Are you one of the realism simulator types who wants as much realism as possible, or do you want things gamified as much as possible? Somewhere in the middle? Does it matter what type of game it is? Do real world ethics play a role? In other words, if being more realistic meant worse behavior would you still want more realism?
Two examples
theHunter: Call of the Wild: Many gamers were outraged that when the African map was released you weren't able to hunt rhinos, elephants, giraffes, etc. According to the developers, this was for both realism and for ethical concerns. You can't actually hunt those animals legally (realism), and they don't want to do anything that represents poaching (ethical).
Police Simulator: It's been awhile since I checked this game, but there used to be people who were angry that the police (the game is set in a fictional American city) didn't carry guns. The main reason for this, per the developers, is that there are no criminal behaviors in the game that would require you to use force and shooting people who shouldn't be shot would require the game to be able to handle the ramifications of doing that or it would lose a lot of its realism.
Personally, I'm more toward the realism side of the spectrum even though that may mean a little less moment-to-moment fun. I also understand the desire of developers who want to leave distasteful things out of their games. I would love to go elephant hunting in theHunter if they could give a plausible reason for why it's allowed (like wasting disease), but I'm perfectly happy without it, and I would probably enjoy shooting a speeder every now and then (why, I'm not sure) in Police Simulator, but I think that the police being held accountable for their mistakes would make the game more enjoyable for me.
Two examples
theHunter: Call of the Wild: Many gamers were outraged that when the African map was released you weren't able to hunt rhinos, elephants, giraffes, etc. According to the developers, this was for both realism and for ethical concerns. You can't actually hunt those animals legally (realism), and they don't want to do anything that represents poaching (ethical).
Police Simulator: It's been awhile since I checked this game, but there used to be people who were angry that the police (the game is set in a fictional American city) didn't carry guns. The main reason for this, per the developers, is that there are no criminal behaviors in the game that would require you to use force and shooting people who shouldn't be shot would require the game to be able to handle the ramifications of doing that or it would lose a lot of its realism.
Personally, I'm more toward the realism side of the spectrum even though that may mean a little less moment-to-moment fun. I also understand the desire of developers who want to leave distasteful things out of their games. I would love to go elephant hunting in theHunter if they could give a plausible reason for why it's allowed (like wasting disease), but I'm perfectly happy without it, and I would probably enjoy shooting a speeder every now and then (why, I'm not sure) in Police Simulator, but I think that the police being held accountable for their mistakes would make the game more enjoyable for me.