For me it's the wildly exaggerated rifle weapon spread that you find in a lot of games (but mostly older games), this weird RNG thing that sends your bullets on different trajectories every time you shoot, often with the shots going well off of where you actually aimed.
Let's make this perfectly clear. My father was a hunter and gun fanatic, and I spent many a weekend shooting guns of all types, and real rifles only have a very slight amount of spread. Even the cheapest rifle will shoot where you want it to after you've aligned the sights. (Please note that real pistols have a decent amount of spread, but we're only talking about a few inches for 25 yards, not 5 feet like you get in some games) What games are apparently trying to mimic is how hard it is to actually aim correctly while standing due to weapon sway and recoil, which are two things that are definitely real.
But recoil and sway are recreated in games, so why do we have to add crazy spread RNG? It's the reason I quit playing Borderlands. Even the energy weapons and lasers had wild spread! Imagine having a flashlight that shines in a different direction every time you turn it on. That's how I felt in Borderlands.
I understand having RNG involved if you aren't using a scope or iron sights, but if I AM using those, I want my projectile to go where I'm aiming.
Obviously, there are a lot of realistic games, too, and most of them do a pretty good job, but every now and then I come across a game like Borderlands and am just baffled by it.
Let's make this perfectly clear. My father was a hunter and gun fanatic, and I spent many a weekend shooting guns of all types, and real rifles only have a very slight amount of spread. Even the cheapest rifle will shoot where you want it to after you've aligned the sights. (Please note that real pistols have a decent amount of spread, but we're only talking about a few inches for 25 yards, not 5 feet like you get in some games) What games are apparently trying to mimic is how hard it is to actually aim correctly while standing due to weapon sway and recoil, which are two things that are definitely real.
But recoil and sway are recreated in games, so why do we have to add crazy spread RNG? It's the reason I quit playing Borderlands. Even the energy weapons and lasers had wild spread! Imagine having a flashlight that shines in a different direction every time you turn it on. That's how I felt in Borderlands.
I understand having RNG involved if you aren't using a scope or iron sights, but if I AM using those, I want my projectile to go where I'm aiming.
Obviously, there are a lot of realistic games, too, and most of them do a pretty good job, but every now and then I come across a game like Borderlands and am just baffled by it.