I've finished my final play through of The Last of Us Part II on Grounded +. In this game NG+ has a mix of carrying over all your weapon upgrades, and also puts weapons in your inventory before the point they get unlocked in the game, but also has harder enemy AI. This was the only mode I was beaten by Abby in the final fight, twice in fact, though I prevailed the 3rd try. I was able to pull off the best sneaks I'd ever done in this mode in certain spots, but there was also some tough battles and narrow escapes after alerting enemies.
I've been putting off going back to Ghostrunner 2 for some time, as the first section on the Cyberbike is very difficult with lots of tunnels you have to speed through, dodging hazards as you go. I play it on Keyboard and Mouse, and what's worse is the bike steers a bit twitchy with keyboard. None the less, I got through that section and found that the outdoor sections on the bike that follow are quite fun. You have more room to move, and there are a lot of ramps you can get good jump distance with when clearing unrideable gaps or merging left or right to other sections of highways with guardrails.
There's also laser obstacles that only hurt organic material, so Jack can jump off the bike, then tether back to it with the gap jammer. You can jump over other objects too, like the big bots that spray a wide lethal beam at you, then let the bike run into them and kill them. The bike also has front mounted guns that aid when there's swarms of hostile creatures in your path or enemies with guns. You can even use the jump-off-the-bike feature to get to some valuable items, like memory shards.
Ghostrunner 2 also brings in new creatures. The first game only had little crawly ones, this one adds some tentacle ones called Schismids that fling toxic blob bombs at you. They will also quickly burrow to another spot if you don't get to them quickly enough. Also Wheelmonks that ride sitting inside big one wheel machines that shred you into instant death if they touch you, though easy to dodge and they get stunned when running into something and can then be killed. And last but not least, a type of former human that was bioengineered to follow orders, sort of a zombie army. There are varying types of these, from unarmed ones that swat at you, to those that carry guns, some even with jet packs that fly, though I've not seen those yet.
The Cybervoid brings in some new puzzles that seem simple at first regarding a set number of different colored objects you destroy in a certain sequence, but instead of just making choices like the puzzles in GR1, you only have so much time to do it. It also has some timed platforming puzzles that can be a bit tricky. I'm still a bit green at getting to know and implementing the skills and MB upgrade chips. I may end up watching a tutorial video on it if I can find a good one. For now though I've got that good game vibe all over again, and am excited to see what's around every corner every time I launch it.