materials. There was no looking around just to be looking around and possibly have a fight every now and then.
So what do you like/dislike about exploration and what makes it good or bad?
I've played some games where I thoroughly enjoyed exploration, though. Palworld was one of those. Each new area was markedly different from the last and brought strange new pals to try to capture and new eggs to try to find and hatch. It felt like more than my curiosity was being rewarded. I was being genuinely rewarded with game-changing things for exploration.
In Soulmask, exploration was both rewarding in new materials and in new potential recruits. Atlas also had a system by which you had to explore new islands to get new blueprints, magical items and crafting materials. There was no looking around just to be looking around and possibly have a fight every now and then.
So what do you like/dislike about exploration and what makes it good or bad?