The games of the retail simulation craze...

ZedClampet

Community Contributor
Before this year and the surprise smash hit Supermarket Simulator, first person retail sims were somewhat rare. But after Supermarket Simulator, new first person retail sims came rolling in quite frequently thanks to a retail engine someone made for the Unity game engine. Below are all of these games that I'm aware of and a little snippet about each.

Linking to all these games would ruin the readability of the post, so I'll let you search Steam for them if you are interested. They are all easy to find.

Supermarket Simulator: This was the first and by far the most successful. You simply set up your ever expanding store and kept it stocked through ordering. Like most of these games, hiring employees was a thing, and they were sort of a mixed bag due to pathing. Most of the problems have been ironed out now, and the game has seen several large updates like the one recently that lets you customize all facets of your store (like walls and floors)

Clothing Store Simulator: Basically the same thing but with clothes. Obviously the shelving and products are different, and one nice touch lets you design your own t-shirts. The developers have continued to update the game, and it even has a sort of battle pass now that you can buy with in-game currency. The rewards are new types of fixtures, mannequins, clothes, etc. Out of all of them, I believe this one is my favorite.

Grocery Store Simulator. This one was the first to add multiplayer. When I played it, the rest of the game was a little barebones and difficult to manage. For instance it wasn't possible to tell how many of an item you had unless you just went around counting them. But playing with friends and family helped make up for that, and the game's hectic style played into that well. It's receiving one or two updates each month

Supermarket Together: This one is free and was the second retail sim to add multiplayer. The emphasis here is chaotic and nutty co-op play, and you'll spend a lot of your time chasing shoplifters and hitting them with your broom. In fact, if you let your line at the register fill up, every other customer in that wants to check out will become a shoplifter. The only thing for sale for this free game is a small supporter pack, and the game is being updated weekly.

Internet Cafe and Supermarket Simulator 2024: This is quite fun as you get to build PCs to place in your Internet Cafe, and all the customers have many different reactions they can have to what happens during their visit. When I played it, there was no store stocker, and I don't think they've added one yet, but the game is receiving regular updates and has other types of employees to help you out. The last update also made ordering easier.

Factory Outlet Simulator: Here you are buying equipment and materials and making your own clothes, including shirts that you design yourself. You then sell these either in your outlet store or to large retail outfits. You can take orders from other retailers and these missions are timed. You have to make a certain number of the clothing, pack it up in your truck and take it to the airport, the dock or the train station. It's actually pretty fun, and out of all of these games, this one is updated in the most, keeping an insane update schedule of twice per week.

E-Tech Simulator: I haven't played this one as it has mixed user reviews and the worst patch notes I've ever read. One of them simply says "Error" and the other one says "Employee Fluidification" whatever the hell that means. But, anyway, if you buy it you'll be running a tech gadget store. It also has co-op.

Candy and Toys Store Simulator: I haven't played much of this. I put out a row of candy and a row of toys and was absolutely mobbed by customers who kept coming and coming until there was nothing left to buy. I do like the graphics, though, and the urban setting. It's getting good user reviews, though, and monthly updates.
Tech Store Simulator: This just came out last week. It appears to be like E-Tech Simulator except it's good. Graphics are nice, probably the best of any of these games. Don't know much more about it at this point.

Retail Company Simulator: By the time this came out, I'd lost my will to live, so I haven't played it, but it has 92 percent positive user reviews, so there's that. I didn't like it, but I was over this whole thing by then. It seems like it might actually be pretty good.

Old Market Simulator: This one definitely didn't use the retail engine for Unity. It just happened to come out during the gold rush. In this one, acquisition plays an important role. You can order from the traders at the docks. You can go fishing and sell your fish, etc.

Pharmacy Simulator: Haven't played it. Apparently it is half-arsed and buggy.


The progenitors:

The Weed Shop games. Weed Shop 3 is the best retail simulator, period. Great game.

Store Simulator: I'd never heard of this until just now, and it seems to have come out a short time before Supermarket Simulator. It has Very Positive user reviews and seems to include some life sim features.

King of Retail: Much more detailed than this batch of recent games, and you can open stores all over the city.

My Grocery Store: It's kind of like Supermarket Simulator but necessarily different because it came out well before it. It's still under active development.

Game Store Simulator: Not much to say about this that isn't said by the title. You drive your truck to the wholesale store and buy games from different genres and put them in your store for sale.

Gas Station Simulator: Again, much more stuff in this than the recent batch of games.

Pumping Simulator: Run a gas station and convenience store. Have sex, have a baby. Keep improving your gas station and store.

Coming Soon:


TCG Card Shop Simulator: Coming this month. I've played the demo and it was pretty fun. You can pick up some packs of cards from your own store and open them looking for rare cards to sell separately. You also run gaming events and people come in, sit at your tables and play.

Farmer's Shop Simulator: Don't know anything about this.

Rich Dad Simulator: Despite the name, this is an ambitious game that's been in the works for years. Hopefully it will break the mold that is getting a little tiresome now and be a fun game.

King of Retail 2: Sequel to the game mentioned above. They certainly aren't using the Unity retail engine. Game looks to be even more ambitious than the first one.

It's possible that I've forgotten one or two, and I'm sure that more will spring up in the coming months.

There is an adventuring store game that came out in 2023 where you travel around fight stuff to get merchandise for your store. Unfortunately, it has an odd name, and I just couldn't find it to include in this post. There are also a few alchemy/potion games out there, but I've never played them.
 

ZedClampet

Community Contributor
Poor minion is parched and needs a Red Bull and oxygen fast!

Aha, I spy with my little eye market openings for:
♣ VHS video rental store—call it CluckFluster
♦ Game CD retail—let's say StopGaming

Great list!
Somewhere in that list there's already a Game Store Simulator.

You know, the world was more fun with video and game stores. Digital is better overall, but I loved shopping for games and renting movies.
 
I wonder what my dad would think if I told him you could play a game which replicated his job for half his life

the basis of that game reminds me of one a few years ago where you made apartments.
 

ZedClampet

Community Contributor
I wonder what my dad would think if I told him you could play a game which replicated his job for half his life

the basis of that game reminds me of one a few years ago where you made apartments.
News Tower is really fun. Besides building your tower and deciding where everything goes for efficiency and such, adding restrooms, break rooms, printing rooms, etc. (kind of like any tower game), you have to decide which stories to chase, which reporters to send, and which articles will make your paper. Then you lay it all out and start printing. There are also random events you have to deal with.
 
What do you think is the fascination with these types of games as of late? Is there some cultural zeitgeist that's pushing these things out at such a pace?

Personally, I don't think they're much for me. I have Gas Station Simulator or whatever it is and it's fine, I guess. Feels like busywork to me. I like management games, but I'd rather be telling my pawns sweep the floor and run the cash register than do it myself; I had plenty of that in real life in my many years working retail.
 
Dec 21, 2024
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Not sure if anyone here would care, but I started developing my own back in June in UE5. Its a video game store, but I put more emphasis on the immersion and timeframe/period. Hoping to get a solid demo out for Steam Fest.

As for the fascination of players, I was wondering the same thing. Something about the loop and responsibility is addicting.
 

ZedClampet

Community Contributor
Not sure if anyone here would care, but I started developing my own back in June in UE5. Its a video game store, but I put more emphasis on the immersion and timeframe/period. Hoping to get a solid demo out for Steam Fest.

As for the fascination of players, I was wondering the same thing. Something about the loop and responsibility is addicting.
Do you know the name yet?

One thing I would love to see in a retail sim would be having merchandising matter--where and how you display things impacts sales. For instance, in a video game store. placing all the shooters together increases their sales.

In the real world, merchandising is incredibly important, but it doesn't play a factor in any of these games. I'd love to see, also in merchandising, that customers are more likely to spontaneously purchase items displayed on endcaps, but these games are all so basic that spontaneous purchases aren't a thing.

Basically, I would love your skill as a retailer to impact your sales. I used to be a regional manager for a large retail chain and would love to see a lot more depth and reality added to these games.

Also, I wouldn't encourage people to chase shoplifters. In the real world, that's a huge no-no. You never know when a young person who's played one of these games might decide to emulate this chasing behavior and get stabbed or shot.
 
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Dec 21, 2024
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Haha, that's actually part of what I have going on for my project. I had a name but decided to nix it last week. I'm meeting with a "Fun" consultant this upcoming Monday to help me finalize the name. My game takes place across the 1980s and each customer has their own personality. On top of their interests that drive them to desire certain products, they have the ability to be impatient, persistent, and even impulsive. There are a few other layers on top of that, but many players likely won't notice the nuances.

I'm meeting with a team to work on a trailer for me the first week of January and then will get the page up, even if I have to design it myself.
 

ZedClampet

Community Contributor
Haha, that's actually part of what I have going on for my project. I had a name but decided to nix it last week. I'm meeting with a "Fun" consultant this upcoming Monday to help me finalize the name. My game takes place across the 1980s and each customer has their own personality. On top of their interests that drive them to desire certain products, they have the ability to be impatient, persistent, and even impulsive. There are a few other layers on top of that, but many players likely won't notice the nuances.

I'm meeting with a team to work on a trailer for me the first week of January and then will get the page up, even if I have to design it myself.
They have rules on this site against self-promotion, so when you get the name and link, PM me. It won't be self-promotion if I link to it in this thread.
 
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ZedClampet

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Haha, that's actually part of what I have going on for my project. I had a name but decided to nix it last week. I'm meeting with a "Fun" consultant this upcoming Monday to help me finalize the name. My game takes place across the 1980s and each customer has their own personality. On top of their interests that drive them to desire certain products, they have the ability to be impatient, persistent, and even impulsive. There are a few other layers on top of that, but many players likely won't notice the nuances.

I'm meeting with a team to work on a trailer for me the first week of January and then will get the page up, even if I have to design it myself.
By the way. Weed Shop 3 is a surprisingly great retail sim. If you are doing store expansions in your game, I would recommend using Weed Shop 3's system rather than the system all these 2024 games use where expanding your store gives you a small square of extra space (and a very oddly shaped store). In Weed Shop 3, when you expand the size of your store, it stays the same shape and just gets a little bigger all around.

It might be a good game for you to play to see some other takes on the retail sim.
 
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ZedClampet

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I may need to look at that. I tried to go with a completely unique concept there since the game takes place in a mall. You expand by requesting to move to a different unit altogether.
I'd prefer that to how these other games are doing it. Hopefully you have a system where all your stuff gets moved over for you, then you just rearrange it to the new space.
 
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The way I have the merge moving with you is via boxes delivered to your first unit and then shelving is place with the items outside of your unit. That would be smart to have the items automatically move to the relatively equal desire location.
 
I wonder if anyone that plays these kind of games equally work in retail. I have a strange feeling they do not. That said while they are not for me, I did run a successful artisan shop in star wars galaxies. I even ran a small one on the rp server that sold artisan tools for newbies, storage driods and extra resources. It was a great server till a merge squashed it and we basically tripled in size and ruined the whole rp everywhere vibe and sent me packing back to my origional which became my main. I still kept the store though as It was easy crefits to buy trading card game booster packs. :)
 
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ZedClampet

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I wonder if anyone that plays these kind of games equally work in retail. I have a strange feeling they do not. That said while they are not for me, I did run a successful artisan shop in star wars galaxies. I even ran a small one on the rp server that sold artisan tools for newbies, storage driods and extra resources. It was a great server till a merge squashed it and we basically tripled in size and ruined the whole rp everywhere vibe and sent me packing back to my origional which became my main. I still kept the store though as It was easy crefits to buy trading card game booster packs. :)
I worked in retail for a few years right out of college and really enjoyed it.
 
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ZedClampet

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it can be all right, but it also can be pure hell. The biggest lie in retail is the customer is always right. I could tell you some insane stories about customers, but it'd probably get me banned.. :p
I don't think being a stocker or a cashier would be very fun. I started off in management, so I had a different experience from most.

But we had some crazy customers as well, including one who claimed we had poisoned her because she supposedly had found a pill mixed in with her skittles. She called the police. We didn't actually sell the size Skittles that she was eating, but we did sell her the prescription where the pill came from. :ROFLMAO:

Not customer related but another time we almost got sued by Barney, the big purple dinosaur, because one of our managers rented a Barney costume and had an employee interacting with kids while wearing the costume. I called the store and told them to stop immediately, which they did, but they went to the costume shop and traded the Barney costume for a Teenage Mutant Ninja Turtle costume lol. Fortunately the TMNT people didn't find out.
 
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ZedClampet

Community Contributor
That Is so weird, do you remember barney bashes, someone would dress up in a barney costume and people would hit him with waffle ball bats. It was a huge thing at collages in the 90s. They never got sued at sound way worse!
Well the difference is our people were pretending to really be Barney, and so they were representing the Barney brand without authorization. The college thing was clearly a joke or satire.
 
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