I'm not misunderstanding anything, and need I remind you it's quite often you whom misjudges the knowledge of those you engage in arguments with. I'm fully aware procedural generation has evolved over the years, and thus it's definition has broadened to include random texture content, such as segments of the game world that dynamically change, as well as storylines. Hell, I pretty much implied I knew that when I said I wasn't talking about the world you play in or storylines regarding repetition. I further pointed out the dev in the video explains that, so how you could assume I don't know how procedural generation works in the game is odd.
I may be 65 Zed, but I'm no dummy, and at least I'm not waffling between saying the game doesn't use PG, then admitting it does as if you weren't wrong about that yourself. And splitting hairs about PG's actual definition just makes it worse IMO. A game either has PG or it doesn't, regardless of how PG is used in the game, it makes no sense to say it doesn't have it if it uses it in ANY way, especially if the way it uses it is what sets the game apart from other titles.
Anyway, bickering aside, I'm not sure any puzzling it has would make up for the constant horde/boss repetition, and most reviews I've seen of it say the story is basically a far fetched plant based beings trying to take over the multiverse scenario that is not well told and vague. And the multiverse theory is not in line with my core beliefs btw. I also thought it was weird one possible world it takes you to has robot enemies, not plants. And yes, I play all my games solo and I wasn't counting on the gameplay being as easy as the solo play parts of the trailer make it look. It seems they are stretching the "ease" with which they say certain archetypes can make the game.
So, in summary, this looks like a sort of Hard Reset type game, and that was made by People Can Fly whom made the mindless horde game Painkiller. And before you assume I'm obtuse again, I KNOW this game has more than HR, but IMO that doesn't make up for what it has in common with it. I used to be into games like Painkiller and Serious Sam when I first started gaming, but they bore me anymore. I need something more tactical that involves AI that can more closely mimic humans instead of acting invincible. I don't want weapon and buff choices to be the only strategy.
Excellent suggestion, let's go that route fellas
For whatever reason, I never got into the invincible melee class of shooters—I only put a few hours into Doom & Quake before dropping 'em, while of course acknowledging their excellence within their sub-genre.
While I'm nowhere near your skill level, I too need the interesting tactical puzzles in preference to relying on BFGs.