The new update V3.6 is finally online and it has become really extensive !
Here you can have a look at everything: https://store.steampowered.com/app/1453430/Behind_the_Horizon/
Highlights:
There are two new questlines and new cutscenes centred around the construction of two new buildings in Woodhome. The new buildings are
two museums one for gems and one for farming for the community in Woodhome. There are numerous great rewards for completing the collections. Contact person is Eugenia after the initial cutscene with Nira and Tom after the Museum of Agriculture was opened.
A gypsy family regularly visits Woodhome and sets up their stand in front of Tiffany's café. They offer goods that cannot be bought anywhere else. However, the selection and quantity is limited and varies with each visit. The contact person for the introductory quest is Tiffany after you have had breakfast with her.
Introduction of two new crafting stations. The first is the cheese press and the second is the loom. Both are used to process animal products. There are also numerous new recipes and plans. The construction plans for the crafting stations are available from Till the carpenter and Alfed and Magda.
Algae are making their way into Behind the Horizon. Algae can be planted and harvested, but they also grow wild and share the ponds with the fish. Recipes for food with algae have also been added.
The beehive has been added to the game. Placed near blooming flowers, it collects honey on its own, which only needs to be harvested.
3 new harvesting tools have been added. The magic harvesting basket, the magic harvesting sickle and the seaweed net. The first two are rewards in the museums, while the seaweed net can be bought from Alfred and Magda.
Salt has been added as a raw material for some new recipes. Salt can be found from time to time in stone deposits. There is also a crystal salt mine somewhere north of Woodhome that is waiting to be discovered.
The textures of all paths in the game have been greatly improved and now blend in much better with the landscape. Some plant growth cycles have also been embellished.
When building paths, only paths that can be laid and that harmonize with each other in terms of colour are now built next to each other. Otherwise, they have an border between them, which makes the transition visually more beautiful.
Farm plants and ground cover plants that consistently grow without a deficiency now have the chance to produce more or return seeds more often. It is therefore worth making sure that all plants lack nothing!
The player chests now have 10 instead of 5 different colours, which can be selected in the chests menu. In addition, the appearance of the chest has been changed.
All existing hardwood chests in the game score are converted to normal wooden chests when the update is started and the colour is reset.
The former hardwood chest becomes a transparent chest, which is considerably larger and, in addition to the 10 different colours, displays the first item in the chest on the chest. The blueprint for this chest is given to the player directly by Wilfried in the tutorial for a new game. For current games, the blueprint is in the kitchen of the farm.
I hope that these measures will lead to a really organised storage system for all items in the game.
The farm overview (CTRL) has been completely redesigned and, like the plant info on the farm, can now also be activated and deactivated directly in the quick bar using two new buttons.
A new element spell called Fire Magnet has been added. You can buy the formulas from Niall in his shop. The fire magnet draws all monsters in the environment that have no shock resistance to a point and burns them.
All changes are listed below in the patch notes. Additionally in the ‘Updates 3.xx’ section of the in game manual you will find all the information about the Update.
Have fun!
Jadawin