Any game that makes me say just another 10 minutes ( 1 hour really ) gets my vote
I agree with your comments.I think to some people exploration is a reward within itself. I used to be the type who would religiously wander RTS campaign maps just to get rid of any mm fog of war left before finishing off a level. Now that my time is a lot more limited I dont want to spend it doing what I perceive to be useless busy work. Its also partly what often stops me playing through story game campaigns more than once.
Theres definitely differing tastes along these lines. Related to what I said above, I dont see time spent in an open world as any kind of holiday or downtime, I dont really care to exist in a game world playing a role that isnt myself, I just want to be engaged by the world, gameplay or mechanics and maybe watch a good story play out. The moment a mission is over is quite often when my brain starts thinking I should be doing something else instead. I do realize that engagement is subjective.
Kind of related, in more limited scope games I almost always explore all I can. In a Last of Us or Jedi Fallen Order I still want to see every scrap of the map I can find reasonably, because I know that theres a high chance theres something interesting to see or find there and the time investment isnt going to be crazy. Funnily enough I found Elden Ring to be the same. Even a weird enemy or view I knew would have been deliberately placed there for a reason and the art is so surreal and beautiful its worth it just to see the weird corners. Its also motivates you to go and do as much as posssible because levelling up is pretty helpful. In most other open world games I dont feel like the world is designed to be that big, and levelling up at a certain point is not necessary, its just full of...
Space for the sake of space, the only one that every really drew me in properly, mainly because of the world was Skyrim. To be fair I have complained that Elden Ring was too big. Probably because I spent a lot of time trying to do everything possible in one playthrough.
Fact is though they wouldnt make these massive open worlds if they hadnt been selling, seems we may have reached a bit of a tipping point in the last few years with Starfield and UBi games getting flak for it from a growing section of the community. And its not like theres not a whole universe of games outside of massive open worlds anyway, so its pointless to neg on the genre when you can just play something else.
Absolutely.But can you really say you've beaten the game if you haven't 100% completion rate?
These days there's a lot of choice and, perhaps, playing with these innate behavioural mechanisms is a cost-effective way some developers have found to make their games more compelling without making them necessarily better.
I guess the endgoal would be a game that could be explored forever, and played forever. That would be dangerous in a singleplayer game with one time single purchase sales. But on subscription services that's quite appealing. And, for the player, it would bring about a reasonable cost per minute played, all things considered... (not as good as a one-time single purchase, of course).
I had a former work colleague who, as of 2018, only played the original Starcraft. At that time Starcraft II had recently become FTP and I suggested maybe he'd like to try it. Nope, the original was enough for him and he must have used for thousands of hours at this point. It's all explored-out!
Agree with @Pifanjr here, I like to try for some achievements but I havent 100% anything on purpose. I play until I'm finished with a game, that might be when I've beaten the campaign or it might be when I get bored and move on.I agree with your comments.
I think there's something that ticks the obsessive in some of us, like the urge to unlock all of the map or, as has been the case in the last 15 years, the achievements/trophies, etc.
In the same way some sidequests or map sections are padding, so too are many achievements. But can you really say you've beaten the game if you haven't 100% completion rate?
That sounds like what some of the big companies have been chasing with live service games, hasnt really worked out for the majority of them recently.These days there's a lot of choice and, perhaps, playing with these innate behavioural mechanisms is a cost-effective way some developers have found to make their games more compelling without making them necessarily better.
I guess the endgoal would be a game that could be explored forever, and played forever. That would be dangerous in a singleplayer game with one time single purchase sales. But on subscription services that's quite appealing. And, for the player, it would bring about a reasonable cost per minute played, all things considered... (not as good as a one-time single purchase, of course).
Absolutely.
It might be because it's only written word, because I'm new in the forums and we don't know each other well, or because English is not my native language, but it wasn't apparent that I was being sarcastic...Agree with @Pifanjr here, I like to try for some achievements but I havent 100% anything on purpose. I play until I'm finished with a game, that might be when I've beaten the campaign or it might be when I get bored and move on.
It might be because it's only written word, because I'm new in the forums and we don't know each other well, or because English is not my native language, but it wasn't apparent that I was being sarcastic...
Out of the series I regularly play I'd say Yakuza/Like a Dragon is the one that is so packed with systems and subsystems that any of the most recent games (from Zero onwards, including the Kiwamis and Judgment side-series) are potential "desert island" games.
There's the main storyline, there are subquests that take longer to do than the main storyline, there are sidequests that involve complex and deep game subsystems, and there are achievements.
As you, I tend to disregard achievements - they feel somewhat artificial. However, the games also include a "completion list".
This, and the achievements, I think tug at our obsessive-compulsive side. I would not be surprised if hardcore gamers have, on average, more obsessive-compulsive traits than non-hardcore gamers.
The fact that completing that list usually involves being adept at various subgames makes it extra-challenging.
In addition to that former work colleague, I also have a friend I met at another forum that would always 100% every game he played, often to the detriment of playing a newer version that he would otherwise be excited for.
I particularly remember the case of Way of the Samurai, which is a series that is built on playing multiple times to see the whole story and everytime it unlocks more. I remember that he played the main story something like 60 times to "complete it".
It might be because it's only written word, because I'm new in the forums and we don't know each other well, or because English is not my native language, but it wasn't apparent that I was being sarcastic...
As a gamer, I get it - but I still did a double-take!All I had to do to get 100 percent was jump in some lava.