I was reminded just a few minutes ago of the demo for Enemy Territory: Quake Wars, which in turn reminded me of the demo for Battlefield 2142, which got me thinking about demos in general and in particular the ones which gave me more enjoyment than some full releases.
For example, the demo for the first GTA only gave you a few missions, but you had free reign of the entire city for six minutes. The demo for Red Faction was one level of painfully generic sci-fi shooting, but also a playground level for trying out the gimmicky terrain destruction tech. Then there's the age of shareware; the golden age when, for a kid with no money who would be happy with the first quarter of a game, everything was free.
So how much free entertainment did you manage to squeeze out of these heartless devs before they wised up and stopped making demos at all?
For example, the demo for the first GTA only gave you a few missions, but you had free reign of the entire city for six minutes. The demo for Red Faction was one level of painfully generic sci-fi shooting, but also a playground level for trying out the gimmicky terrain destruction tech. Then there's the age of shareware; the golden age when, for a kid with no money who would be happy with the first quarter of a game, everything was free.
So how much free entertainment did you manage to squeeze out of these heartless devs before they wised up and stopped making demos at all?