A few people in my D&D group who have played it share the opinion that a lot of its players do: it's a damn fine Diablo game, but it's not a good product. They can't begin to think of a game that requires as much spending as quickly as D:I requires.
Pay-2-Win is one of those terms that makes me throw up in my mouth whenever it's said because its overuse has lowered the bar for games discourse considerably. Diablo: Immortal has no problem reclaiming that term, now that it's blatantly and measurably giving the means of progression only to those who pay premium currency. I would hope that its drastic free-to-play economy has now made it so we have a unanimous idea as to what P2W is and is not.
Pay-2-Win is one of those terms that makes me throw up in my mouth whenever it's said because its overuse has lowered the bar for games discourse considerably. Diablo: Immortal has no problem reclaiming that term, now that it's blatantly and measurably giving the means of progression only to those who pay premium currency. I would hope that its drastic free-to-play economy has now made it so we have a unanimous idea as to what P2W is and is not.